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Thiago26792

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#1 Thiago26792
Member since 2007 • 11059 Posts
I personally think that it is kiddy and boring. It's the worst 3D Zelda game. Many people find it to be the opposite way, though.
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Thiago26792

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#2 Thiago26792
Member since 2007 • 11059 Posts
Not really, even when I'm only 16 and graduating next year on June.
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Thiago26792

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#3 Thiago26792
Member since 2007 • 11059 Posts
OMG, that's just incredible.
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Thiago26792

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#4 Thiago26792
Member since 2007 • 11059 Posts
Lol. Looks like fun for the hamster.
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Thiago26792

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#5 Thiago26792
Member since 2007 • 11059 Posts
For those that still think that Melee was more unbalanced than Brawl, just consider Meta Knight. People were thinking about banning him on tournaments, since no character has a good chance of beating it, but Meta Knight himself.
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#6 Thiago26792
Member since 2007 • 11059 Posts
It's not necessary by now.
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#7 Thiago26792
Member since 2007 • 11059 Posts
I would pay to make cell shaded Zeldas banned. So no.
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#8 Thiago26792
Member since 2007 • 11059 Posts
I hope so.
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#9 Thiago26792
Member since 2007 • 11059 Posts

http://allisbrawl.com/blogpost.aspx?id=164

just if you guys are interested. Good blog post on the melee vs brawl thingymabob. I feel like many others that you can't play it as competitively as melee, and it isn't as fun to watch. Also the disparity of skill is smaller in brawl, than in melee. and i don't mind that they took out wavedashing, but it sucks that they took out l-cancelling, and low hit-stun. and put in things like Tripping! (wtfbomb. seriously.) Also don't like the fact that the weighting of characters, gravity and jumps of the characters are all very similar. In melee for example fox will fall like a rock, whereas luigi will float like as if he was on the moon. In brawl everyone is floaty, which adds to the slowness factor. Also don't like the nerfing and balancing of alot of the characters, as well as the grab system. dodging system and also taking out Dreamland 64!

spiking is also different in brawl. In melee you would stay closer towards land and i dunno short hop and spike. But in brawl its more of an idea of going out there and spiking them rather than them coming to you and then spiking them. This is the case as characters are able to grab the edge backwards. and also that when you press up b, it almost always grabs the ledge automatically, so there is no timing involved. Also the fact that every character in the game can make it back to the stage without breaking a sweat, as opposed to melee, where samus and link would explode themselves with bombs to get back. This is also a problem because basically the only way to kill characters in brawl is to smash attack them. Whereas in melee if you f-air on a character on a 100% they will most likely get knocked back far enough so they can't get back or get smashed out. If you f-air with cf for example in brawl, at 100%. It won't even knock the character off the stage in most instances.

There is also no longer 'sweet spotting'.this i believe is pretty wtfbomb.

So basically thats the problem(ssssssssssssssssssssssssssss) i find with brawl, its very noobfriendly and not as competitive as melee.

watch a few brawl matches, then watch melee matches and you will see what i mean

but anyways, after the initial weirdness of it. some people sorta like it. maybe you just have to adapt to it.

I for one sold it, since i reverted back to melee, along with my friends.

The thing is i thought brawl was gonna replace melee but it doesn't. They are absolutely two different games. In conclusion i think brawl is the better party game 4v4 free for all. and melee the better competitive game 1v1, 2v2 and so on. Just because of the feel, and the bigger door for mindgames. Its just more fun imo.

end.

Also you really shouldn't be asking smash questions here. This isn't a good smash community.

shano100
This man speaks the truth. Nothing else to be said.
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Thiago26792

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#10 Thiago26792
Member since 2007 • 11059 Posts
Hmmm... this can be really helpful. Thanks for the info!