@NTM23 @purpleworrior Now you're just playing with words there, just admit you were wrong. You can be certain there's no full blown interrogation in MGSV either, so stop the excuses, you know what he meant.
@bata619 @TohouAsura @silentsnake909 Yes, it was. It was alot better than PO and had tons of awesome content, and it sure as hell was more bearable than MGS4.
"When the going gets tough, Snake gets tougher. Where he would have been content to knock out an enemy and run past them in the past, he has a few more options in Metal Gear Solid V that can tip the scales in his favor moving forward. If Snake manages to land a few blows and bring an enemy in close, he can hold a knife to their throat and interrogate them for information; with multiple lines of questioning, no less. You may not always get the information you want, n’or do you have to let the enemy keep their life, but the system adds a new layer of depth to combat and mission strategy unlike anything seen in series before. Plus, you can now steal their weapon if you’re running short on firepower."
This paragraph kinda makes me question the credibility of the editor in question. I mean, what?
"Where he would have been content to knock out an enemy and run past them in the past" -- NOT TRUE, this applies pretty much only to MGS1.
He then goes on to explain the "new" options you have when capturing an enemy, which pretty much appeared in every game after MGS3.
At least play the franchise before you talk about new additions, it seems you don't even know what's new and what's tradition...
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