I really liked the Tony Hawk games. And Skate. And SSX was probably my favorite of the lot.
But if we can take a look at the most recent SSX, we can see how these kinds of games will probably never exist in the current landscape of gaming again.
The SSX reboot or remake or whatever it was showed players that the current level of talent at the big publishers has no real idea why their old properties were successful. They leveraged skill as part of the experience. You couldn't just pick up SSX Tricky and do the coolest moves without learning the game and failing a lot in the process. And even once you'd become skilled at the gameplay, you could still fail miserably if you didn't have your timing down.
Fast Forward to the latest SSX, and it's a cacophony of bad decisions meant to make players feel amazing with no real effort. You can spin insanely fast at all times, building your tricks was super easy and million point scores were the norm, not the exception that came from learning the game really well. The "Everyone gets a trophy" routine may be great in little league when kids are building their self esteem, but the core gamers who loved SSX loved it for it's blend of interesting characters (which the new one watered down), easy to learn but hard to master gameplay (which the new one neutered), and skillful execution of a simple premise (which the new one didn't manage to pull off well enough).
I call that an allegorical example of the whole "extreme sports" sub genre that has faded away over the 7th gen and all but doesn't exist anymore. Because publishers are scared to make a game that is challenging anymore. Afraid that it won't make back it's insanely high budget if people have to spend a little time learning the mechanics.
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