Contra 3 (Super Probotector) on the SNES is the pinnacle of the series in my opinion, with the Gameboy version (Operation C?) and the original NES game not too far behind. Imagine that Konami forgot Contra 3 ever existed and made Contra 4 like the arcade version of Contra 1. Then imagine that they made it harder by a factor of 2, then added another screen that you have to constantly watch for grenades and bullets while still dodging and jumping the bullets on the main screen. Then made it bland. Also add some dodgy collision detection on some of the enemies. Contra on the Genesis? Harder and more boring than that. The shooting gallery levels are quite pointless, the perspective and collision detection is so bad that the levels are extremely easy, until the bosses where as there is no 'depth perception', you can't tell what you're meant to be avoiding. On the giant metal gorilla, he throws his flamethrower breath in a slow circle. You can't avoid it as you can't climb the ceiling and there's no visible difference between the flame's safe area and deadly area so it either goes through you and doesn't kill you or it goes through you and you die. Stupid.
There is no more deforming terrain, dual guns, overhead or 3d sections, no exciting vehicles, quickly changing situations or memorable bosses. No memorable, dynamic music that is choreographed to the set-pieces. All of those ideas have been taken away and the only new thing that is added is a grappling hook that fires straight up and attackes to the
occasional specific platform. If you fire it and it doesn't hit anything, you float in mid-air for 2 seconds for no real reason, like
you were Richter doing a Holy Cross attack but totally vulnerable and doing no damage. The elements that do come back from Contra 3 have been ruined, such as the giant android gorilla, it no longer has any panache or impact. When you saw the 2D version in Contra 3, it was definitely a wow moment. When you see him in poor 3D with no sense of scale, no real animation and no drama in the music, it's very dull.
"It's the little things that kill you", on top of this, every time you die and come back your character says one of the following:
LOCK N LOAD!
LOCKED AAAAND LOADEHHD!
TAKE EM OUT!
IT'S TIME FOR REVENGE!
COME GET SOME!
LET'S PARTY!
in the worst fake macho Konami voice you can imagine. Mercifully you can turn this off, but it's almost comical when your guy
says COME GET SOME! and then is immediately pelted with 4 bullets and a grenade from each direction and falls over like a goon.
Talking of LET'S PARTY!, there is an awful lot of knee high boots, spandex, PVC suits, leather captains hats, tight jeans and naked oiled torsos in the game. This make it feel like a very manly and burly game and makes it much more farcical. There's nothing wrong with it, it just seems very silly in what is meant to be a serious and 'cool' sci-fi game.

Good old Ash! (Not from Contra 4)
When you run out of lives and have to continue (often), you're frustrated and just wanting to get on with it. Instead, the game
slowly fades to black, goes to a game over screen. makes you sit through all the game over music before it will let you press continue.
Argh.
The DS Lite pad is pretty bad with this game, but I'm sure you can get used to it. Saying that, it's perfectly fine for Castlevania games, so I don't know what's going on.
Plus points: It looks quite nice, like a jungle and industrial based Symphony of the Night. It's got other Contra games built into it that you can get, provided you're dedicated enough to unlock them. Ummmm.... if you play the game on Hard you get to hear the Contra theme...
In all, I'm sure I don't like it because 'I suck' but I enjoy the Contras mentioned at the beginning of the blog, Ghouls and Ghosts,
Metal Slug Anthology etc so this game makes me a bit sad and disappointed.
Log in to comment