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TheMisterManGuy

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#1 TheMisterManGuy
Member since 2011 • 264 Posts

@superbuuman: When you think about it, they really don't. True, many of their games are kid friendly. But they follow more of the Disney style of simply encompassing the mere whimsy of childhood, in a sanitized, idealistic manner.

Nickelodeon on the other hand, was more "in-your-face" with how they approached it. Like I said, their shows were more real world scenarios and/or Mature subject matter told from the perspective of an average kid. That's what made Nick so unique. Anyone can entertain the 6 year old set with sugar high animals, fairy tales, and wacky Cartoons. But Nickelodeon was a network that told real, sincere stories and worlds from a child's point of view.

I'm asking if this is what Nintendo should do as well.

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#2 TheMisterManGuy
Member since 2011 • 264 Posts

If you don't get what I mean by this, let's use the best example I can give for this, Nickelodeon. Specifically, when Nickelodeon was GOOD. Now it's easy to write Nickelodeon off as some "dumb kiddie network". But there was one thing that made shows like Hey Arnold, Doug, Pete and Pete, Alex Mack, Avatar, Ned's Declassified, and even Rugrats feel fresh from other kids' shows. The unique child perspective. That was what seperated Nick from the likes of competetors like Disney. Their programing wasn't so much about capturing the whimsy of childhood, rather, Nick's shows were more about shows with real world scenarios, interpreted from a kid's point of view. Pete and Pete is a good example of that classic Nickelodeon magic. The show's oddball style came from the fact that it envisioned seemingly mundane situations, as child-like surrealism from the perspective of the eynponomus characters. From a kid's view, a Brain Freeze can feel like a massive trip, school bullies seem like supervillains or wild animals, and Adults can seem either totalitarian, or just plain weird.

That was what made that show, and Nick in general, so unique. What does this have to do with Nintendo? Well aside from Wind Waker, and *maybe* Splatoon, I can't think of many Nintendo games that encapsulate the environment from the perspective of a regular kid. Sure they have kid friendly mascot characters, but very few actually base the game on how a child sees the world around them. What I'm saying is, should Nintendo make it's own "Pete and Pete"? A game where a kid envisions seemingly normal scenarios.

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#3 TheMisterManGuy
Member since 2011 • 264 Posts

@osan0: True for out-house productions, but I think more can be done in-house at EPD. Each team has the freedom and ability to pitch and produce games they feel like playing, rather what market statistics want to play, or what Miyamoto suggests they work on.

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#4 TheMisterManGuy
Member since 2011 • 264 Posts

@MirkoS77: What I mean by slightly edgier aesthetics is basically game's visuals can be slightly darker and/or, for the lack of a better term "cooler" than say, a Mario game, but still works within Nintendo’s brand name. Think something like Scott Pilgrim, Star Vs. The Forces of Evil or Invader Zim.

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#5  Edited By TheMisterManGuy
Member since 2011 • 264 Posts

@MirkoS77: You can be both Creator Driven and Family Friendly. That's how Nickelodeon Cartoons became popular. Hell, even Disney, a company notorious for carefully crafting it's brand, eventually adopted a creator driven culture with it's TV animation like Gravity Falls and Star Vs. The Forces of Evil.

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#6 TheMisterManGuy
Member since 2011 • 264 Posts

Last year, Nintendo restructured it's in-house studios as part of the new division, Nintendo EPD. The merger of the former EAD and SPD divisions, with Shinya Takahashi serving as general manager. Meanwhile, Miyamoto, who spearheaded Nintendo's in-house software since 2003, resigned from his previous position, as well as from hardware development, and now serves as a creative consultant under the title of "creative fellow", instead of producer.

With this change, could Nintendo's in-house games take a more "creator driven" approach? What I mean is, Each creator at the company has it's own art style, attitude, and gameplay flavor. Instead of a unified look for Nintendo in general, there could now be one guy who makes cute, child-friendly games, while another uses slightly edgier aesthetics, and another uses say, stick figures or something.

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TheMisterManGuy

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#7 TheMisterManGuy
Member since 2011 • 264 Posts

Last year, Nintendo restructured it's in-house studios as part of the new division, Nintendo EPD. The merger of the former EAD and SPD divisions, with Shinya Takahashi serving as general manager. Meanwhile, Miyamoto, who spearheaded Nintendo's in-house software since 2003, resigned from his previous position, as well as from hardware development, and now serves as a creative consultant under the title of "creative fellow", instead of producer.

With this change, could Nintendo's in-house games take a more "creator driven" approach? What I mean is, Each creator at the company has it's own art style, attitude, and gameplay flavor. Instead of a unified look for Nintendo in general, there could now be one guy who makes cute, child-friendly games, while another uses slightly edgier aesthetics, and another uses say, stick figures or something.

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TheMisterManGuy

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#8  Edited By TheMisterManGuy
Member since 2011 • 264 Posts

@stuff238: O_O? Please be joking! LOL