TE_Lawrence's forum posts

Avatar image for TE_Lawrence
TE_Lawrence

6934

Forum Posts

0

Wiki Points

31

Followers

Reviews: 0

User Lists: 0

#1 TE_Lawrence
Member since 2005 • 6934 Posts
[QUOTE="MCNewYork87"]The demo was pretty boring IMO. but hey if they think its perfect let em think that.eclipsed4utoo
if you are not into the technical racing, then it will be boring. the problem with the IGN review is that they were not into the technical racing, so they gave it a worse score because it is not the genre that they like. but, that's why it's a review. it's somebody's opinion.

Yup, reminds me of an old review in a Danish gaming mag where the author flames Monty Python's Complete Waste of Time for not being as fun as Doom. Cracked me up. :)
Avatar image for TE_Lawrence
TE_Lawrence

6934

Forum Posts

0

Wiki Points

31

Followers

Reviews: 0

User Lists: 0

#2 TE_Lawrence
Member since 2005 • 6934 Posts

Gizmo Logix

Now let me answer your latest post:

Now, show me where I'm "one of those people that claim that PS3 games only being on Blu-Ray due to uncompressed." Hmmmm. If you look at my post. I was rebutting the TE_Lawrence post in that PCM audio WAS used in PS3 games (and movies). Your alter-ego managed to just take one part of my original post in which I was talking about all the different ways that space can be utilized using the blu-ray. That was for games AND movies. You can be very selective in your post. Which is what you did. At this point you logged out as TE_Lawerence and logged in as VonGak.... And then you posted the statement for...after washimui talks about Resistance taking up 22GB (20GB actually)...

gizmo_logix

Uncompressed data takes 10x up the space at least and the Blu-Ray is not 10x bigger than DVD9, so as soon as you open your mouth about sound being stored as PCM you directly support the SW rumours.

You completely overlooked that the PS3 works so much better with compressed data, even though I went into details for you.

There's not a single scenario were there would be a gain from storing storing uncompressed sound on Blu-Ray for games, Resistance - Fall of Man takes up 16GB for other reasons like its share diversity and data streaming.

1) What does AC3 and ATRAC audio have any thing to do with Resistance's not using 20GB? It still uses 20GB (compression or not). If if was zero compression used for the game it would have used even more space.

2) Some data is compressed, some data is not. Blu-ray is used for two reason. Movies and games. Data duplication and compression are still used. But in the end, the space is valuable regardless. Next you say, "using PCM is utterly stupid in PS3 games." Which you still haven't provided me the quote from Ted about PCM not being used. You failed to define PCM (by TE_Lawrence/you). You just keep saying, it's not being used, it's stupid, and left it at that. Completely missing my original post about blu-ray and the Justin's quote about Lair using 4GB for one level. Which everyone on the anti-Sony clan tries to deny. And here's one of your last post...

gizmo_logix

1) And you tell me to re-read the posts? :| I said Resistance takes up more space because the sound is compressed at higher bit-rates than possible on DVDs.

2. At what time did I claimed that Ted had made such a statement? I said that Ted had confirmed the sound in Resistance is compressed.
That uncompressed sound makes no sense in PS3 games is something you get from looking at the architecture. But you can go to Beyond3D and ask one of the devs (Faldafa, DeanA, DeanoC or NAO) about it.
You can also got to Playstation.com and read the Q/A session with Evolution Studios where they state that CELL decompresses faster than it compresses data.

Yeah, and? So, what you are saying is that the extra space is a waste? Or that DVD9 should have been used? Or that any data extra disk spaced used by highbit rates is not needed? Your whole argument is trying to prove that blu-ray is not needed. Using words like "PCM is stupid" or "PS3 can't handle uncompressed" audio suggest this. Broad claims like that mean nothing. And this is supposed to negate how much space over 9GB that Lair will use? I mean, come on...try again... Next time, could you use one login? TE_Lawerence, VonGak and Team-CSC. You're all of them, right? Note: The "edits" are spelling and typo corrections. Not content changes. I like the site font for reading. But it's hard to type on this site. If it had an autosave. It would be better. I save so that I wont lose the post; browser error (sometime it happens).gizmo_logix

Have I ever said that there was no need for the extra space? Not once and with my extensive posting history on this very board and System Wars, it's beyond me that you even dare to hint that I should be anti PS3 or anti Blu-Ray.

I'm anti false information taking the focus away from the real advantage Blu-Ray offers.

And I'm also against people like Washimul making directly silly PS3 performance claims, or stating that those Lair pictures and the demo aren't possible on the 360 when both consoles clearly can do better with time.

Avatar image for TE_Lawrence
TE_Lawrence

6934

Forum Posts

0

Wiki Points

31

Followers

Reviews: 0

User Lists: 0

#3 TE_Lawrence
Member since 2005 • 6934 Posts

Gizmo Logix

Just to get things straight, I have never tried to hide that I got 3 accounts here and toggle between them because though having moved friends and unions to TE_Lawrence there's still old threads attached to my VonGak account (like my PS3 exclusive list, MGS threads, why Blu-Ray is better than HD-DVD, why Blu-Ray is a must for next gen titles, John Carmac being a twit who can only woork with API and not take advantage of the hardware in closed systems), Team-CSC is used under the Giro, Tour and Vuelta.
Also, my signatures got "-VonGak" in them, so it takes no Sherlock to find out that they are held by the same person.

