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Retro Gaming: Archon

When I was a kid, my Dad had an Apple IIe. That was my sole gaming machine. And I had to share it with my Dad and occasionally with my sister (the horror!). One of the earliest games I remember playing that had actual graphics (Zork, Hitchhiker's Guide to the Galaxy and Adventure all being text only) was Archon. I loved this game.

I was into Chess; Mr. Geary, our math teacher, founded a chess club at school and taught us. Me and my circle of friends quickly found he was terrible at chess (and later found he was not very good at math either), so we quickly grew bored of beating him all the time and resorted to playing eachother. Which got old too. I was also into the Lord of the Rings (which I had read several times, I remember even reading The Two Towers while riding my bike) and high fantasy in general. So when my Dad brought home Archon and said it was a chess game with different monsters instead of the standard chess pieces, I was intrigued. And when I found it contained ACTION! as well, I was blown away. Previously, the only action game I had played on the Apple IIe was Karateka, but that one lasted all of 15 minutes, and had very little replay value.

Archon is played with a joystick, or if you have a friend, 2 joysticks (sadly, the Apple II joysticks were temperamental and one or the other was almost always broken). Like chess, there is a checkerboard set up with all your pieces on one side and all your opponent's pieces on the other. When two pieces move to occupy the same square they fight instead of one merely 'taking' the other. You also start with more health if your color matches that of the square you are on. So you see, here, the choice between light and dark matters more than just who gets to go first. The light side had a bunch of wuss-tastic pieces like the unicorn and the valkyrie. Well, actually, they were pretty cool too, but the side I loved was the dark side. The Dragon and the Shapeshifter were bad ass, but the pieces I loved were the Basilisk and the Banshee. The Basilisk was super quick, with a deadly shot, but frail, and the Banshee required strategy because she was deadly, but would be frozen during her attack and vulnerable.

There was quite a bit of strategy going on- you had to occupy 5 power spaces to win the game (either that or eliminate all the other player's pieces) and these power spaces would go through a cycle from light to dark, so it was hard to sit on these spots indefinitely. Knights and Goblins (the 'pawns') were weak but not useless- a lucky player could defeat a strong piece or at least weaken it, since it would take a while to slowly heal back up. And then there were the spells- each player's 'king' was a spellcaster; the Wizard for the light and the Sorceress for the dark. They were without a doubt your most valuable piece because they could cast several useful spells, each once per game. You could teleport a piece to a spot that had been thought safe, heal a piece, even bring a piece back to life (which was deemed by us as the most powerful spell in the game).

This game whiled away many a dreary afternoon and afterwards I was never able to get into those text-only adventures again. I am sure this game would feel neanderthal today and it seems doubtful that many people would tolerate the crappy graphics, but at the time, this game stood out as an innovator, and, as far as I know, there has not been an imitator as good as the original. (Notice the EA symbol is on the 'dark' side). If they were to do a remake of this game (seems very doable, I would add a leveling up system or perhaps a progressive campaign to the mix) I would definitely be interested.

Escape!

I made it!

This has certainly been a harrowing experience. When I first signed on with 31160618 I assumed I would be working in some experimental biotech facility, which would explain the secrecy, but I also assumed that some human was in charge higher up. I had been promised a large salary and a big enough bonus to not ask many questions. When the only other humans I saw where going into the filter press, I knew I had to escape.

Luckily, that UPS guy got lost and stumbled upon the compound. I had discovered a spot without a videocamera and I led him there when he asked to use the bathroom. Then, I am ashamed to say, I hit him on the back of the head with a pipe wrench. His name was Ted and he was alive when I left him; I would like to thank him for his sacrifice. I quickly traded clothes with him and, with his baseball cap pulled low over my face, I returned to his truck and followed to road north, continually expecting to be targeted by some sort of weapons system from orbit or something.

I eventually reached civilization somewhere near Tucson. I am home now, and feel safe, but I can't help but feel that 31160618 knew I would attempt to escape and chose to allow it for some reason. My attempts to spread awareness of the facility in Southern Arizona has been met with scorn, and even my wife thinks I am making up stories to explain why I would leave such a lucrative job. However, she has agreed never to eat Jolly Ranchers, Lemon Heads or Bar-S Hot Dogs any more.

