WTaekoW's forum posts
My point? They claimed BF multiplayer is far superior than COD.. but thank God.. i hope this will put that discussion to rest.[QUOTE="WTaekoW"][QUOTE="razgriz_101"]
they said the same about bf3 im sure your point is?
razgriz_101
you do know that the keyword in what you posted is some yes? so still what in gods name is your point the same was said bout BF3.
Inb4 your a BF3 fanboy.
... did you even read my post? Bah forget about it.[QUOTE="WTaekoW"]GS: This is some of the best online shooter action around.. :lol: "You mad?" to the BF fans.razgriz_101
they said the same about bf3 im sure your point is?
My point? They claimed BF multiplayer is far superior than COD.. but thank God.. i hope this will put that discussion to rest.What up everyone. Didn't have time to come home and post my thoughts until now. We signed NDAs, but Arne just gave me the go ahead to post some thoughts, so here they are before the hypnotism pills they gave me wore off -- First off, the guys at ND were totally awesome and seemed to be fully genuine in wanting to get a fix together as soon as possible. I sat down and played with a couple tweaked versions of the new controls, and they were definitely more in line with the MP and UC2. They seem to have fixed much of the dead zone problems, and are adjusting the sensitivity so you can go even higher than what 100% is now. They were literally making changes ON THE FLY as we played, and asking us what we thought of them. They would tweak things like sticky radius, sensitivity, etc. Also, they mentioned motion blur is definitely getting fixed for SP. Very cool. They mentioned more about a patch coming out very soon, but again, Arne has told me not to give anything more specific away. All in all, I can say that while bringing Gaffers in might be a partial PR move, it didn't feel that way at all. From everything I could gather, they were genuine. I asked if they didn't notice the difference in control themselves, like many gaffers have been wondering, and they said they literally would sit employees down and give them different versions and they would not be able to tell. If the control code was messed up at some point, I don't know, but they are not taking these criticisms lightly at all. Overall, it was super cool to see how things like this get adjusted and tweaked. Arne, thanks a ton for being so cool, and thank Justin again if you see him on Monday!
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