And I would appreciate if you would stop edeting your posts in the middle of a debate, if you forgot something then quote your own post or at least write "EDIT:" followed by your correction.
You edits do tend to add extra to your posts, have compared them with my direct quotes.

Now I was telling Washimul to calm down and that that the things shown in Lair other than the SixAxis controls also are possible on the xBox 360.
Now you quoted my debate with Washimul meaning that you obviously were writing in CONTEXT.

* And please don't talk about digital downloads for all games yet. We're not there yet; I don't have a 100Mb/s connection yet. And I really don't want to be downloading 15-25GB (video content and PCM audio) per game/movie anytime soon without first a faster connection and lots more hard-drive space.

And here was my issue "and PCM audio" as you do not download PCM audio nor is the audio stored as PCM on the Blu-Ray discs.

Then you a couple of pages later responded with

Well, I was refering to both games and movies. But just in case you missed it.

Resistance: Gaming in 7.1 PCM Uncompressed Impressions!

waste with no gain in quality = not!

Where I told you that you mixed up the PCM output with the format the sound files are stored as on Blu-Ray.

You also quote  my debate with Washimul again!

[QUOTE="VonGak"]Um, take a quick google:

-Resistance ATRAC3 AC3
-Factor 5 Lair DivX tool set

The architecture of PS3 doesn't allow for uncompressed data unless you want to bog it down.gizmo_logix

The architecture? What are you talking about? Read on...


IGN: The game's tech specs have been a frequent topic of discussion. So that said, what level of HD will it run in (720p, 1080i, 1080p), what's the final framerate, and what sort of audio codec have you decided to support??

Al Hastings, Chief Technology Officer, Insomniac: Our intention is to support all HD modes including 1080p. The framerate will be locked at 30 frames per second in both single-player and multiplayer. We use a number of different codecs internally including AC3 and ATRAC3 depending on what's best suited to each particular case. The highest quality output format our game supports is 7.1 uncompressed over HDMI.
--------


I wen't in depth and explained to you that due to bandwidth restrictions and RAM size all PS3 games got the sound compressed and your link confirmed it.

I even told you to think over why in the world Insomniac would have compressed sound and PCM stored on the Blu-Ray, which they obviously don't. As the interview says, the sound is compressed with AC plus ATRAC and the game supports PCM 7.1 output.
It does not say the sound is stored as AC, ATRAC and PCM.

You also made another post directed to me:

1) We weren't talking about whether or not PCM in games was "stupid." We were talking about  whether or not it was USED!

2) Me being a developer has nothing to do with it. If I was developing on DVD9 I would not use PCM. If you want to keep defending DVD9...by all means. That's what Luddites do. But please, stop with the wishful thinking that blu-ray games will not utilized more space than 9Gb and stop denying that DVD9 has limits. If Lair uses more compression. So be it. If it manages to reach over 9GB. Your point is still moot. Stay on topic.

1. But it's not used as I told you, only really bad first time developers would do something so ignorant hence my comment about it being good that you aren't a developer.

2. When have I ever defended DVD9? I supported Blu-Ray as a gaming medium long before it was even confirmed for PS3 and I got a posting history supporting this.

As I stated, Blu-Ray is not needed because of uncompressed data, it's just as compressed as on the 360.
The Blu-ray is needed for diversity as in more sound and Mega Textures without compromising the quality which the developers would have been forced to do if using DVDs.

 But your kind makes the PS3 look bad because you claim the extra storage space to be used for uncompressed sound which is straight out false and it gives life to the SW claims about PS3 games taking up a lot of space could have been done on DVD9 if the developers had used compression.

Your uninformed fanboy rambling actually hurts the PS3 a whole lot more than it helps.

Avatar image for TE_Lawrence
TE_Lawrence

6934

Forum Posts

0

Wiki Points

31

Followers

Reviews: 0

User Lists: 0

#4 TE_Lawrence
Member since 2005 • 6934 Posts
Most next gen titles are set to use this kind of technolegy, we are also seeing this being incooperated into Sony published titles just like Kojima mentioning it in his interviews (used the example of Solid Snake twisting his head to avoid a bullet). But it's nice to see companies investing in CPU demanding aspects now because that's where the real next gen feel is going to be found.
Avatar image for TE_Lawrence
TE_Lawrence

6934

Forum Posts

0

Wiki Points

31

Followers

Reviews: 0

User Lists: 0

#5 TE_Lawrence
Member since 2005 • 6934 Posts
I have a 720P TV. Will Lair downscale to 720p or will it be a similar resolution?

Will there be a noticable drop in image quality?
Redfingers
No I bet it won't downscale the 1080p image if your TV only can show 720p, no need for that. Instead it will render image in 720p.

Of course you would loose detail if you went from 1080p to 720p, but it depence on the size of the screen and how close you are sitting at the screen. Sitting to far, you wouldn't notice the difference between 1080p and 720p.

