@Matt_Palmer yeah, Microsoft really made a big misjudgment when they tried to go all-digital with the X1 (or as near as dammit). Totally agree that the market just isn't ready for it. It should be an optional route to go, not dictated to console gamers by the manufacturers.
I'm just hoping that this next-gen debut for the AC franchise is worth it. I've been a staunch fan of AC since playing the first one through III - but ACIII was really a terrible game. It was a buggy, uninspired, contrived, boring, glassy-eyed voyage into a bad-tempered adolescent's coming-of-age.
@Sorciere_basic totally disagree. Play Ubosoft's latest offering in ACIII, then this - and stand there and tell me that TR isn't superior on the order of lightyears.
1. Did it fail to provide backstory and background for the new Lara Croft? 2. Did it provide a spectacular game nonetheless with great voice acting and action, combined with stunning graphics?
The answer to both questions is yes. I can't honestly say that you justify this article by simply stating what you wanted to see, and didn't. The massive majority of gamers gave this game a thumbs up and awesome reviews. I played this title on the heels of ACIII - and it totally and completely blew ACIII out of the water. Very few bugs, spectacular animations, beautiful landscapes, interesting puzzles that aren't TOO hard as to frustrate, a compelling story which is told in very short, concise pieces, and an absorbing cast.
I tend to feel that you may have misunderstood the premise of this game.
@JukedSolid @Spotted_Pelt @texasgoldrush sounds like you all want what I wrote for myself. After experiencing the ending of ME3 for my three-game, canon female Shepard, I was so disenfranchised and unaccepting of it that I wrote my own novel to straighten it out in my head. EndShard gives the reader a reimagined ending to the franchise in novel-length, and ties together a host of storylines and datas from all three games. Now, the conversation with the Godchild is just the beginning:
@texasgoldrush @osxgp no, giving a fantastical explanation for the Reapers to the laymans who whined about "where did these things come froooom???", making a walk-thru shoot-em-up (Omega), a pretentious goodbye (Citadel) and a "new ending" that does nothing except add in pseudo-3D sketches at the end is half-assed. Sorry.
I mean......really? Space-faring gigantic crustaceans?? As others have said - lolwhuuuuut??
Pretty much every DLC for Mass Effect 3 felt slapdash and half-hearted. Omega was a walk-through shoot-em-up, Leviathan was a preposterous notion to appease the laymans, and Citadel was a parodied (if fun) goodbye.
Makes me glad I wrote my own ending. EndShard blows Extended Cut away.
@07wintert the game is NO different for the DLCs. All Extended Cut did was add some hurried pseudo-3D sketches in at the end, and a re-jigged "Choice of 3 Suicides" discussion with the Godchild.
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