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Tighaman

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#1  Edited By Tighaman
Member since 2006 • 1038 Posts

@tormentos: yes you do because I'm watching and playing the games on my tv looking first hand while you looking at youtube and twitch thinking its the same perspective is stupid on your behalf, that's the problem you are comparing GCN on your info only and you always thinking in the past and that might be right correct to look in that direction with the ps4 but not the X1 you gonna understand as this gen moves along.

You still on MGS it was a port from the 360 that was ported from the ps3 and it wasn't even a whole game lol and even on the ps4 its low polys everywhere but again if you had a ps4 you would know these things lol

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#2 Tighaman
Member since 2006 • 1038 Posts

@tormentos: but if you had a ps4 you could debunk all my claims but you don't so you can't speak on it lol I don't have a ps4 but its in my house and I have a x1 that's mines I play the ps4 just as much as its my own I see from my own eyes on my own tv what's going on but again you can't say the same so you can't speak on it.

I see you had no respond to the dev up above on the future because you know things are moving way faster than gddr5 lol see what I did there? Lol

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#3 Tighaman
Member since 2006 • 1038 Posts

There's sooooo much hate in this thread lol the game looks fun its beautiful can't wait to play this stop being salty because the console that you are playing wanted to rehash old games and wanted to keep IPs and ms came and give them the freedom they need. another AAA in my book already.

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#4 Tighaman
Member since 2006 • 1038 Posts

Originally Posted by Christophe Riccio

I don't think it would allow new rendering techniques but it could allow thing we could do in cross fire / SLI like rendering simultaneously two frames at a time. Also it could allows to rendering independent rendering passes simultaneously which could provide a better utilization of the hardware as typically each rendering pass has different GPU hardware bottlenecks. For example if we could do the rendering of the shadows and the some shading simultaneously.

I am not completely sure about the consequence for the fixed function hardware. There are already different task live in a GPU. Most probably the multi command processor would have to share the pool of graphics context. (8 in Southern Islands if I remember correctly). I am more concerned here by the CPU side usage: We could create 2 OpenGL contexts and actually submit different commands simultaneously on different threads.

Overall, just duplicating the command processor seems an expensive idea to me in term of transistors count and an idea that doesn't really scale across GPU architectures / low-end vs high-end GPUs. I would rather want the IHV focus on things that will have a real impact for the rendering like programmable blending and multi draw indirect. I also think graphics programmers should thing twice when they want to submit multi command buffer simultaneously because it doesn't make any sense from a hardware design point of view unless if we add multi command processors in the future.

The x1 is made for the future its way ahead of the game everything NVIDIA , AMD, and Open gl5 is happening on the X1 via DX 12 the hardware is different its so many things inside the system that old engines just can't take full advantage.

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#5 Tighaman
Member since 2006 • 1038 Posts

@Krelian-co: you fanboys never have anything to add to discussions so tell me how I don't know what I'm talking about enlighten me

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#6  Edited By Tighaman
Member since 2006 • 1038 Posts

@tormentos: lol I'm not going to discuss a game with you that you don't have it was a ported let's count this gen only games not ported from 360 and ps3 which system running their games in a higher and steady framerate? Most for my games on my ps4 almost feel like they are made for a 50hz tv juddering on most of them don't have that effects on my x1.

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#7  Edited By Tighaman
Member since 2006 • 1038 Posts

Esram is going to be the best thing that happened to gpus everyone is going to use the method in a couple of years.

FYI a 1080p framebuffer is only 16 mb so that's not the issue not having all the tools at the start of launch is the problem and a little bit of accepting new things.

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#8 Tighaman
Member since 2006 • 1038 Posts

I see most don't read beyond these clickbait forums please go read the AMD slides at MS BUILD14 and tell me MS and the X1 aren't ahead of the game again and great stuff are coming just look at SSOD its not about resolution more than pixel quality and framerate and there's no denying that x1 has more games at 60fps and games do run better.

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#9 Tighaman
Member since 2006 • 1038 Posts

READ THE ARTICLE THE GUY DID NOT MAKE RYSE hes never worked on the x1 ESRAM PATCHED? sounds like babble

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#10  Edited By Tighaman
Member since 2006 • 1038 Posts

After all of this power talk of 50% more for the playstation it seems that it 60fps is hard for the system, none of there games are a steady 60fps. It takes more grunt to run 720p @60fps than 1080p at 30fps and most of the games are unlocked framerate so why no 60fps