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TruestGamer

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#1 TruestGamer
Member since 2008 • 294 Posts
Can't say I disagree with the OP. Crysis II definitely gets an honorable mention, too. Amazing what Crytek was able to do on a multiplat.
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#2 TruestGamer
Member since 2008 • 294 Posts
I picked up Far Cry 2 for 8 bucks and finished it last night after hearing good things. Amazing, yet flawed game, if they can cover up the ends on the travel system, saving, and put more detail into the world for exploring, Far Cry 3 could be a serious GOTY contender. And i'd recommend Far Cry 2 to anyone, just dont rush through it.
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#3 TruestGamer
Member since 2008 • 294 Posts

He's got a point.. there are far too many games that get it completely backwards. Games like Grand Theft Auto 4 even get the it completely wrong. Spending so much time in a studio with voice actors, motion capture, writing, and you get a decent story with an absolutely hollow city to explore. That game cost 100 Million to make and it looks like about 20 dollars went into the actual gameplay. Darts, bowling, thats it. No grabbing a plan, no jet packs, nothing. Realism, for sake of story right? No, it's a cut corner. Uncharted 2 knocked it out of the park, and Uncharted 3 tried to pull the same thing and it failed. The reason being the story wasnt what made the game so great, it was the polished approach during it all. Uncharted 3 was basically an interactive, and ultimately forgettable story. Great, they had wonderful voice acting, but the shooting mechanics are completely broken and i just fell through a floor. After playing Twisted Metal's demo on ps3, i say bring on the gameplay and put the story aside. Jaffe has a big mouth, but he can back it up too.

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#4 TruestGamer
Member since 2008 • 294 Posts
Things to see: 1) NO BULLET SPONGE ENEMIES 2) Make enemies something to fear - Marines in Half Life 1 were far more menacing (even if scripted) 3) make the environment react to bullets ala F.E.A.R./Red Faction 4) Less vehicle sections where you use a gun turret. Vehicles are okay for traveling 5) Keep the dialogue and story to an absolute minimum.
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#5 TruestGamer
Member since 2008 • 294 Posts
Casuals arent to blame because they are guided by videogame "journalists" who dont rep anything but their bias, or troll reviews/news for profit and clicks. Skyrim, Call of Duty, whatever it is, championing things regardless of quality, or better, not calling out obvious problems, only makes it "okay" going further on. The more they don't address it and turn a blind eye, the more the casual market will be unaware and our products will suffer. Real reviews, bring real competition.
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#6 TruestGamer
Member since 2008 • 294 Posts

[QUOTE="TruestGamer"]id gets way too much hate. Yes the development was long but Rage was actually a great game with some of the best gunplay on any console this gen. Not to mention it is easily comparable to the best looking shooters on consoles and is by far the smoothest. It has its short comings but shows enormous potential for what Doom 4 could be if they learn from its mistakes. Personally, Carmack just needs to stop talking to remind everyone it still exists and just finish it alreadyseanmcloughlin

This looks great to you? :?

This is the PC version at its highest settings.

I said consoles. though. Crysis 2 modded or Battlefield 3 blow everything out of the water at the moment on PC .

Rage was developed for consoles and was always said to be, it runs at 60 fps and has very detailed environments, the textures arent great but for console standards its pretty amazing. Doom 4 is different because it's said to be catering to high end PCs.

Carmack put his word on that too, so if he fails to deliver there then gamers have a reason to be pissed.

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#7 TruestGamer
Member since 2008 • 294 Posts
id gets way too much hate. Yes the development was long but Rage was actually a great game with some of the best gunplay on any console this gen. Not to mention it is easily comparable to the best looking shooters on consoles and is by far the smoothest. It has its short comings but shows enormous potential for what Doom 4 could be if they learn from its mistakes. Personally, Carmack just needs to stop talking to remind everyone it still exists and just finish it already
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#8 TruestGamer
Member since 2008 • 294 Posts
[QUOTE="Hexagon_777"][QUOTE="foxhound_fox"] Period. From a COMMANDING first place lead, with more than QUADRUPLE the install base of each of the competition... to third place.

This. It just has to be this.

Yeah, my head almost exploded when they announced that price. 600 dollars with very little software to support it. Hopefully it's a lesson learned. RROD is a good one too but Microsoft is amazing at squashing negative PR. Oh and Diakatana... I can still remember downloading the demo when it was released and being completely underwhelmed.
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#9 TruestGamer
Member since 2008 • 294 Posts
Id love to see what they can do... my only worry is the transition to HD won't be as smooth. Considering how long Skyward Sword development was, and it was crafted beautifully, but i think their biggest hurdle will be creating an HD zelda world with the same mastery in even less the time. Just give me an old school but HD top down zelda and I'll be happy, Nintendo.
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#10 TruestGamer
Member since 2008 • 294 Posts
Killzone 3 had a relatively stable framerate. I had a high end system specifically made to play DOOM 3 and it was at times a flip book. Nice mods for DOOM 3 but still doesn't have anything on Killzone 3.... Terrible game, but the graphics and animation are some of the best in the industry.