In my experience, dev kid are seldom representative of how the final machine will be; the closest one I've seen to an actual retail console was the PS3 one, and it still had more RAM and a secondary OS
Console manufacturers are very dependent on third party tittles, in some cases it's not worthy for them if a third party is not releasing a tittel at all because they can't make it work on both platforms (in some companies, that is a guideline for some franchises, in fact). I can see why this could have been necessary.
By the end of the day, making Sony sign an NDA is more than enough. As long as they don't use code/component of the competitor there is no legal issue.
I bet that the first thing Sony and MS did when they released their consoles, was buying a console of the competitor to disassemble and check what's inside.
@itchyflop: Games and offers are what sells consoles, indeed. I got a PS5 for the exclusives that PlayStation always has, I'll be getting a Series S/X eventually for the Game Pass.
- N64 was more powerful than ps1: It did fall behind de PlayStation in sales.
- The first Xbox was the most powerful console of it's generation: It did fall behind the PS2 in sales.
- Xbox One X was more powerful than PS4 Pro: it did outsell the PS4 pro
- The Nintendo WII was not even capable of HD, yet outsold both the more poweful X360 and PS3
See the trend? clue: there is none. Maybe one day (soon, I suggest), you graphic fanboys, should consider getting off your cloud of "looks and power are all that matter" and start reading a bit about how the actual, real hardware market works.
There is always respect and professional trust, or there is 99% of the time. I have been in the industry for over 13 years already, and the only place I saw brand zealotry and fanboyish hate was amongst some sectors of the gamer community.
Warlord_Irochi's comments