You have stats that are directly related to your abilities/capabilities (JRPG/WRPG), and skills/equipment customization (the backbone)
i.e. Your intelligence goes up = stronger magic attacks
You can't really argue story since every game has some sort of basic plotline (amount of story's importance is subjective)
Dialogue/NPCs apply to many games
Choices in a role-playing game...that is where JRPGs and WRPGs differ (paper/pen vs. strong narrative) so again, subjective...just because you assume an identity doesn't necessarily mean you should be guaranteed freedom...you just play from that characters POV...adding artificial choices doesn't really do anything besides making you feel like you play a part in the story when you really aren't...in JRPGs you make all the choices (Turn-based battles) except during cutscenes anyway
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