@cejay0813: yes. It literally describes this when you are selecting the difficulty setting. Playing on the hardest difficulty, Master Jedi, required the precise timing.
@videogameninja: I'm surprised more aren't comparing it to Tomb Raider and Uncharted, where the more obvious comparisons are. The mechanics it borrows from Soulsborne are the meditation circles (bonfires), resetting enemies (it's optional), healing stims, unlocking shortcuts, and reclaiming lost XP from the enemy that killed you.
Other than that, it's definitely an exploration game like Tomb Raider, and I love it.
I agree that taking concepts from other games - and doing them (extremely) well - is a good thing. So far it's getting my vote for GOTY.
Kudos to the reviewer for beating it on Master difficulty, but I don't think that should bring the score of the review down. It's *supposed* to be harder to time your parries and hits. Here's hoping Fallen Order wins GOTY this year!
GOTY contender for sure. Just scratching the surface with my first play-through, and can't wait to experiment with wildly different characters. "Cakewalk" on normal just means more options, IMO, instead of making players conform to the only one or two builds that work.
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