And it would be stupid if Lair didn't support 720p. Most peoples hdtv's only support 720p native.

Bunnyslippers
I's say that most people tend to sit pretty close to the TV when playing. Anyway. 1080p isn't just more details but also less jitter and Aliasing.
Avatar image for TE_Lawrence
TE_Lawrence

6934

Forum Posts

0

Wiki Points

31

Followers

Reviews: 0

User Lists: 0

#6 TE_Lawrence
Member since 2005 • 6934 Posts

I just really hope the animation on the ground troops will be better. And I don't want the enviroments to be repetitive.

I also think different camera angles would be awesome. Examples: throught the eyes of the dragon/rider, over the dragons/riders shoulders, close behind the rider.

Bunnyslippers
Indeed, an "inside" view would be cool.
Avatar image for TE_Lawrence
TE_Lawrence

6934

Forum Posts

0

Wiki Points

31

Followers

Reviews: 0

User Lists: 0

#7 TE_Lawrence
Member since 2005 • 6934 Posts
[QUOTE="TE_Lawrence"][QUOTE="washimul"]

FACTOR 5 clealry said that they were using extensive amounts of SPES.

of course a massively degraded version of LAIR is possible.

NAMCO also said that RR7 at 1080p at 60fps was not possible on x360.

dont forget NAMCO built rr6 for x360

http://www.pro-g.co.uk/news/30-10-2006-3931.html

Not one to blow his own trumpet, Teramoto also expressed his pleasure to offer RR7 in 1080p, at 60fps and in 5.1, something he claims is only possible on the PS3.

washimul

Please don't, you just make your self look silly. Using all the SPEs doesn't mean that they are used to their full potential over even close. And it's true that RR wasn't possible on the 360 at that time because MS hadn't worked out the tiling for the eDRAM, but it's a different story now just like PS3 can upscale and is getting a unified friends list. When current mid range PCs can run Medieval 2 Total War which got a lot more character models on screen and big cities then it shouldn't be a problem for neith console to do the same in a Lair like game.

just stop the trash talk.........eDRAM is ineffective at 1080p.

eDRAM makes up for the lack of total system bandwidth at lower resolution.

just shut up and dont argue!!!!!!.

SPES would be used to their 50% potential............which is leaps and bounds ahead of XENON's capability.

1080p at 60fps is only possible on ps3.

Are you a troll? No one can be so much out of contact with the real world.
Avatar image for TE_Lawrence
TE_Lawrence

6934

Forum Posts

0

Wiki Points

31

Followers

Reviews: 0

User Lists: 0

#8 TE_Lawrence
Member since 2005 • 6934 Posts
[QUOTE="TE_Lawrence"][QUOTE="washimul"]

lol............no one is expecting anything from x360........CELL , XDR, more cache ,total system bandwidth ............just about everything is different

ofcourse everyone including IBM expects wonders from ps3.......which LAIR has shown till date.

LAIR is not compressed as well...........Blue-ray is good for movies as welll as gaming..........i am looking forward to the 200gig BD disk in late fall

washimul

:| Lair is highly compressed just like all other PS3 titles will be because it's the only sane thing to do.

this is why RESISTANCE takes up 22gig.

talk about something u know.

Shows how little you know :| The sound in Resistance is compressed with AC3 and ATRAC.
Avatar image for TE_Lawrence
TE_Lawrence

6934

Forum Posts

0

Wiki Points

31

Followers

Reviews: 0

User Lists: 0

#9 TE_Lawrence
Member since 2005 • 6934 Posts

lol............no one is expecting anything from x360........CELL , XDR, more cache ,total system bandwidth ............just about everything is different

ofcourse everyone including IBM expects wonders from ps3.......which LAIR has shown till date.

LAIR is not compressed as well...........Blue-ray is good for movies as welll as gaming..........i am looking forward to the 200gig BD disk in late fall

washimul
:| Lair is highly compressed just like all other PS3 titles will be because it's the only sane thing to do.
Avatar image for TE_Lawrence
TE_Lawrence

6934

Forum Posts

0

Wiki Points

31

Followers

Reviews: 0

User Lists: 0

#10 TE_Lawrence
Member since 2005 • 6934 Posts

FACTOR 5 clealry said that they were using extensive amounts of SPES.

of course a massively degraded version of LAIR is possible.

NAMCO also said that RR7 at 1080p at 60fps was not possible on x360.

dont forget NAMCO built rr6 for x360

http://www.pro-g.co.uk/news/30-10-2006-3931.html

Not one to blow his own trumpet, Teramoto also expressed his pleasure to offer RR7 in 1080p, at 60fps and in 5.1, something he claims is only possible on the PS3.

washimul
Please don't, you just make your self look silly. Using all the SPEs doesn't mean that they are used to their full potential over even close. And it's true that RR wasn't possible on the 360 at that time because MS hadn't worked out the tiling for the eDRAM, but it's a different story now just like PS3 can upscale and is getting a unified friends list. When current mid range PCs can run Medieval 2 Total War which got a lot more character models on screen and big cities then it shouldn't be a problem for neith console to do the same in a Lair like game.