I read a semi-interesting column on 1up about SiN: Episodes recently, discussing the merits of releasing bits of games over an extended period of time. Personally, I hate it. Paying $20 for what I know going in will be an incomplete product doesn't rub me the right way. I tried that with .hack and got tired of it by the second volume. However, the idea of games that aren't as long certainly appealed to me. Being 26 years old, I come from a time when arcade shooters and 2D platformers ruled the day and RPGs were barely allowed access to Western console markets. Those were the days. Nowadays, those shooters are gone, along with the entirety of the arcade scene (with the exception of Metal Slug, of course), the transition of platformers to 3D has led to a somewhat de-platformization of the genre, and more RPGs are released than I have the time or desire to play. However, along the way, the games got longer and longer. Used to be that a password feature was something of a novelty and I could spend a cold-sick day beating Super Mario Bros. 3. Now, memory cards are mandatory (and priced like it), and even the most banal of first-person shooters lasts for 20 hours. I don't know about anyone else, but I don't like this much. This isn't about the amount of time I have. I don't watch television, so my free time is only divided between games, DVDs, and my girlfriend. This is about my frustration at games being too long for their own good. We've all played them. The Area 51s and the Doom 3s and the Legend of Dragoons. These are otherwise good games that should have ended about six (of more) hours before they actually did. It is, of course, one of the many things that have changed in the industry. However, it is also the most nonsensical. With development costs soaring to insipid levels and the level of derivitiveness driving veteran developers and gamers away, shouldn't the focus be on making more compact games that are concise and to the point, rather than dragging games on, torturing what was a beautiful piece of work into something that meets some fictional quota of how long a game is supposed to last? I remember this being one of the blissfully few complaints about Halo when it came out alongside the original Xbox. It was only ten levels, and some of them were merely variations on previous stages. Personally, I thought it was pure heaven. This was a game I could enjoy because instead of stretching their ideas thin, they concentrated on making the best 10 levels that any shooter up to that point had ever offered. I've since beaten Halo at least once in every difficulty, many times on normal, and there are many marathon games that have simply grown tiresome and lay unfinished. This isn't to say that there shouldn't be any long games. I'm having a blast with Dragon Quest VIII and God of War (an early present from a friend of mine), and they couldn't have been the same if they were short games. However, the difference between them and, say, Legend of Dragoon, is that they're constantly encouraging you to play with new and creative monsters, spells, attacks, puzzles. God of War has a kick-butt experience every five minutes, it's amazing. By contrast, most long games simply drag out the gameplay long after it's worn out its welcome, and what could have been an infinitely replayable 10 hour FPS is a 50 hour FPS/RPG that gets put in a drawer at around 45 hours and never looked at again. To game developers, I say this: Form a cohesive synopsis of what you want to do with your game, much like a novelist would outline a book before writing it. Does the content you have in mind REALLY warrent 30 hours of my time? If not, the game needs to be smaller. Form your game around your content, not your content around your game. And if that means putting out a cool little arcade shooter for $15 on the PC, I'll gladly buy it. --unrelated-- I know I said I wasn't going to come back until the 26th, but as fate would have it, no one got the joke I was making with the last post, so I thought it best to explain myself before people started reporting me to GameSpot saying I'd lost my mind. That last post was to poke some fun at the Dubious Honors awards from GameSpot's Best and Worst of 2005. You'll find them all in the order in which they came there, from product placement to dissapointing delays, to fake gangsterism, just go down the list and you'll find it in that last post. For the record, "YUKOASHO'S THOUGHTS ON GAMING: La "blog" official de la jugador lesbiana" translates to "YUKOASHO'S THOUGHS ON GAMING: The official blog of the lesbian player." I was making fun of both "Peter Jackson's King Kong: The Official Game of the Movie" and "Xenosaga Episode II: Jenseits von Gut und Bose." (Beyond Good and Evil).
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