The Console War

I believe the war may be over. Hopefully.

In the past, people have claimed there wasn't enough room for 3 consoles. In fact, I have seen editorials that predicted a single gaming system, along the lines of the VHS consolidation. This would help developers as there would be a single standard to develop on and help consumers as they wouldn't get tricked by crappy ports any more.

As valid as these arguments are, there seems to be no real world evidence pointing in that direction. Nintendo is making money hand over fist, every Xbox 360 sold is now making a profit for MS and Sony just cut their PS3 production costs in half, not to mention still making a mint off of PS2 consoles and software. Consumers seem to be happy enough to own multiple consoles- I myself have a 360, a PS2 and a DS.

The only ones hurting currently are the developers who are losing time and money by having to develop on multiple systems. If they could all get together and proclaim that they will only produce games for a certain system they could drive the others out of business. But luckily developers are notoriously independent. I think EA would have to buy them ALL for this to happen.

So is this a good thing? I think so. None of the companies are threatening to go out of business, and thereby leave someone with a console that has no games on it. And they are all competing intensely for their share, which is leading to innovation and more titles than would be possible otherwise. I just hope that in the wake of Nintendo's massive success with Wii that publishers don't kill the goose that lays the Golden Eggs. I am talking about making such a preponderance of casual games that the core gamer demographic is ignored. But with Sony and MS publishing a lot of very good games themselves this looks like it might be a fear for the next generation of machines.

So,

Go Playstation!

Go Xbox!

Go Wii and DS!

Make us proud.

Gamer's Instinct Panel

It stinks.

Every survey I have been given so far (except 1) has gone as such:

1. Ask me 10-20 questions about my gaming, spending and console habits.

2. Ask me my gender.

3. Ask me my age, then proceed to tell me I am not qualified.

Do I have to start lying about my age to be qualified for these things? I am certain I spend a lot more on games than 99.5% of teenagers. And in fact, I am buying for my daughter too, so that is another demographic they are skipping.

Plus you'd think they'd have the decency to ask my age first, or at least give me partial credit since I filled out a fair amount of questions before being disqualified.

I was also signed up for the NPDR survey panel, and the majority of those I qualified for. But I have since quit responding to those surveys since they took a long time (and weren't about games). Plus there was basically no reward.

Is anyone else out there signed up with this Gamers Instinct Panel? Have you had similar problems?

Holiday Haul

I might quite a haul of swag this December, since both my birthday and Christmas were good to me.

Here are the games I obtained:

Mass Effect

Two Worlds

Crackdown

Lost Planet

Mass Effect for Xbox 360 - Mass Effect Xbox360 Game - Mass Effect Xbox 360 Video GameLost Planet: Extreme Condition for Xbox 360 - Lost Planet: Extreme Condition Xbox360 Game - Lost Planet: Extreme Condition Xbox 360 Video GameCrackdown for Xbox 360 - Crackdown Xbox360 Game - Crackdown Xbox 360 Video Game

Gears of War

The Darkness

Call of Duty 3

Splinter Cell Double Agent

Tom Clancy's Splinter Cell Double Agent for Xbox 360 - Tom Clancy's Splinter Cell Double Agent Xbox360 Game - Tom Clancy's Splinter Cell Double Agent Xbox 360 Video GameThe Darkness for Xbox 360 - The Darkness Xbox360 Game - The Darkness Xbox 360 Video GameGears of War for Xbox 360 - Gears of War Xbox360 Game - Gears of War Xbox 360 Video Game

Call of Juarez

Earth Defense Force 2017

Elite Beat Agents

Project Gotham Racing 3

Bullet Witch

Elite Beat Agents for DS - Elite Beat Agents Nintendo DS - Elite Beat Agents DS GameBullet Witch for Xbox 360 - Bullet Witch Xbox360 Game - Bullet Witch Xbox 360 Video GameEarth Defense Force 2017 for Xbox 360 - Earth Defense Force 2017 Xbox360 Game - Earth Defense Force 2017 Xbox 360 Video Game

And coming soon: A Wii- though that is for the whole family

And I like all the games except Bullet Witch. Alas, poor Atari; how you have fallen.

