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TacticalElefant

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#1 TacticalElefant
Member since 2007 • 900 Posts
The game actually looks pretty good, and unlike todays stuff, despite being a little less quality, that game could be rendered at 1080p native and still run 60 fps. The game still looks pretty damn good not because of ultra complex graphics, but because of the art direction and the lighting which all look great by the way the game was being presented. And yes it was to be more stealth oriented, but it wasn't a MGS clone at all, considering the magnetic capabilities of the characters suit as well acrobatic abilities. And that machine he fights at the end of the 2005 trailer was awesome, especially how he managed to outsmart it, attack from above, then using his magnetic weapons, turned it against it's masters. That was awesome. To you it's all about, getting that glaive out, which unto itself is already lame, throw it an enemy, decapitating him, then you'll masturbate to all the blood and guts you yearn to see so much right? Yeah go masturbate to your blood and entrails so much take pleasure to.
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TacticalElefant

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#2 TacticalElefant
Member since 2007 • 900 Posts
Graphics wise it looks older, because it is, with Direct X 9.0b shader model 2.0 quality modeling. And of course that'll automatically bar it for you shooter maniacs who must have the extremes. And without blook and guts, it looks boring to you guys because you just love to mindlessly shoot enemies, instead of a game that actually draws you into it's environment, forces you to be smart because your enemies are intelligent. Face it, Dark Sector is a Gears of War clone. Cover system: Check. Over the shoulder firing: Check. Stupid gimmick in the form of the disease and glaive: Check. Blood and guts: Check. Weird unhuman creatures: Check.

Oh and I love how the character happens to have a disease that doesn't allow him to feel pain, and that makes him unvulnerable to going mad because of infection that gives him powers (which to itself is pretty stupid, considering that idea is so played out all the time). How convienient, all just because people love GeoW, Digital Extremes went from a pretty solid design in Dark Sector's original iteration that seemed to be going in a nice direction, even if it did amalgamate from games like Metal Gear Solid, Splinter Cell, and RE4 already, yet through some pretty original and crazy awesome ideas, design, and art. Oh hey our hero has longer flowing hair to keep trendy with the times and I guess draw into hair **** that currently are popular. God this just really pisses me off to see this happen, and people here are all happy about it because it's the same thing they are used to. Blood, guts, and extreme violence. Games can't have intelligence anymore it seams because they don't make dozens of millions of dollars as consumers have gone partially brain dead. Sad direction to see the industry go in. I'm sure they got rid of the cool Taiko drum music too................****** jerk offs.

Their sell out is our loss, hence why I'm not happy about the game at all.

Now I don't like to say I don't like shooters, I love 'em. However games that ride the coaster of violence as the sheer factor of satisfaction really don't settle with me. Put some intelligence in 'em, put some real story in it too, as well as an original setting.
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TacticalElefant

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#3 TacticalElefant
Member since 2007 • 900 Posts

Here's to hoping you're trying to tell me Shadows of the Colossus wasn't good enough because it didn't have the blood.

Symphonycometh


Actually it did have blood, the Colossi would spray blood when you stabbed them. It was colored a very dark almost brown red to match the look of the game. It's just hard to explore certain themes and stories without having some more mature aspects. It can take away some of the excitement and engagement.
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#4 TacticalElefant
Member since 2007 • 900 Posts

This game went from an awesome looking stealthy space sci-fi game to another generic Gears of War clone with a cover system and "powers" gimmick in the form of the glaive. Hence why I think this is stupid. And it looks stupid too. Whoever developed the game should be slapped in the back of the head for going the easy way out because I was looking so forward to Dark Sector in it's original iteration. It didn't have that gay glaive, it had a magnetics system of sorts which is IMHO alot cooler and interesting.

Here's a link to the E3 2005 trailer for the game:

http://www.gametrailers.com/player/6066.html

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TacticalElefant

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#5 TacticalElefant
Member since 2007 • 900 Posts
God when will the fanboys shut up about this.
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#6 TacticalElefant
Member since 2007 • 900 Posts
I don't think it was lazy really, because the focus was on the single player, it's story and the technology used to drive the game. Basically this first game really is meant to be a real world test for their skills in developing for the PS3, and they by far exceeded. Considering I enjoyed the game alot, I didn't mind the high price-tag but you're right MP would've been really nice, and I hope they do include it in the sequel (which is in developement). Naughty Dog is at the top of the PS3 tech hierarchy along with Insomniac, and the Cell BE hasn't been pushed to it's limit (SPU usage during max loads with Uncharted hovered around 30% max.).
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#7 TacticalElefant
Member since 2007 • 900 Posts
It's a problem of time, cost, and expectations. PS3's action titles like Heavenly Sword and my favorite PS3 game so far: Uncharted are moving into this cinematic realm where the games are moving even closer to the realm of movies. With this comes not only higher cost due to the time to develope the games and technology, but also the expectations of gamers in how long a game is. While alot of people may complain about Uncharted's length of around 10-12 hours, which has become norm for shooters, I think it's almost perfect for the type of game and experience it is. We don't expect a movie to last for 20 hours, and a heavily cinematic game like Uncharted fits into that idea. My only issue is the lack of MP in it, as it would add to the value, plus I like Uncharted's duck and cover action, which I think out-does Gears of War in terms of fluidity and pure fun. It doesn't feel to much like a shooter without losing the idea of it, and still maintains that adventure mentality.
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#8 TacticalElefant
Member since 2007 • 900 Posts
12? Is that a PEGI rating?

But yeah I think it's because we love the violence, and their is such a focus on shooters, so I think you can make the conclusion yourself. Also games that are in the 12 or "E 10+" for Everyone criteria with the ESRB (North America's system) and under basically can't explore more darker/mature themes unless they are cleverly masked and somehow make it past the censors/raters. Frankly I think everyone is a bit paranoid. You got Europeans afraid of violence (-->Germany) then you got Americans who are afraid of a nipple slip or anything sexual.
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#9 TacticalElefant
Member since 2007 • 900 Posts
The consoles drastically lack the ROPs to do high resolutions at high framerates. 8 is not enough by any stretch. And if I remember right the GeForce 7800GT/GTX (of which the PS3's RSX is based off of) had 16 ROPs. Why the butchering Sony? To save a bit of energy at the cost of easy 1080p output? Bad bad bad engineering decision.
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#10 TacticalElefant
Member since 2007 • 900 Posts
Well if you're really not into the SP then I would tell you to go all out for CS:S.