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TruestGamer

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#1 TruestGamer
Member since 2008 • 294 Posts

[QUOTE="TruestGamer"]

[QUOTE="Riverwolf007"]you are right that it was wrong to do but what was the alternative?

releasing the 360 version and not the ps3 version?

holding up the launch until the ps3 version was ready?

just like all of us these devs are on the ragged edge of staying afloat.

they probably literally could not afford to wait until the ps3 version was done.

delta3074

An alternative, would be how they approached Oblivion, as it wasn't realsed simutaneously with the 360 or PC. It was given at least a year. Second alternative, rather than focus on a graphically overhaul, they should have addressed a game breaking bug as priority. It's completely unacceptable. 3rd alternative, why not just release a 360 and PC version and no PS3? It came down to profit and their arrogance in thinking they can shoot out 360 copies to reviewers and sneak by as they have with their other past titles.

They are also not a small company. In fact, they are huge, and even if they were on the "ragged edge", that doesn't justify a pass for them to release product broken products. Other companies would be facing a lawsuit. If this were an ipad or phone, there would have been a recall years ago. Not addressing these issues after a certain amount of time, you cannot possibly blame the difficulty in programming or justifying it by saying, "would you rather not have it?". They released it on the PS3 not as a favor, but for profit. Period.

they are only 40 guys mate, they said so in one of there skyrim developement videos, behind the wall i think it's called, you should check it out.

So they are too small to fix a game breaking bug but can revamp their entire engine? Also, it's hard to imagine that after multiple games consistent with the same issues Skyrim has that the development and testing teams missed it.

Regardless if they are big or small, how does that justify releasing a broken product?

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#2 TruestGamer
Member since 2008 • 294 Posts

[QUOTE="TruestGamer"]

[QUOTE="Riverwolf007"]you are right that it was wrong to do but what was the alternative?

releasing the 360 version and not the ps3 version?

holding up the launch until the ps3 version was ready?

just like all of us these devs are on the ragged edge of staying afloat.

they probably literally could not afford to wait until the ps3 version was done.

Riverwolf007

An alternative, would be how they approached Oblivion, as it wasn't realsed simutaneously with the 360 or PC. It was given at least a year. Second alternative, rather than focus on a graphically overhaul, they should have addressed a game breaking bug as priority. It's completely unacceptable. 3rd alternative, why not just release a 360 and PC version and no PS3? It came down to profit and their arrogance in thinking they can shoot out 360 copies to reviewers and sneak by as they have with their other past titles.

They are also not a small company. In fact, they are huge, and even if they were on the "ragged edge", that doesn't justify a pass for them to release product broken products. Other companies would be facing a lawsuit. If this were an ipad or phone, there would have been a recall years ago. Not addressing these issues after a certain amount of time, you cannot possibly blame the difficulty in programming or justifying it by saying, "would you rather not have it?". They released it on the PS3 not as a favor, but for profit. Period.

but we see how ps3 guys react at every turn when something does not go their way. petitions, boycotts, accusations of an international anti ps3 conspiracy.

it is literally a cliche at this point how they go bat**** crazy over things.

guys are breaking down in tearful youtube rants for the last 5 years and people expect them to delay the ps3 version?

it's not going to happen, the ps3 fanbase has painted themselves into a corner on this one and instead of rileing them up i bet the thinking was they were better off hurrying through a patch rather than face the bad publicity of not launching the ps3 version.

It's quite simple. It's not a consipiracy, Every single one of their games becomes unplayable on the PS3. They are going "crazy" because, like me, I've probably spent 120 dollars on items labeled GOTY that I could never finish, not to mention the bug never being addressed in any reviews. Bethesda has painted them selves into a corner, not the consumer, by releasing knowingly broken products consistently, they have built a snowflake into an avalanche that could have been prevented. Instead, they tweaked the graphics. Blaming the consumer here is absolutely ridiculous. The outrage is how they've consistently gotten by and their products integrity reflects that. If fallout 3 or oblivion bugs were addressed, this topic wouldn't exist.
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#3 TruestGamer
Member since 2008 • 294 Posts

[QUOTE="TruestGamer"][QUOTE="ShadowMoses900"]

When did I bring up Newell? I think your trying too hard man....

