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Tylendal

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@chenzo22 Agreed. I was so hyped for this game, right up until I learned that online play wasn't an option. Now there's no hope in hell of me buying it, 7 is too good.

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Tylendal

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@amdreallyfast I'd rather have it in full 3D on the bus, as opposed to full 3D on my couch.

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Tylendal

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@chipwithdip @DaX_Factor @suplax Always boggles me when I try to figure out how they'd make Pokemon work as an MMO, without completely redesigning the core mechanics, and therefore making it no longer Pokemon.

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Tylendal

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@BradBurns I think the saying "If it 'ain't broke, don't fix it." applies here. They got Pokemon mostly right from the get go. They perfected it in Gen 2, and other than the Physical/Special split in Gen 4, they've just been very careful about not trying too hard to improve on perfection. Many games have gone wrong because developers tried to implement change and "improvements" where they weren't needed.

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Tylendal

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@CheagleinCharge I was amused by the way they kept saying that people weren't able to adjust those values before.

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@vinone It's a nice, solid score... I think the complaints have more to do with just how many 8's are being handed out.

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@jesuschristmonk Magnemite, Magneton, Voltorb, Electrode, Geodude, Graveller, Golem, Grimer, Muk, Porygon, Exeggcute.

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@Shinteikun @Tylendal

Funny you should say that, I've actually been playing a game called Pokemon: Type Wild recently, a 2D fighting game made by one of the show's animators.

There are a few variations, such as Pokemon Rumble, which is a pretty solid game. I still maintain that the core games should be wary of changing up the battles too much though.

To be fair, Game Freak would have no guarantee that a new type of Pokemon game would be any good. Right now, they know that the battle system is what makes them successful, so releasing something that doesn't work with that will be forced to stand on its own merits, which isn't a sure thing.

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Tylendal

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@toshineon @drybones41 First time I ever raised a pokemon to level 100. Granted, it transferred from Diamond at level 86, but my Cloyster and Venomoth are both from Gen 5, and they're higher levels than anything I've ever raised before, all because of the sheer amount of end-game content to play with.

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@GAJY_FILTH It's a lot harder, because starting in Gen 5, experience earned began scaling to level. So, if you're David topples a Goliath, you're easily going to gain a whole level, level and a half. However, if you're stomping on weaklings, you get very little experience.

On the other hand, what you can do, is just slap an Exp Share on a low level pokemon, and watch its levels skyrocket as it gets half experience from opponents far higher levels than it.

Really though, ever since Gen 2, raising a single pokemon has been a dumb idea, because there's a cap to EVs, or Effort Values, which is the amount of bonus stats a Pokemon gains for fighting certain opponents.