[QUOTE="rykaziel"] Then what's the point of the damn thing? Honestly, all you hear about is how the Wiimote gives you greater control over your game and is more immersive, and then I found out that one of the Wii's flagship titles will not support it? The other day I was thinking about how hard and awkward it would be trying to short hop, wavedash, and cancel with a wiimote, so I read up on the game, and I was suprised to learn that I'll need to dig out my GC controller to even play the game.
So I ask you, Nintendo fans/supporters, how does this choice not condemn the wiimote? SSBB using an old controller just tells me that the wiimote is not suited to games that require pinpoint timing and accuracy, which is extremely dissapointing, because here I thought I was told the wiimote would be the best thing since sliced bread. SSBB using a "last-gen" controller just seems to me like all the wiimote is good for is slow paced leisure games and mini-game collections.
i_like_pizza
The DS does not NEED to use both of its screens in every game. The DS does not NEED to use Touch-screen functionality in every game. Mario Kart made excellent use of 2 screens, but left out the touch-screen feature, because it would have been impractical. MPH made pretty poor use of two screens, but it made excellent use of the touch screen. FF3 didn't make good use of the touch-screen or the dual-screen. It's about options, not necessity. The same is true for the Wii. The option is there for devs to do something new, but they aren't required to do so. It's much better that way for both devs and consumers. That's why Nintendo has a winner with the Wii.
unfortunetly very few people will actually listen to you
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