Honestly I think that if a game is going to have multiplayer, do nothing but the multiplayer. Same with singleplayer. Making both only dilutes what was supposed to be the focus of the game.
Imagine: Awesome games that managed to use their complete budget on what the game is supposed to be about, instead of wasting it on an unnecessary multiplayer/singleplayer mode.
But why does Big Boss suddenly look like Ron Perlmen...?
I mean.... Goddam he looks soooo much like Ron Perlmen...
Seriously, i can't be the only guy who thinks this, can i?
Zabuza318
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How is this a problem? Ron Perlman is awesome!
Anyway this wouldn't be the first time they've changed who the characters are based on. I mean Snake's Codec portrait in MGS1 (or was it one fo the Metal Gears?) is based off of Christopher Walken. Didn't really carry over into MGS2.
It's because most gamers have proven time and time again that they are perfectly willing to get shafted by the publishers as long as they get their precious game on release day.
I can't recall there being any apparel that has stat-boosts attached to them in Team Fortress. Valve's pretty good at keeping the "pay to win" model at bay.
c_rake
Hmmm well some item sets have hats that are needed for the set bonus. The bonuses are usually very minor, and unless you're playing f2p you can still get the hat without paying for it... after weeks of collecting scrap.
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