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Vicious_T

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#1 Vicious_T
Member since 2003 • 135 Posts
[QUOTE="Vicious_T"]

Sony dominates 360 in Europe an Japan.

MS releasing new version of X360. This proves that MS knows X360 is outdated.

HD-DVD movies sells flops horribly since introduction of PS3..an its bluray.

bezaire2005

Your comment isn't biased......not at all.

Perhaps you FORGOT to mention that the ps3 is the only next gen console without a AAA exclusive?

Why would I care about petty little things like AAA exclusive. I am looking at the overall BIG picture. 

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#2 Vicious_T
Member since 2003 • 135 Posts

[QUOTE="Vicious_T"]I think all bluray titles list 1080p...so I guess it also means these movies will play at 720p also right? qman101
720p: no. 1080i: yes. 1080p: yes

So you are saying if I buy a bluray movie which lists 1080p (all of the do)..I can't play the movie in 720p but 1080i instead? And all 720p sets display 1080i anyways right. 

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#3 Vicious_T
Member since 2003 • 135 Posts

Sony dominates 360 in Europe an Japan.

MS releasing new version of X360. This proves that MS knows X360 is outdated.

HD-DVD movies sells flops horribly since introduction of PS3..an its bluray. 

 

 

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#4 Vicious_T
Member since 2003 • 135 Posts
I think all bluray titles list 1080p...so I guess it also means these movies will play at 720p also right?
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#5 Vicious_T
Member since 2003 • 135 Posts

[QUOTE="SolidSnake35"][QUOTE="supermanfarr"]I guess noone cares.:|2largeadults

Explaining what the towel method is might help generate more interest...

Towel method = Wrapping a towel around an Xbox360 with the red ring of doom in the hopes of overheating it. As Raidea stated, some believe this overheating melts the solder and allows it to re-fuse.

Probably doesn't hurt to try it if MS is sending a box to you. Might be able to squeeze a couple more hours of gameplay out of it.

I would not recommend doing this as a long-term fix. You might lose your game-playing priviledges and the building in which you are operating the unit due to fire.

OMG this just proves X360 is a piece of crap. 

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#6 Vicious_T
Member since 2003 • 135 Posts
LOL looks like bungie is using Quake 2 engine. Square ramps and walls just dont cut it these days.
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#7 Vicious_T
Member since 2003 • 135 Posts
[QUOTE="Vicious_T"][QUOTE="-KinGz-"][QUOTE="Vicious_T"]

So True.

If you ever hear someone say "Blu-Ray isn't needed for this generation," rest assured they don't make games for a living. At Insomniac, we were filling up DVDs on the PS2, as were most of the developers in the industry. We compressed the level data, we compressed the mpeg movies, we compressed the audio, and it was still a struggle to get it to fit in 6 gigs. Now we've got 16 times as much system RAM, so the level data is 16 times bigger. And the average disc space of games only gets bigger over a console's lifespan. As games get bigger, more advanced and more complex, they necessarily take up more space. If developers were filling up DVDs last generation, there are clearly going to be some sacrifices made to fit current generation games in the same amount of space.

Granted, some really great Xbox 360 games have squeezed onto a DVD9. Gears of War is a beautiful game and shows off the highest resolution textures of anything yet released, partly because of the Unreal Engine's ability to stream textures. This means that you can have much higher resolution textures than you could normally fit in your 512 MB of RAM. It also means that you're going to chew up more disc space for each level. With streamed textures, streamed geometry and streamed audio, even with compression, you can quickly approach 1 GB of data per level. That inherently limits you to a maximum of about 7 levels, and that's without multiplayer levels or mpeg cutscenes.

Sometimes people ask us, "If Resistance takes 14 gigabytes, why doesn't it look better than Gears?" Well, for one, Resistance didn't support texture streaming, so we had to make choices about where we spent our high-res textures. Resistance also had 30 single-player chapters, six multiplayer maps, uncompressed audio streaming, and high-definition mpegs. That all added up to a lot of space on the disc. Starting with Ratchet and Clank Future: Tools of Destruction we are supporting texture streaming, which will make the worlds look even better, and will also consume even more space on disc.

There's no question that you can always cut more levels, compress the audio more, compress the textures more, down-res the mpeg movies, and eventually get any game to fit on a DVD. But you paid for a high-def experience, right? You want the highest resolution, best audio, most cinematic experience a developer can offer, right? That's why Blu-Ray is important for games, and why it will become more important each year of this hardware cycle.

