[QUOTE="TruestGamer"][QUOTE="Riverwolf007"]you are right that it was wrong to do but what was the alternative?
releasing the 360 version and not the ps3 version?
holding up the launch until the ps3 version was ready?
just like all of us these devs are on the ragged edge of staying afloat.
they probably literally could not afford to wait until the ps3 version was done.
delta3074
An alternative, would be how they approached Oblivion, as it wasn't realsed simutaneously with the 360 or PC. It was given at least a year. Second alternative, rather than focus on a graphically overhaul, they should have addressed a game breaking bug as priority. It's completely unacceptable. 3rd alternative, why not just release a 360 and PC version and no PS3? It came down to profit and their arrogance in thinking they can shoot out 360 copies to reviewers and sneak by as they have with their other past titles.
They are also not a small company. In fact, they are huge, and even if they were on the "ragged edge", that doesn't justify a pass for them to release product broken products. Other companies would be facing a lawsuit. If this were an ipad or phone, there would have been a recall years ago. Not addressing these issues after a certain amount of time, you cannot possibly blame the difficulty in programming or justifying it by saying, "would you rather not have it?". They released it on the PS3 not as a favor, but for profit. Period.
they are only 40 guys mate, they said so in one of there skyrim developement videos, behind the wall i think it's called, you should check it out.So they are too small to fix a game breaking bug but can revamp their entire engine? Also, it's hard to imagine that after multiple games consistent with the same issues Skyrim has that the development and testing teams missed it.
Regardless if they are big or small, how does that justify releasing a broken product?
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