this is so old they said that several months ago
Tighaman's forum posts
If this is not AAA material I dont know what is best racer i have played in a while.
@magicalclick: No dx 11 is high level Api to much legacy overhead that's why they are making dx12 API from scratch. That's what to the metal means.
Ps4 has its own high and low level API gsm& gxms something like that it only has opengl and dx wrappers
@tormentos: dx12 is xbox where you think they testing and incubating? The first full dx12 game is gonna be on the xbox one. You still dreaming and hoping that its a 7790 in the xbox one when 1.3 tf just for gpgpu just look at the games show me a busy game on the ps4? Show me a locked framerate game that's not a cross gen or indie game. Show me something with more than 7 people on the screen. Show me interaction with the world. Show me the power lol
Dx11. high level API
Dx12 low level API
its not hard to understand that xbox one has not used a low level API its just been using dx11 a bunch of jealous fanboys with nothing else to do. Torm is a cry baby bring them cross gen ports and pasting things from the beginning of the gen trying to claim ownage and no ones listening to him hes system wars MrXmedia. Whats ps4 take on now on SVGI because it ran terrible on the last demo,
Ps4 GPU can use PRT but its tiers to that and the ps4 is on tier one
Nvidia already said VTR volume tiled resources is next big thing now they lying?
the DDR3 in the xbox is not the same as you buy from the store alot denser.
the two move engines compared to the 4 in the xbox one dont have lz color compression.
the 32mb is not for storing stupid its for moving fast
there is not one ps4 game right not thats 4xmsaa 1080p locked at 30fps open world
all them things that made ps4 more powerful is null and void.
ps4 fan is not running loud because of the gpu but the cpu is getting killed thats why you never and never will see a ps4 game with alot of stuff going on on the screen at once. not to mention BW bound with 130gb real BW for the whole system while xbox one has 150+ for the gpu alone
@tormentos: well good luck with that corridor racer and corridor shooter this year them two games are last gen games with pretty graphics lol
was UFC 1080 p? No so get out of her with that shit and again thats corridor not rendering much in that game.
MSAA look outdated? lol you stupid go find me a jaggie lol or how about the SSAA was used in Ryse you a trip ISS is wack as hell I forgot it even came out this year .
Just get a xbox and shut the hell up
Yes if that's the only one. Another linear pathway game so we can kills these 3 to 4 baddies before we can move on but hey its pretty at 1080p and that's what matter to the COWboys
@tormentos: It don't matter if it was delayed first or not IT ISNT COMING OUT FIRST so its not the first to use it in a game that's complete.
Well hell let make every games with blackbars and name it 1080p lol you crazy is your tv naitve 2.40.1? You believe anything it was obvious they didn't have enough BW to use msaa and keep any kind of framerate so them blackbars are needed ...you funny so DC is not constricted ? Have you seen that timer the shows you that you are not on the road its the most linear racer I have ever seen RAD RACER had more depth, bland all the games exclusively been bland the best game on the system right now is Garden Warfare, for a game made in 11 months I think RYSE did well and its still best looking game on consoles.
You are soooooo lame on these topics you keep going backwards same ol copy and paste thoughts from people that really didn't have a clue what these machines was just how things used to be but never thought how things are going to move forward, Intel, IBM, NVIDIA and AMD have said GPUs have been powerful from the start but the CPU and the SOFTWARE was never up to par well MS with dx12 is making it possible to get the best out of your gpu.
Where are sony at theses panels and discussions where are they with VXGI, and VTR? Nowhere to be found
Sony is behind the ball again from bumpmapping to unified ram, now coherrent cache,HBM, color compressions, CPU offloading why sony fanboys still looking at ROPs and CUs and its things moving way beyond that stop reading Neogaf, ign, and other sites work and read on some real material.
The demos that was so big on ps4 debut The Element Demo by Epic, The Division, and more to come are moving to the Xbox one. Why you think that is? Dx12
Log in to comment