Whoever plays the lead role depends on the story you're trying to tell. If I'm developing Bioshock Infinite, of course the character is going to be a white male since it's a historical-ish fiction, a commentary on racism and "traditional" values in America's earlier years. And of course my character is going to be a white male if I'm playing something like Metro 2033.
If I'm playing GTA San Andreas that revolves around gang-life in Southern California, of course my character is going to be a black male (could be Latino, I guess).
However, if I'm playing a fantasy RPG or a game with an alternate universe setting, you can give the player options on building a character. Or if developers want a specific type of narrative, develop the character accordingly.
There are instances where diversity would be appreciated and/or enhance the experience. I wouldn't want to play Mass Effect with a bunch dudes crowding the Normandy. In that instance, I understand Carolyn's comment about how typical leads should "have more company," but it shouldn't be forced or feel artificial.
I'm politically "liberal" more often than not, but I just can't understand why Affirmative Action-type concepts are perceived to be so "righteous."
@steelmouth Not to be pretentious, but I don't think you're a PC gamer and I don't think you understand what PC games are capable of. Not just from a technical standpoint, but from a gameplay and modding experience.
Modern Warfare was cool, World at War was the last real CoD, MW2 was alright but it killed it for me and Black Ops is a nice cash-in that's mildly fun.
Morality in games adds depth to the story, it's not like it's life changing. It could say something about your personality, but doesn't always have to. BessenStock had a good example about Postal 2.
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