Riverwolf007

Not to mention that doesn't justify releasing a broken product. Why even defend them? Yes it's hard to program for, not impossible. If they have time to overhaul their engine graphically, then they have time to iron out a game breaking bug. It's at least 5 years deep into this gen, and years since Fallout 3, I think that should provide enough time to play catch up, no?

you are right that it was wrong to do but what was the alternative?

releasing the 360 version and not the ps3 version?

holding up the launch until the ps3 version was ready?

just like all of us these devs are on the ragged edge of staying afloat.

they probably literally could not afford to wait until the ps3 version was done.

An alternative, would be how they approached Oblivion, as it wasn't realsed simutaneously with the 360 or PC. It was given at least a year. Second alternative, rather than focus on a graphically overhaul, they should have addressed a game breaking bug as priority. It's completely unacceptable. 3rd alternative, why not just release a 360 and PC version and no PS3? It came down to profit and their arrogance in thinking they can shoot out 360 copies to reviewers and sneak by as they have with their other past titles.

They are also not a small company. In fact, they are huge, and even if they were on the "ragged edge", that doesn't justify a pass for them to release product broken products. Other companies would be facing a lawsuit. If this were an ipad or phone, there would have been a recall years ago. Not addressing these issues after a certain amount of time, you cannot possibly blame the difficulty in programming or justifying it by saying, "would you rather not have it?". They released it on the PS3 not as a favor, but for profit. Period.

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#4 TruestGamer
Member since 2008 • 294 Posts

[QUOTE="Riverwolf007"]

[QUOTE="ShadowMoses900"]

A few quotes from a few people doesn't mean anything, there are plenty of devs who have no issue with the PS3.

ShadowMoses900

yep, totally. who would listen to that gabe newell noob anyway. that dude knows nothing about making games. right?

although $$$ i have to $$$$ admit $$$$ later $$$ he did $$$ change $$$ his stance on $$$$ the ps3 $$$ 100%.

When did I bring up Newell? I think your trying too hard man....

Not to mention that doesn't justify releasing a broken product. Why even defend them? Yes it's hard to program for, not impossible. If they have time to overhaul their engine graphically, then they have time to iron out a game breaking bug. It's at least 5 years deep into this gen, and years since Fallout 3, I think that should provide enough time to play catch up, no?
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#5 TruestGamer
Member since 2008 • 294 Posts
They are currently in the works on patching it, however they said the same things about Fallout and Fallout NV (NV was even more broken imo than F3) and were never fixed. Still game breaking bugs, and Skyrim demonstrates the same bugs, even after a massive overhaul of the engine. They put a nice coat of paint on a broken product. No way did this bug go unnoticed in testing. It comes down to cost/benefit analysis by management (MD&A). Neogaf, gamespot and every other community is basically holding their breath to see if the patch solves the issue. And i'm thinking that Bethesda is justsaying all of this in trying to damage control and dust the issue under the carpet... It won't do anything, and once that becomes known to the community, there is going to be a tidal wave of backlash. Hopefully a lawsuit comes of it.
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#6 TruestGamer
Member since 2008 • 294 Posts

[QUOTE="catfishmoon23"]

[QUOTE="GunSmith1_basic"] gamespot didn't. They said the ps3 version had some jittery framerate and pauses, but was pretty much the same as the other versions. Who's wrong??Riverwolf007

This. At the time I arrived at my decision to purchase, all I'd heard was that the 360 version was having troubles streaming textures when installed. I decided I'd go with PS3 version then since FO 3 ran well enough for me on PS3 besides the occasional jitteriness.

Skyrim is quickly becoming downright unplayable. No excuses for this at all.

and what would have happened had any reviewer dared to speak about this? they would have been labeled as part of the international conspiracy, a petition would have been started to boycott something and the information would have been ignored anyway.

what reviewer wants that kind of a headache? better to just ignore it and copy paste the 360 review.

