@katerinafm Now that you mention it, I do remember NPC in that dragon fight restoring their health. I also recall the ability to set a character to guard or block a certain position, but we have been wondering what that means. For example, is the character simply restricted in its movement? Is there a different script for, say, guard? Can we adjust the script for guard? Are there scripts or AI behavior profiles? These are questions the videos haven't shown, though certainly I haven't seen NPC just stand there and get killed.
I am going to try the game, not despite Kevin's negative review but because he gave Only If a chance in the first place. I wonder if I will be prejudiced toward the game or look extra hard for those glimmers.
Right now it looks only good for a quick laugh, but it could become the cornerstone for a great new gaming experience. I'm not talking about the text to voice which I can't see beyond gimmicky but rather the independent scenarios with only human players pursuing sometimes whacky objectives. For the longest time in this video, I thought Dunla's objective was to get someone to adopt that girl; no one should draw any comparison to helping out children in need in real life.
Helpful video. Perfect timing to get me curious enough to check it out tomorrow. The quests look, and sound from some criticisms I've read on Steam, boring, but if the Battleframes are diverse enough, fun enough, and don't take 20 hours each to unlock, I can see myself getting into the game for that feature alone.
I love Firefly, mostly because I think Mal is awesome; everyone else too, but not so much River and Simon. Except I don't want to captain my own ship... Where is the awesome in that?! Let me be a passenger, maybe a temp even, on Serenity. Let me experience again the magic that was Firefly. Then you can ask for my money.
Amex Platinum cards have an annual fee of $450, a ridiculous surcharge to the majority of the world's credit card users, but an indispensable companion to many others, and not all of them super rich. I don't find it strange that game companies try to perpetuate subscription fees, I find it strange that they try to do so in mass market with so many free alternatives.
$15 per player per month in operating cost is no longer reasonable. The current fad of arguing for regular content updates will die out soon since there is no argument to be had in the value of paying ahead for goods that a customer didn't ask for and may or may not even receive; if a MMORPG gives out a DLC worth of new content each month for a year, content that the majority of players actually enjoy, then that game can make such an argument, but I have never seen such a game. Instead, what subscription fees really pay for is membership. For each MMORPG that has subscribers, there are people who pay for the "privilege" of playing because to them not playing is worse.
We are talking about people who pay four times as much in one year on one game what others or they pay on another game in a lifetime. Do they really get matching returns? They probably say yes. Do companies really expect a mass market for such a service? They really shouldn't. We really shouldn't. To expect it is like asking why Amex isn't issuing as many Platinum cards as 5% cash back Visa.
There is no problem with the system. There are problems with expectations. Some gamers complain: why can't they make the game P2P or F2P so it's more accessible? Some devs complain: why can't more gamers see the value in our subscription? Video gaming is still an emerging market when it comes to business. We still see ourselves as one big group: gamers. We are not, no more than we are all credit card users. One dev already said it; they are not making a game for everybody. Now we just all have to accept that.
@kozzy1234 Another question. Are the two romantically involved as a matter of background? I am thinking of getting my friend to play, but we are not broad minded enough to play a couple.
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