Edit: Go Obama!

Mass Effect: Final Thoughts

Mass Effect was my most highly anticipated game of the year. They didn't need the hype to sell me on this one. And 40 hours later I completed my first playthrough on Normal.

Mass Effect opens with a bang. The graphics are second to none, and the voice acting and plot are on a par with Bioshock for the best available on the Xbox 360. The first 3 hours are some of the strongest in the game as the plot develops and you get a good long taste of the cinematic conversations.

Then you finish with the Citadel (the only real 'town' section of the game) and journey into open space. At first, everything is exciting as there are hundred of worlds to explore. But here you have stumbled onto the weakest part of the game. The combat action is repetetive and not as fun as that in Jade Empire (in my opinion). There are tons of worlds to explore, but they are all the same in any but the most cosmetic sense. You can't even talk to your companions on a lot of worlds, and on others they cannot say anything buy a few scripted lines. When you talk to them on the ship (the only place you can actually have non-plotscripted conversations) they still have very little to say, and the few character specific side quests are incredibly weak, rushedand irrelevant. Even the romance plot line seems overlooked and was not especially coherent or believable.

SPOILERS

The side quests are the weakest part of the game. Even quests that seem like they should be a big deal seem skeletonized. For instance, the Consort in the citadel asks you for a favor and you complete it. She gives you a strange artifact that she mysteriously feels should be given to you. Ooooh! At that point my spider sense was tingling, as I sensed a deep side quest, a lot of interactions with NPCs and a juicy reward at the end. Imagine my surprise when I randomly stumbled upon a Prothean ruin on a no-name world that activated the artifact. I was rewarded with 3 pages of dry text and 500 experience points. What? No cosmic secrets unfurled? No hard choices that could ruin some race's reputation or change the face of a colony world? Most of the side quests were about as satisfying as those games that give you the 'go out and kill 10 orcs' type of quests.

SPOILERS OVER

The plot is great. When you are working on it, the game is at its best, and shows the old Bioware charm. The finale is one of their best works and contains one of their trademark plot twists. But I cannot feel satisfied with a meal with an excellent appetizer and dessert, but a bland main course in the middle.

My rating: 8.8

I hate airports

Well I have spent too much time in the airport in the past 2 weeks.

First, my grandmother passed away- don't worry, it was expected, peaceful and probably a few years overdue, since she hasn't really had a human existance for years. So I booked a quick flight to Milwaukee for the funeral.

I got to DIA (Denver International) early, boarded the plane on time. Then we all sat there. At one point they admitted the engine wasn't working and they would have to turn off the AC to work on it. So we sat there another 2 hours while it got hotter and stuffier.

Then they finally let us off, but of course at this point I had already missed my connection. Luckily, there was a non stop flight going to Milwaukee, but it wasn't until 3:45 PM. So I basically spent 8 hours in DIA waiting for my plane.

OnDec. 13th I had a long planned flight to Boston to visit my parents and have an early holiday. Well, I knew something was wrong when in the quick check out they said "Your flight is cancelled". Eh? So there was a huge snow storm in Boston that day. So for some reason they sent us to Akron OH. And stranded us there. AirTran customer service is terrible. They had promised a hotel room and then renegged on the deal when someone higher up heard about it.

So I was stuck buying a hotel room. Without my luggage which was inexplicably sent to Boston before me. So no clean clothes or toothpaste. And spending a whole day of my planned vacation in Ohio since the next plane out of that tiny airport wasn't until after 4PM was very stressful.

But at least I got to know my DS a little better and I caught up on my reading.

I finished His Dark Materials trilogy. I felt 'the Amber Spyglass' was the weakest of the 3. I also read some William Gibson, which was excellent, and finished Revelation. It explains how Saren got the Sovereign.

I played several DS games. We (my family) liked Elite Beat Agents and Big Brain Academy.

I disliked Children of Mana (even though I love RPGs) and returned it.

Hoshigami: Ruining Blue Earth on DS is wretched. Any game that makes you wait through 10 minutes of enemy turns before you can move one guy (turn based combat) is NOT FUN. Anyway, avoid this game at all costs! I had assumed it was a decent game since the used price at GameStop was still moderately high.

