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Tadgerot

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#1 Tadgerot
Member since 2013 • 107 Posts

I pre-ordered and payed for my XBO the day after e3, I was actually one of the supporters of there DRM model, still am.

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#2 Tadgerot
Member since 2013 • 107 Posts

Getting a XBO because if I have to pay for online I want the most reliable service. Also when all games use prt and mantle the XBO will have the advantage. It's a long term investment.

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#3  Edited By Tadgerot
Member since 2013 • 107 Posts

Both the same, PRT is accomplished with programmable VM memory page tables. Both have same HW in this regard. Unless they use eSRAM which also has page table mapping which could give speed increases or use Lz77 engine to decode the pages for optimal memory use

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#4 Tadgerot
Member since 2013 • 107 Posts

Online gaming.

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#5 Tadgerot
Member since 2013 • 107 Posts

[QUOTE="XBOunity"]

[QUOTE="Shewgenja"]

This would have been before the GPU had 8GBs to address.

Netherscourge

lol muddy the waters and try hard. i think thats a stretch on your part. I do believe in that CPU being a bottleneck. they do exist ya know.

The CPU is not a bottleneck on a PS4, since the PS4 runs games on a GPU shell and allows low-level API access; similar to what AMD is implementing in PC GPUs in their Mantel initiative. Skipping right over OpenGL/DirectX and going straight into the GPU chipset itself.

If anything, the XB1's CPU will be a bottleneck since it's running on a Windows 8 Kernel and will require DirectX API access to the GPU for game processing.

I don't think many people have realized this yet. Microsoft has, which is why they tried to boost their Jaguar's CPU clock a little to compensate. And then there's all that Kinect stuff that's gotta be processed eating up CPU cycles.

Bottom line: The XB1 is more dependant on it's CPU than the PS4 is.

But hey, keep ignoring the facts and dig up more slides from 2012 if it makes you happy.

;)

Sorry I don't agree. XBO allows direct access to the hardware as well. But it also has 15 co-processors to help, with the likes of SHAPE and the data move engines helping out I think the PS4 has to utilise a segment go it's CU just to do what the XBO co processors do. Also when all games go PRT, this is where you will see the benefits of XBO esram.
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Tadgerot

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#6 Tadgerot
Member since 2013 • 107 Posts
Totally agree with OP. Blizzard totally knocked it out of the park with this conversion. I'm not saying it's better than the PC version, but I personally enjoy playing it on console more. Anyone wanna friend up my xbla tag is Tadge rot. See ya in hell
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#7 Tadgerot
Member since 2013 • 107 Posts
Excellent topic. 10/10. I'm getting this game day 1, buying the full game. Can not wait, see you guys online for an ass whooping ;)
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#8 Tadgerot
Member since 2013 • 107 Posts
If true that is one hell of a deal Sony fans should not miss out on.
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#9 Tadgerot
Member since 2013 • 107 Posts
Wow. Microsoft really have had proper input into that SoC. It will be interesting to see what real world performance MS can get out of XBO.
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#10 Tadgerot
Member since 2013 • 107 Posts

[QUOTE="Tadgerot"][QUOTE="Tadgerot"]PCGamingIsOver

Oh my bad, so it's an even bigger difference.

According to your logic, a single truck moving at 200 mph delivers more goods than 200 trucks moving at 180 mph.

I don't see the relevance, I'm sorry.