VGMusicFreak's forum posts
One problem i think that arises with your wish for player choice in the storyline progression is, do you really think its as easy to implement alongside a solid story as when you have no control and instead can follow the set path. Suikoden 5 showed how limited the choices need to be in order to still give you a solid story to follow by giving you a few choices throughout the game. Some of them would directly change the event a little bit, while selecting a certain choice, would give you a bad ending and you would be forced to load your last save to continue. I would admit that this system punnishes gamers who arent following any sort of faq because they are then sometimes screwed because they didnt know that they were taking the wrong path.
Using FFX as an example, i dont see many points along the way that would really open up well to give the player a choice and still have the game follow the story. If players had some choice that would prevent yuna from getting captured in the tournament in lucca, that would only have you skip that part. I could also see a choice for tidus to rush in and try to save yuna during the wedding but that just wouldnt work and you would miss out on a cool scene.
Also, with higher development costs associated with next gen games, i would think the chances of seing this from japanese rpg devs is even lower because its that much harder to offer that sort of experience. Also, other games that ive played with choices, havent had enough difference in their otherwise mediocre storyline to make me want to play through again, where i have found myself playing through FFX a good 3 times just to experience the story again.
ok now i somewhat understand your argument about FFVIII although i never really noticed the enemy scaling while i played through that game and even grinded to lvl 99 because i thought it would be good. I totally disagree about your statement with FFX though. I never found the leveling in that game to be that slow, you just got to figure out how to level fast. There is my favorite, the don tonberry trick where you get a bunch of monsters captured and then you get to fight don tonberry and after you beat him, with a ton of obscure skills that you can only get from items you can only steal or bribe from certain enemies, you can gain like 20 or 30 levels at once. This gives you huge boost, enough to pretty much 1 hit most things with yuna's melee and the only downside is you run out of spheres and have to go fight for a while.
Also, the ultimate weapons in FFX are deffinately set up to reward those who put in the time as they take some crazy amounts of time for some of the weapons *COUGH*lulu's*COUGH* and they give you awesome skills that make things a lot easier. Now i realize, that in order to beat the regular game, most of this isnt required, but there are many super strong monsters you can unlock in the arena by capturing monsters that gives you something to strive for even if its not dark aeons that are only in the international version. Even with all my crazy stats and levels i couldnt beat most of these.
Im not really sure how FFXII will be set up but it seems to me that they will have large expanses of world similar to a MMORPG and each area have certain monsters that spawn, weak to strong, and hopefully some hidden items as well. I know absolutely nothing as far as secret bosses or crazy hard stuff is concerned though.
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