Hoshigami: Ruining Blue Earth Remix for DS - Hoshigami: Ruining Blue Earth Remix Nintendo DS - Hoshigami: Ruining Blue Earth Remix DS Game

Mass Effect: Alien Booty

Hmm, there are sure a lot of nubile young things on my ship. Now, I watched all the old Captain Kirk vids as a kid, and he has given me some pointers.

Ashley is the obvious choice as she is human. But I'm not into humans. I like alien girls.

Ashley

Liara is the most accessible;Asari have a reputation of being a bit, er, slutty. Plus she's pretty hot. But she's also kind of vanilla. And we might actually have a kid which would kill the romance pretty quick. But I'll keep her on the back burner just in case my main crush doesn't work out.

Tali is a super hottie! I know she is a Quarian, and isn't supposed to take off her environment suit because her immune system is weakened from growing up in a sterile environment. But I'm the commander of this ship, I can get them to make a room sterile, can't I? They do decontamination whenever I enter the ship. I'll just take a lot of anti-biotics before I get it on with her.

She also doesn't seem very interested in me, but of course the chase is what fuels my passion! Some day when I can tear her away from the engineering computer I'll ask her how she feels about a little inter-species romance. I hope she says yes!

Quarian

Commander Shepard, signing out.

The Mass Effect

This game is so reminiscent of a 'hard' sci-fi novel that it is scary- It might have been written by Larry Niven or Jerry Pournelle. Sure, if you want a shooter, the aiming has been intentionally fiddled with to make it harder to control, but thats the point- as you level up the controls get tighter. The Mako is like a mini-game that's pretty fun- and earns you XP. A few conversations I've had trouble with because Wrex is basically standing between me and the person I am talking to; otherwise they are uniformly beautiful.

I've seen no more graphical glitches than an average game, and very few glitches otherwise.

I do wish there wasn't such a big jump in difficulty on my 1st boss battle (Benezia). Or at least allow us to save at the several phases that occur.

But the story and deep conversations make this my favorite xbox 360 game to date. It was like eating real food after subsisting on Ramen for 2 weeks. Almost any gameplay issues are forgivable with great story, uniformly believable voice acting, choices that matter and intelligent design.

This game gets a 10 in my book. The first real next generation game. Here's hoping for sequels and cheap knock-offs.

Prescription Drugs- What's Wrong?

I am going to take a page out of Boz's book and write a little informational about a current subject that people, AKA consumers, should know more about.

Prescription Drugs: Why do they cost so much? Why do they kill people when they are supposed to help? Why do I keep seeing those annoying ads until I WANT TO TEAR MY EYEBALLS OUT!?

Well, hold on there, let me answer these questions one at a time.

Why do drugs cost so much?

The currently produced U.S. $100 Federal Reserve Note, featuring a portrait of Benjamin Franklin.

Well, the main answer is that it costs many many millions of dollars, sometimes billions, to discover, develop and test a drug. That's before even bringing it to market. And for every drug that makes it to the pharmacy, there are 10 that don't make it through stage 3 clinical trials and there are hundreds that don't make it through stage 1, costing millions more dollars. So this must be made up by charging a lot of money for the drug while it is still under patent. But, good news! Once the patent expires, any company can now make the drug (under a different brand name) and not have to pass on any of the research,development and approvalcosts since this has already been done. These are the Generics, and for the consumer, they are a good thing.

Another reason why drugs cost so much is because of insurance plans. If insurance covers it, the consumer might not argue too hard with doctor when he prescribes something unnecessary. The doctor ain't payin it, the consumer ain't payin it (until the premium goes up) so more is better! Plus, the doctor has little incentive to prescribe a Generic, since the big drug companies come by weekly and drop off all sorts of free swag. So he won't remember the name of that Generic when he writes on his pad since the pen he is writing with has a name brand right on it. So next time, ask for a Generic even if you have full coverage.

Why do drugs hurt people when they are supposed to help?