-KinGz-

Crysis uses DVD9, nuff said.

How many computers use bluray or HD-DVD drives?...enough said.

Thats the weakest response ever, no game on ps3 or 360 will ever look as Crysis, and it seems to be a pretty damn large game with open enviroments, yet it fits on a dvd9.

You have no argument. Crysis fitting on DVD9 doesn't prove anything since it was developed way before hd-media and develop to fit on dvds for all those comp users.

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#8 Vicious_T
Member since 2003 • 135 Posts
[QUOTE="Vicious_T"][QUOTE="blurb1324"][QUOTE="Vicious_T"]

[QUOTE="kankthetank"]I guess this means Epic, Bethesda, BioWare, etc., aren't developers.....news to me. Anyway, sure, depending on the game, DVD9 might not be enough; for example, Blue Dragon being on 3 DVDs...but that's mainly duie to the various HD FMVs in the game. Is more space necessary? I don't believe so...atleast not yet, it'll most likely be next gen, however.blurb1324

So you think those developers didn't have to compress any data..what a joke you are.

Pretty much everyone compresses data :| You don't think that PS3 games are compressed at all?

Why dont you call each of those developers you listed an tell them do they wish to make games on DVD or Bluray media. You obviously didn't understand what Insomniac meant.

Did I even comment on what Insomniac said? No. I was commenting on what YOU said. Clearly, you are the one who isn't understanding here.

Oh I was replying to the other guy. kankthetank

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#9 Vicious_T
Member since 2003 • 135 Posts
[QUOTE="Vicious_T"]

So True.

If you ever hear someone say "Blu-Ray isn't needed for this generation," rest assured they don't make games for a living. At Insomniac, we were filling up DVDs on the PS2, as were most of the developers in the industry. We compressed the level data, we compressed the mpeg movies, we compressed the audio, and it was still a struggle to get it to fit in 6 gigs. Now we've got 16 times as much system RAM, so the level data is 16 times bigger. And the average disc space of games only gets bigger over a console's lifespan. As games get bigger, more advanced and more complex, they necessarily take up more space. If developers were filling up DVDs last generation, there are clearly going to be some sacrifices made to fit current generation games in the same amount of space.

Granted, some really great Xbox 360 games have squeezed onto a DVD9. Gears of War is a beautiful game and shows off the highest resolution textures of anything yet released, partly because of the Unreal Engine's ability to stream textures. This means that you can have much higher resolution textures than you could normally fit in your 512 MB of RAM. It also means that you're going to chew up more disc space for each level. With streamed textures, streamed geometry and streamed audio, even with compression, you can quickly approach 1 GB of data per level. That inherently limits you to a maximum of about 7 levels, and that's without multiplayer levels or mpeg cutscenes.

Sometimes people ask us, "If Resistance takes 14 gigabytes, why doesn't it look better than Gears?" Well, for one, Resistance didn't support texture streaming, so we had to make choices about where we spent our high-res textures. Resistance also had 30 single-player chapters, six multiplayer maps, uncompressed audio streaming, and high-definition mpegs. That all added up to a lot of space on the disc. Starting with Ratchet and Clank Future: Tools of Destruction we are supporting texture streaming, which will make the worlds look even better, and will also consume even more space on disc.

There's no question that you can always cut more levels, compress the audio more, compress the textures more, down-res the mpeg movies, and eventually get any game to fit on a DVD. But you paid for a high-def experience, right? You want the highest resolution, best audio, most cinematic experience a developer can offer, right? That's why Blu-Ray is important for games, and why it will become more important each year of this hardware cycle.

-KinGz-

Crysis uses DVD9, nuff said.

How many computers use bluray or HD-DVD drives?...enough said.

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#10 Vicious_T
Member since 2003 • 135 Posts
[QUOTE="Vicious_T"]

[QUOTE="kankthetank"]I guess this means Epic, Bethesda, BioWare, etc., aren't developers.....news to me. Anyway, sure, depending on the game, DVD9 might not be enough; for example, Blue Dragon being on 3 DVDs...but that's mainly duie to the various HD FMVs in the game. Is more space necessary? I don't believe so...atleast not yet, it'll most likely be next gen, however.blurb1324

So you think those developers didn't have to compress any data..what a joke you are.

Pretty much everyone compresses data :| You don't think that PS3 games are compressed at all?

Why dont you call each of those developers you listed an tell them do they wish to make games on DVD or Bluray media. You obviously didn't understand what Insomniac meant.