The RPG Rut - Not Exactly a Recent Phenomenon
by YukoAsho on Comments
Have you read the newest Freeplay column here on GameSpot? If not, read it before going on. It can be found here: http://www.gamespot.com/features/freeplay/index.html?story=6141178 Okay, now that you've read it, allow me to grab it and totally rip into the underlying foundation: that the RPG genre has been in a rut since Final Fantasy VII. While the genre most certainly is in a rut, it dates back much, much further. The truth is that the RPG genre, save for standout titles like Shin Megami Tensei: Nocturne and Arc the Lad II, has been in a rut since Final Fantasy IV. If anyone's played Final Fantasy IV, every single piece of the RPG formula is spelled out in painstaking detail. (By the way, if you HAVEN'T played Final Fantasy IV, you're missing out big time. Pick up Final Fantasy Chronicles for the PSOne - which also comes with Chrono Trigger - or Final Fantasy IV Advance for the GBA). Let's look at the cliches one by one. Warning! Spoilers for Final Fantasy IV ahead. As if you couldn't figure that out on your own. Cliche number 1 - Angsty hero. While the angsty hero has in many a case gotten younger in more recent titles, they mostly follow the template of Dark Knight Cecil, who has serious misgivings about the assignments that his King sets out for him. Thoughout the first half of the game, he whines and cries about honor, nobility and redemption. At the time, Cecil was one of the most emotionally moving characters in the game. However, I can't help but wonder if someone playing the game for the very first time on the GBA won't find themselves throwing up all over their handheld at how much he sounds like every other RPG character in the last decade. It's not Cecil's fault, however. It's simply that the RPG genre hasn't learned to move on. Cliche number 2 - Frail, innocent, healing love interest. Rosa. Everyone's favorite White Mage. Head over heels in love with Cecil, she wanders the desert in search of her man, willing to betray her nation at the drop of a hat because he said they were bad, and never once straying from the Japanese ideal of the perfect woman. However, she is strong enough to be Cecil's pillar throughout the dark times, and her concern for him is heartfelt. It's just too bad that she's been copied a million times. I rather liked her. If anyone hasn't figured it out, this is where Aeris comes from. Cliche number 3 - The "cute" character. This game actually had two. The magical twins Palom and Porom were bouncy, wisecracking kids that were worth a few giggles from time to time. They provided a moment of comic relief midway through the game that was needed after the angst and death that Cecil had been experiencing prior. However, it is from them that many of the other "cute" characters come, and quite frankly, they don't come close. Cliche number 4 - The taciturn badass. The martial artist Yang stood proud and tall, exhibiting an honor much like Worf from Star Trek: The Next Generation and the fighting skills to match. He was stoic, never boasting while he went about kicking ass mercilessly. Again, this has been copied to death, with that old guy from Legend of Dragoon (I forgot his name) being a prime example. Again, the original could kick all his copies' asses and not bat an eyelash. Cliche number 5 - The suprising villian. No, I'm not talking about Zeromus. He just came out of nowhere and was an extra battle. I'm talking about Golbez. Cecil's long lost brother, who brings with him the news that both he and Cecil are Lunarian (meaning, from the moon). We've seen this played out multiple times, be it brothers, combat buddies, or whatever else, but they'll never be as cool as Golbez. I'm sure I could go on for eternity if I wanted to, but my point has been made. The RPG genre hasn't really evolved much since Final Fantasy IV. The only reason Final Fantasy VII gets all the credit (blame?) is because it's infinitely more popular. Perhaps if people learned to look further back and with a bit more of an analytical eye, there'd be some recognition of the true problem... And see the possibility that the RPG genre is perhaps beyond saving.
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