@akumous For as long as I've been using a computer software has had a clause in the T&Cs (EULA, ToS, w/e the other regions wanna call it) stating roughly: "we may withdraw your right to use this software at any time" some companies don't have it, some word it in very different ways, ...but it's usually there somewhere.
@DrMatta read the small-print on the "twice per year" if you roll-back twice, you have to go a whole year without anyone hacking your account before they reset it.
that means that if you get hacked twice, then wait 11 months, and get hacked again, not only can you not roll-back the 3rd time, you have to wait a further 12 months before you CAN be rolled-back.
@Pyredine the people that I've spoken to that got hacked reported all their items and gold being taken, it seems that the hackers are NPC-ing all the player's items, then trading the gold to their own character or alt (the hacked players are usually left on act1 chapter 1 as the last quest played too).
Seems like it's the gold-sellers that are hacking atm, or a few players hoping to get rich...
@Sparkatus According to blizzard no-one that uses an authenticator or mobile authenticator reported being hacked, seems like every time they speak about the hacking they just sprout more bull.
In addition they blame the players for being hacked and will only recover stuff lost to hackers twice per account, regardless of circumstances.
There's only really two ways these hackers are working, either through brute-force attacks (randomly trying millions of passwords per account till one works) or by somehow obtaining people's passwords.
the second option would require each hacked person to have a virus or keylogger or enter their details on a phishing site or email, I know people who definitely haven't given away their password like this that did get hacked so I doubt they're using this method.
Blizzard's servers are anything but secure, I've had phishing emails that actually came from blizzard's official mail servers.
Personally I'd bet either the hackers have a list of people's passwords that they got from blizzard's servers or they're using brute-force which blizzard should be able to detect.
@Suaron_x they're not stealing the accounts, they're only stealing each account's gold (and NPCing all the items on the account too to make more gold)
With 1 bot they could hack a hundred or so accounts per hour, average of about 10k gold per account, and sell 100k for $3 (last time I saw a gold spammer) that makes about $30 an hour per bot, and usually these people will have hundreds, if not thousands of bots running at any one time.
@GamerOuTLaWz Sun Tzu was a Chinese military General, strategist and Philosopher who wrote "The art of war" a book on which even today's military tactics are based.
The 10th comment does indeed sound slightly philosophical (or at least the first sentence of it). Personally, number 3 is the most useful here, lvling up crafting is EXPENSIVE, so if you play with some friends regularly make sure only one of you lvls up crafting, pay that person a small fee each time they craft for you, or split the cost of their crafting upgrades, it saves a lot of money in the long run providing said person doesn't stop playing the game.
sooo, not being able to get into the game for 2 days was't a problem?
lagging like hell in single-player due to server latency isn't a problem?
I know people who accidentally triggered the templar's shield-swap bug and some of them still can't login yet, almost a week later, and that's not a problem?
Add to that some of the enemies in hardcore mode randomly become invincible.
yeah, personally never seen a launch as bad as this (I don't play FPSs so dunno 'bout CoD's release).
On a side-note, lag isn't usually caused by your internet speed or your response time to a random server, it's caused by the path taen to reach the game's server. i.e. connecting to a game server in california from new york could try to connect via a EU server, not the game companies' faul but rather the ISPs you connect through (not just your own ISP). In the same way connecting to a (less used) web server in california from new york could connect directly, reporting 10-20ms response time and 0 packet loss.
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