@ El_Zo1212o
I know right ?
Somebody had to say something. Thats absolutely no way to Bash a game.
It was lazy and uninspired.
Plus I've been thinking about getting the game soon. You learn alot more when argue the way I do than from any written or video review.. ;) It rhymes so it must be true. :D.
@ ZZoMBiE13
This is way more informative than reading a review.
Also may not have played the game but Ive seen it. And the art style was just fine. I could identify everything.
Actually in Arkham City you also flew right past regular inmates into Armour Thugs constantly breaking the flow. The targeting was never good to begin with.
Why are you using Quick fire gadgets in Predator mode ? They don't need to be fired quickly. Well, things like Explosive gel are better off used in zoom mode.
Thanks for the heads up. Will definately consider those points when buying the game.
I use Quick Fire to pull enemies off the rails for a quick takedown. Although, like I said, Origins implemented it so poorly that a tried and true gameplay mechanic in City ended up broken by sloppy implementation.
And the targeting in City was not the same as Origins. In City, you would point towards an armored foe and do the takedown because they were the clear and present danger that needed to be dealt with. In Origins, you could fly past the one or two or three armored enemies, even fly through them on occasion, and target an unarmed thug who was no threat at all. It's really not the same thing.
Battlefield priority means taking out the enemies that are the biggest threat first, that's why the team who built City added in the ability to take out the more dangerous foes with your specialized attacks if you were pointing the stick at them. What you call a flaw, I call a feature. And what Origins has was neither, it was broken. So much that they put in a stupid God of War style RAGE MODE thing where you become unstoppable for a short time. Which is insane because you're playing as BATMAN already. In City the players skill is what made you unstoppable... you know, that and Batman already being pretty much unstoppable.
Also, seeing the enemies in screenshots or even videos isn't the same as dealing with them in gameplay. The question wasn't "was the art fine", it was "did it affect gameplay or was it merely an aesthetic choice". Sure, it's serviceable. But the question of which was better implemented comes down in City's favor. City was set in a winter timeline as well falling on Christmas. Yet it still managed to be colorful and pleasing to the eye and not feel washed out and drab like Origins was. The only reason for the white and grey palette was a story conceit of a blizzard which otherwise doesn't affect the gameplay at all. It's a design choice that makes the game less fun than it's predecessors.
If you do decide to pick up Origins, I can't physically stop you. I assume you're spending money that is yours on a thing you supposedly want and you're well within your rights to do so. But if asked if I'd recommend it, probably not. I didn't enjoy Origins despite finding City and Asylum to be a near perfect blend of story and gameplay. "Perfect Blend" meaning a little story to justify strong core gameplay in case you're wondering. Asylum and City seemed like well crafted experiences built by a passionate team who wanted to deliver on the promise of a strong license. Origins was a bunch of needless conceits in service of nothing other than pushing another game with the Arkham name on it to rake in some cash. It's an uninspired soulless effort that is riddled (pun intended) with bugs and glitches that have affected more players than they didn't. Caveat Emptor my friend.
If you're interested, here's the review I wrote for Origins.
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