Unzip 'em, Mr B!
by U1 on Comments
I'm doing this for my own benefit really, you might not like what I have to say but everyone's allowed an opinion.
It's a game i'll never forget and will keep thinking about, but not for the 'game' part of it. There are no story spoilers apart from the one you have to click to see but there are a few gameplay technique spoilers near the end.
Graphics & Art Direction
The graphics are gorgeous, everyone who has seen the game knows that. The art sty1le, particularly that of the technology is flawless. However I thought that certain levels looked generic looking with little thought put into them. Because of the advanced darkness and the level designs, I got lost quite a lot and had to repeatedly bring up the menu. Maybe it's just me but I only think that the first level and last level are the only truly stellar looking levels.
The prevalent architecture and design in Rapture is 'art deco' which is strange because it's a 1920s fashion, not a mid 1940s one. The residents must have thought it retro and/or dated. Still, a city under the sea must've taken at least 50 years to build, maybe it was ahead of its time when they started building :lol:
The human characters don't look very good in my opinion. Granted the splicers are meant to look deformed, but there's only 3 or 4 designs to them and they all look like the Phantom of the Opera. Even regular humans look freakish with bulbous heads, dead eyes and no chins and ridiculous haircuts. It's what I imagine the Simpsons would look like in 3D if they gave them a slightly more realistic sty1e. It's obviously just the sty1le they were going with but I didn't like it. The excellent radio message drawings then, look nothing like the in-game characters.
Voice Acting & Sound Design
I found the voice acting to be extremely strong and very memorable.The cast puts in an excellent performance and even sound like they come from the 1940s without hamming it up with the 'fast talking - high trousers' shtick. The little sister is very funny and quotable. The splicers sound truly deranged and even have quotes when they kill you, even area specific ones. I did notice that one of those was an extreme spoiler for the rest of the game, something that must be a bug. Don't click this unless you want extreme spoilitude: [spoiler] Far before that part of the plot is revealed, if you get killed, one of the splicers remarks 'I would have expected far more from Fontaine's thug!' I thought he said son but that's a falsehood unless you take in various other factors like the fact that Fontaine considers Jack like a son. [/spoiler]
The sound design did a very good job of making the game creepy and atmospheric. I was playing the game in stereo with headphones however and the direction of voices and sound-effects was completely wrong, I don't know if that was meant to be unsettling or whether it was a bug with the PC version. I'd say bug because if you start shooting a tommy-gun or if a security bot does so, all you hear is intermittent shots and complete silence. I thought the flying security bot was the star of the show though, extremely well designed and his chirping and buzzing noises are adorable. It reminded me of the little floating YES/NO Bit in Tron and many other floating sidekick robots.
Story
I thought the whole back-story and universe writing was fantastic, as was the dialogue. HOWEVER, the plot of the game itself I found to be extremely derivative, obvious and disappointing. The last boss in particular was cringe-worthy, I've seen that plot-point in so many movies it's not funny. There must have been something right about it though because I did want to see it through to the end, at least until the end when I decided it was a waste of time. One massive plot-point near the end lazily accounts for the [spoiler] big plot holes and lousy, unavoidable judgement calls [/spoiler] your character makes. It only serves to make the game an even more linear experience. I won't discuss the story further as that's for you to discover if you haven't already.
Gameplay
This game made me tut and sigh more than any game i've ever played. The game isn't easy, it's just that there's no challenge. It's a distinction where the enemies will have a ridiculous amount of health and will rush you and do a horrendous amount of damage, but it's alright, you'll teleport back with no loss and any damage they sustain is kept. This means that I just got steadily got more frustrated while at the same time still making steady progress. The weapons seemed to be there for decoration mostly. What can you do with a gang of unrelenting, stupid yet super strong enemies that shrug off being on fire and being hit by a hail of bullets? Paralyse them and hit them repeatedly in the head with the only powerful weapon you have, the wrench. I found from the middle of the game that the Big Daddies were the easiest enemy, because they were the enemy I was saving my rocket launcher for. I found that Half Life 2 and Knights of the Old Republic have done tactical fights and use of super powers much better than Bioshock.
I found that as cute as they are, the flying bots weren't worth hacking. Firstly they do no damage to the enemies. Secondly as you can't deactivate them and pick them up (you can force pull things and set them on fire, but you can't pick things up) they always get stuck and can't go anywhere with you. At the same time, you have to hack every first aid station you see, because the splicers will run away from you faster than you can run and completely replenish their health if you don't. The puzzles on the hacking never change and just become more and more of a chore.
The game is extremely linear and relatively short (although standard length for a first person shooter, which is something it's pretending not to be). Anybody that says there are 'out of the way' locations to explore is using the guiding arrow. They're not out of the way, they're not very big and often quite boring. They pretty much always offer nothing more than ammo for your useless guns. The only redeeming feature is that occasionally you might come across a tape recorder although the choicest ones are on the main route.
I think re-playability is practically none as you can easily do everything in the game the first time around. I say this playing the PC version, there's obviously more compulsion to play again if you want all the achievement points (which I hear are punishing because you have to do some of them in a single play-through.)
Conclusion
I think Jeff was well within his right to give the game a 9. I would give it an 8, purely because of the atmosphere, voice acting, memorable characters and production value. I think the ridiculously high scores* all the other reviewers give it would only be valid if you've never seen a sci-fi movie or played an action game or RPG before.
*because we all know that the scale between a 9 and a 10 is exponential.
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