What happens is that we sacrifice the integrity of future products by not addressing a very relevant issue and chalking it up as still the best game ever made. I'm assuming they sent out the Xbox 360 version for review because they are fully aware of the technical issues in the PS3 version. If not addressed in their reviews, they should at least question it in interviews... but everything was glowing. New engine, new graphics, I was hopeful and convinced the issues were put to rest. Games should never come down to a cost/benefit analysis, and that's exactly what happened to the PS3 version.
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#7 TruestGamer
Member since 2008 • 294 Posts
Braverly Default looks awesome, getting a huge FF7 vibe from it... but the game's name could use some work...
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#8 TruestGamer
Member since 2008 • 294 Posts

[QUOTE="TruestGamer"][QUOTE="musalala"]

I think the main problem is not which one looks better, they look almost identical the problem is that The PS3 version has this game breaking glitch which has even been acknowledged by Bethesda of which I have experienced that makes the game unplayable the longer you play and the larger your file size .I "m tired of posting links just google it and see for yourself. The Official Playstation Magazine Uk has also aknowledged this. With this in mind I would recommend the xbox 360 over the PS3 version any day

Again it has nothing to do with visuals but rather this specific bug which incidently was present in the ps3 version of Fallout 3 and Fallout New vegas, not telling people about this fatal ps3 erro would be fatal.

VanDammFan

This x1000. PS3 version is literally a broken product, once your save file hits a certain limit, it becomes progressively worse until it eventually becomes unplayable. I can tolerate graphical differences and loading, but to completely redo an engine and upgrade it without acknowledging game breaking bugs is completely unacceptable.

So I guess I should just skip this game Ive been waiting for for 2 years? OR play it on my pc?"which I have no desire to do"...looks like im stuck..Guess I'll just get BF3 or MW3 for now..THIS very reason is why this gen sux 10x over..And I like my PS3 but crap I wish Sony would have just stuck to basic architecture instead of using new tech..its just not workingout with multiplats and 3rd party.

Definitely get it on PC. The mod community alone sets itself apart from consoles. You won't find any game killings bugs there either.

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#9 TruestGamer
Member since 2008 • 294 Posts

[QUOTE="VanDammFan"]

there was a multiplat game that just came out that looked a tad better on PS3. I commented about the 360 fanboys acting like it didnt matter..but it seems to matter any time a 360 multiplat looks a tad better than PS3 version. This is the same case scenario right here. The games look almost identical. Just bump up the contrast on the PS3 version and WALA...We are almost done with this gen of consoles and people still comparing the games and talking crap..lol..move on people,its old news. Go play your games and quit bickering about something thats "in the end" not important one bit..

musalala

I think the main problem is not which one looks better, they look almost identical the problem is that The PS3 version has this game breaking glitch which has even been acknowledged by Bethesda of which I have experienced that makes the game unplayable the longer you play and the larger your file size .I "m tired of posting links just google it and see for yourself. The Official Playstation Magazine Uk has also aknowledged this. With this in mind I would recommend the xbox 360 over the PS3 version any day

Again it has nothing to do with visuals but rather this specific bug which incidently was present in the ps3 version of Fallout 3 and Fallout New vegas, not telling people about this fatal ps3 erro would be fatal.

This x1000. PS3 version is literally a broken product, once your save file hits a certain limit, it becomes progressively worse until it eventually becomes unplayable. I can tolerate graphical differences and loading, but to completely redo an engine and upgrade it without acknowledging game breaking bugs is completely unacceptable.
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#10 TruestGamer
Member since 2008 • 294 Posts

[QUOTE="da_illest101"]

I'm about 8 hours in, and the only issue that I have is the game freeze for 2 second everytime I give the first attack a monster or someone in a new area. Also the game froze in the first 5 min in a cutscene of all places ( worked 1 min after, for my cuz, he had to restart his ps3. Other than texture dissapering ( that happen the first time I played the game, never happen after) the game run smoothly

Jolt_counter119

It's going to get a lot worse. At about 13hrs for me (about 6500kb) framerate started dipping and there were more glitches. Some quests don't trigger and the snow for me gets really glitchy. And from there it just gets worse.

yep, exactly. what is bothering me the most about hearing the same issues occurring in Skyrim is the new revamped engine. Rather than fix a game breaking bug they focused their attention on the graphical aspects. It's ridiculous to think the team is completely unaware of this issue. ive heard the 360 having issues and the PC crashing often, I think that's tolerable, considering at the least you can finish it. As for PS3 owners, it's literally a broken product.