Now here’s a thing… this game is better than the score at the end suggests… but unlike some of the other titles I’ve played as part of Indie Fest, this is actually trying to go for the dated, horrible look it creates, it aims to have minimal sound effects and dated gameplay… and I’ve allowed for this in the score… but while that’s the case, there’s no way this can score any higher.
The original Elena Temple game aimed to recreate a game from my youth, in my eyes at least it was a ZX Spectrum game… monochrome graphics, blocky platform graphics and everything else that came as part of gaming on that machine at that time.
It was also a relatively easy 1,000 Gamerscore… this game sets out to imitate on of those Nintendo, pre-Gameboy, handheld releases, so we have basic graphics, minimal animation and single tone sound effects… and it recreates the look of those perfectly.
The problem is that it does it too well.
It was cheap, really cheap considering I was given an Xbox gift card a week before, so the £2.49 they’re charging was easily avoided… and it’s another simple enough completion… and as seems to be the case nowadays, it starts with an update included so kicks off with 2,000 Gamerscore on offer.
The premise is simple, Elena has to collect all the coins on the level to open a door to the next level, and she does this by walking and jumping along platforms, avoiding spikes and using portals to teleport around the level.
One key aspect is that, if you collect a crystal, you can rewind the last 4 or 5 drops off platforms… so if you’re falling towards a spike, you can rewind and return to the platform you fell off.
The key is using this properly so that you don’t find yourself in a position where some coins are inaccessible, or you can’t reach the door… on one level I could only get so high on the screen and couldn’t avoid a portal on another platform so I couldn’t reach the door to finish the level.
There are 23 screens of this (at least) to progress through… 20 main and 3 bonus levels… which all have an Achievement linked to them… and that appears to be that.
Now I suck at logical thought in games like this, but managed to work through 6 levels in around 25 minutes when I first booted it up… there’s no animation, you just appear in the next block left or right when you move, if you jump you just move up one block briefly… you can’t jump from platform to platform, just fall… overall, it recreates a “game and watch” type experience… but really… why would you want to?
Maybe it’s because I’m in a retro phase at the moment (replaying the original Borderlands, the PS5 upgrade of Fallout 4, and I’ve purchased an original Xbox all in the last week) but even bumping the graphics, sound and gameplay up a little because they have achieved what they set out to do… it still lands at 51% here… and that’s Crapfest territory.
As the 23 levels progress it adds new mechanics… one way doors, one way passages, Spiders that will move horizontally or vertically if they see you… but at best these are annoying, and the monochrome graphics don’t help, near the end of one stage I had to restart as I hadn’t spotted the crumbling floor graphic under a ladder.
In the end it finishes with just 47% which is almost a little too high for the game… not one to recommend.
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