The most famous one of this line is Viox. This drug was basically a painkiller along the lines of Tylenol and Ibuprofen, in fact most similar to Alleve. All drugs have side effects and this one has some relatively minor ones that build up over time, causing problems with people who have pre-existing heart conditions. The problem for Merck was that this was a hugely marketed blockbuster drug targeting people with arthritis, thus mostly older and prone to heart conditions. Several studies came out indicating that people on Viox were having heart attacks more frequently, and that the drug wasn't actually any more effective than other, cheaper, safer drugs (like Alleve and Tylenol). Merck might have escaped with merely losing the drug, but they sat on the studies for a year while still marketing the drug full tilt. So when the studies were finally released, they made a huge news item and the dangers were greatly blown out of proportion. And everyone who has ever taken Viox is now suing the company.

In my opinion, the true crime in this case was the misleading marketing (it is not any more effective at treating arthritis pain than a dozen other drugs), the complicity of the doctors prescribing it, and to a lesser extent, the gullibility of the patients always wanting the newest and best drugs. Viox is an extreme case, and the drug itself is not very harmful unless your heart is already in bad shape. In most cases, the bad effects of drugs are well known, especially the older, cheaper drugs. Here is another argument for generics since they have been around so long that they are well known to doctors.

Anyway, I haven't answered the question, why do the drugs hurt us? Any foreign substance is dangerous. If you eat enough Vitamin A you can overdose (don't eat too much liver) and even water can be fatal if you drink enough of it. In the case of drugs, they are generally tweaking our super-complicated internal systems to achieve some effect. And each person is different, so we don't know exactly how each drug will affect them. So the doctor is basically making an educated guess that the good effects will outweigh the bad side effects of each drug. After all, who would take chemotherapy if they didn't have cancer? It is basically a poison. We are never going to escape the side effects that drugs give us, the only thing we can do is keep testing them even after they are released and tell doctors as soon as it appears that a drug is more harmful than previously thought.

So why do we have these ads all the time?

Here is the biggest crime of big pharma. In case you didn't notice, as recently as 10 years ago there were almost no ads for drugs on TV. If you needed it, you would talk to your doctor, she would prescribe it and you'd take it. As time went on, rules on drugs have gotten more and more stringent, testing more complete, and the whole process has become hugely expensive. But the companies at one point discovered that one blockbuster drug could pay for the development of another 10 drugs, any one of which could become another blockbuster. So they really NEED a blockbuster, and the best way to get the most out of each drug is to make sure every person who could even possibly need it is taking it. So it started with 'consumer education'. I wouldn't mind this if it was necessary, but it has turned into a way to make a redundant drug into a hot seller (like Viox).

However, my biggest gripe is with 'Iterations'. Suppose I have a drug that is a blockbuster, it is the only one on the market that can treat this symptom. I can chargeA LOT for it. But now it has been out 13 years and the patent is getting near to expiration. So the scientists look at it and hypothesize that changing one amino acid will allow this drug to have the same effect but with higher stability. Great! Research it, develop it, release it- it cost a lot to do all these things, but they have been done once before by us so we know exactly what to look for. Everything costs less than half as much. We now have a new drug that costs just as much and has the same exact effect- but it is a new drug so it has a new patent! It is immune to generics! So we halt advertising on the old drug and do a marketing blitz on the new drug, making sure every doctor and consumer knows its name while forgetting the name of the old drug. After a couple years of this, the market for the old drug has dried up and the new drug has even stronger sales than the old one did. Now the generics come out, but they are generic for a drug that doctors are hardly prescribing any more.

epo sales

This graph shows how Aranesp has been killing Procrit and Epo, even though they are all basically the same drug.

So my message is: New is not better. When we are speaking of drugs, 9 times out of 10, older is better. Ask your doctor for drugs that have been tested with time.

Edit: By the way, I work for a large American pharmaceutical company. I'd also like to add that those non-generic sales are what allows us to research and develop new drugs. If you think the government is doing anything except making it harder for us to do this, you are wrong. So some high prices are necessary to keep new drugs rolling out. Some thrid world countries are currently breaking patents to make some generics for their own people. I believe this is just shooting themselves in the foot- these new generics will hit the black market and spread world wide- Once the virus (OK we all know we are talking about AIDS here) becomes resistant to these drugs, what are the chances the companies will bother developing new ones? They won't do it if they think the patent might be broken.

For now, selling at cost (which most companies are doing with desperately poor nations) will probably have to be enough.