My time killer game has been, for the last 15-18 months at least, Vampire Survivors… if I have an hour to kill then I’d load up the game and do a money harvest run with Sammie the Caterpillar in readiness for the next update or DLC where I’d be obliged to buy new characters unlocked within the game itself.
Playing through the whole of Vampire Survivors again on the PS5, in the space of just 8 or 9 days has left me wanting a bit of a break from all that… overkill is the word that springs to mind.
What to replace it with though was the question… and after hearing it praised for several months and listening to talk of its addictive qualities… plus being lured by a physical special edition… I bought Balatro.
It came with 10 physical cards, 5 Jokers and 5 Aces, most of which I have since unlocked in the game… but, is it going to be the new time killer?
Yes… yes… it is.
I’m still learning my way through, doggedly stuck to the first, most basic, deck for much of the first 2 or 3 hours, only experimenting with other decks later on, which is where the time killer status became clear… even though it was the middle of the week and I have a 6.30am alarm set for work, I was still playing as it approached 1am.
It’s not a quick game… completion estimates on TrueAchievements are at the 200-300 hour mark, and some of the Achievements look totally out of reach, scoring 100,000,000 chips in a single hand… most I’ve hit so far is around 17,500 and as for completing a whole 8 level run in less than 12 hands, I struggle to beat 1 level with 12 hands at the moment… I clearly have a long way to go.
Yet, what I’ve played so far is fun, learning which Joker cards are best at what part of the game, discovering that the order in which they are laid out on the top shelf display to maximise their impact on the final score of the hand… it’s all good, this is going to keep me entertained for months.
To the point where, even having bought it physically, I’m tempted to buy it digitally to make playing on multiple machines easier rather than taking the disk from one machine to the other if I change consoles.
September 19th
More play… I’ve sank around 11 hours into this in the 3 evenings since it arrived… and I’ve managed to complete a full run of all 8 ante levels, a total of 24 rounds of cards… but it did make something very obvious stand out.
Basically, that you’re run is at the mercy of the random number generator that decides what cards you’ll be offered after each round… if you strike it lucky and get a good combination of Jokers being offered to you, then you can smash through rounds in one hand.
In this particular run I got very lucky… first Joker counted how many times I’d played a hand before in the run and multiplied my score by that number, so the more I played certain hands the better they’d score… I was also able to level up the 4 or 5 hands I played the most with Planet cards, which upgrade the base score and multiplier for those.
I also picked up a Joker which added a X3 multiplier to the score for each Joker in my hand, having 5 Jokers in play meant this a X15 adjustment.
Then we’ll add in 2 Holographic Jokers, which add 10 to the multiplier before they even get to their upgrades, both of these were adding scores and multipliers to each hand, and the final Joker I had (and moved to the right-hand side to be acted on last) took the whole multiplier level of the hand and trebled it… I was ending up with multipliers of 180+ for even a basic hand.
Add in that during the run I was able to add a lot of special cards to my deck which themselves upped the multiplier and score of the cards themselves and I was able to increase my highest hand score to over 90,000
Yet another run, using the same base card set barely made it to the second ante level as the Joker’s I was being offered were nowhere near as useful.
And that’s what lets the game down a little… too much reliance on Luck.
September 24th
Scarily I’m almost 30 hours deep into this already… and have completed 3 runs… a whole 3 runs.
So… having lamented the random selection of Joker’s that are offered to you, the boss at the end of each round is also seemingly random… and that leads to another problem, just as bad as the random nature of the Jokers.
The wrong Boss at the wrong time can kill your run instantly.
Having completed a run using the Magic Deck (thanks to getting a good selection of Jokers very early on) I opted, as I have done previously, to continue for further rounds… and the first boss I got was one which doubles the amount of chips you need to progress… my setup was capable of knocking out a 5-hand score of around 300,000 and yet I was tasked with scoring 560,000 at the end of the 9th round.
I’d managed to complete the run thanks to luck… my first Joker added 5 chips permanently to each card once it’s used… so you’d get 10 for a King, plus 5 for the Joker and the next time you played that card it would score 15.
Add in another Joker that triggers the first card played 2 additional times and soon enough I had some picture cards that would score 90+ basic, other Jokers were a +10 Multiplier for any hand containing 2 pairs, another adding a +15 Multiplier for holding 5 Jokers, enhanced by being a holographic card so another +10 Multiplier and the final Joker giving me a 25% chance of increasing the level of the hand played, also a Holographic card and I was getting very high chip scores of 500+ multiplied by close to 100 each time and a base score was around 50,000 a time.
I was just waiting for one final Joker to be offered to send that total into the stratosphere and the dodgy boss got me before I could push on even further.
September 30th
Things have moved on a pace… I’ve now completed runs with the 5 base coloured decks, the 5 decks that are unlocked from those, and a run on a higher difficulty setting.
I’ve learnt to recognise early on if a run has a chance of victory or if I’m wasting time and going through the motions… and had a glorious run on the hardest of the 5 base decks where I was smashing scores of 120,000+ with a magical collection of Jokers.
Challenge mode has been unlocked and the first of those completed… yet, like normal runs, these are still very much at the mercy of the random Joker selection… in the completed run, quite by chance I landed the Joker which adds a multiplier to your hand based on the value of your other Jokers… with 4 eggs (Jokers which increase $3 in value for every completed round) on board my base multiplier was increasing by 12 every round completed.
My first higher level run was done using the Chequered Deck, 26 Spades, 26 Hearts and no Clubs or Diamonds… if you get the right Joker to increase the hand size, giving you 9 cards to select from, then you’ll have a flush every hand… get the Joker to increase the multiplier by the number of times you’ve played a hand that that soon goes through the roof… upgrade the base value of the flush as often as you can and you can hit some serious scores.
I’m now 56 hours in, with just over half the Achievements unlocked… but I know the remaining half could take me years to unlock… and I’m fine with that, it won’t be my main game again for a while, but as a time killer it’s perfect.
October 10th
I felt I’d written enough at that point before I posted the piece up… then I discovered the Skip Level mechanic and it changed everything.
As you choose your next round, whether it be Small, Big or Boss, you can skip both the Small and Big rounds for a bonus… maybe a chunk of cash, a second Voucher in the store, a card pack… or a Polychrome Joker for free… and, oddly, by playing less rounds the game can be made easier.
Polychrome Jokers, by the way, will multiply your total multiplier by 1.5, so 100 becomes 150, 200 becomes 300 and so on, multiple instances of these can send your overall score for a hand through the roof.
Using the Skip Level feature I managed to complete a found run, which had previously consisted of 24 rounds, in just 11 rounds, scoring massive amounts in the process.
Collect a couple of double tags from skipping rounds, and then skipping to pick up a negative Joker means you can massively increase the number of Jokers a player can hold in their hand at any one time, and I’ve seen evidence of this where a player had 17 at once… the normal Joker limit being just 5.
And then I started the Challenge mode where you need to complete a run with a strict set of conditions imposed, such as some Jokers being permanently in your hand, a lack of picture cards, having a Stone card forced on you at the start of every round… lots of fun, I’ve been hammering some of these as my time played whooshes past 100 hours… for the price of the game via download, just £11.49 in the UK, this is a bargain.
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