As most of you probably know, I am a huge fan of the game Killzone for PS2. Now that the game is expanding into a full series, with a sequel on PSP, and a third game appearing on the PS3, I figured that I should write about the series today, and what I believe it will become:
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Chapter 1: Killzone PS2:
In November 2004, Sony Computer Entertainment Europe and Guerrilla Games released a first-person shooter for the PS2. Titled "Killzone", the game follows a firing-squad from the military, trying to survive the war against the Helghast. The game brought you to many interesting locations, ranging from a ruined city, to a jungle, to, eventually, a satellite in outer space.
The game's concept of play was very different from FPS out around then. While most FPS revolved around running in and shooting everything like crazy, then collecting a health pack on the occasion that you actually get dealt damage, Killzone was about a different type of warfare. Guerrilla warfare was this type. Players would have to use the environment, and hide when reloading or trying to recover, or face, near-certain-death.
Now, while this form of gameplay didn't exactly please all, it was certainly enjoyable to many. In addition to the different form of gameplay, Guerrilla put some very interesting weapons into the game. These ranged from the standard pistol, all the way to a laser-designation helmet, which, when used, causes missiles to rain upon the targeted area, causing mass havoc and explosions galore.
While we can talk about the many positive aspects of the game, it is worth mentioning the negative aspects too, even if they seem to be overexaggerated. Killzone was bashed in reviews because, quite frankly, it wasn't a traditional FPS.
This was about realistic people, put in a semi-realistic situation, with no way out, as opposed to the mainly used "ultimate weapon unleashes his rage upon an onsluaght of dumb enemies".
Another issue, which seemed to pop up in reviews, was the dissappearance of textures on objects a certain distance away. This, while it is noticeable at times, does not, in any way influence the gameplay as much as it was stated by reviews. I mean, last time I checked, trying to survive with that last bit of health, and advancing towards the next room, while 15 or so enemies are screaming and chasing you, doesn't give you enough time to carefully survey the graphical errors.
The last issue, which is by far, the most overhyped, is the apparent framerate drops. Now, while it is noiceable, at certain times, that the framerate may drop, to around 30FPS, it is in no way the drop to 10FPS as described in many of the reviews. However, this can hinder the experience of offline multiplayer, where the framerate drop seems to be most evident.
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Chapter 2: Killzone becomes an entire franchise:
Due to the success in sales, of the original Killzone, and the extreme interest in the series by it's fans, Guerrilla and SCEE decided to expand the universe past one title.
In early 2006, Killone: Liberation was officially unveiled. This game, takes place a few months after the original Killzone, and follows the path of Jan Templar (who players may remember as the unofficial leader of the fire-team in the original game).
Since the PSP isn't necessarily the best system for FPS, Guerrilla changed the game into a third-person shooter, with an isometric view. During a level, players can survey the entire area and look to see the actions of the enemy, in order to find the most effective path, once again, leaning toward the series' style of Guerrilla warfare.
The game is supposedly set up similar to a MGS game, however, instead of alert phases, the Helghast goggle lights grow brighter and brighter (or so it can be assumed by through the screens).
Killzone: Liberation is set to release on the PSP system in November. More news should most likely come at E3.
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Chapter 3: The Future:
At E3 2005, Guerrilla showed off a trailer for a PS3 iteration of the Killzone franchise. This trailer, was, quite honestly, one of the most impressive showings at the event, with visuals, which, up until this point, seemed like an impossibility. The trailer was instantly hailed, by the same sources which bashed the original game as "#1 footage of the entire event".
Now, this trailer wasn't gameplay, however, it is a target video, which was built to what can be accomplished on the system, and I, for one, have no doubt that the development team can deliver visuals on-par with the footage viewed.
It wasn't just the graphics in the footage, however. The physics and AI instantly destroyed anything in existance today. These Physics and AI, should also most likely be the same in the actual game.
Well, let's move on past that initial trailer, as not much has been revealed since. Now, I'll tell you what I believe the series will end up as, in the near future.
I believe that come the release of the next two Killzone titles, the sales in the series will increase dramatically. This, in turn, will also draw in even more players, which will also increase sales.
I believe, that this series will become synonimous with the Playstation brand, much like the characters from "Jak & Daxter", "Ratchet & Clank", and "Metal Gear Solid" are today.
Well, that is it, as of now. Feel free to comment as you like, just remember for your comments to be appropriate and unoffensive to other members of the forums.
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