Almost two months of my year without buying games have passed, and it's already getting a bit uncomfortable as I fight urges to buy new games and gaming gear. 10 months left to go!? This is going to be tough.
The Sly Collection kept me busy throughout January and half of February, but now I'm having a hard time really getting into the next game. I've been playing StarCraft II mostly, and it's pretty impressive, but I'm not totally sucked into it. I'm not totally sucked into Puzzle Quest 2, P.B. Winterbottom, Super Meat Boy, or Bit.Trip Beat either. I think each of these games is great, but maybe it's just not the right time for me to be playing them. I'm not in the right mood or something.
This leads me to think about my main criteria for what I consider to be an awesome game (as opposed to just a great game, or less). For me, an awesome game doesn't have to be of a particular genre or attain a particular level of technical accomplishment. It just needs to suck me in for the full length of time that I play it. It needs to get me to buy into its world and not lose interest until beyond the game's end. Having smooth, unobtrusive, responsive controls facilitates this, but isn't always 100% necessary if something else in the game compensates. I know I'm playing an awesome game when I spend the time that I am not playing it thinking about playing it, planning my next moves, searching forums and FAQs, and so on.
This can lead to some surprising choices in awesome games vs. great games, even to myself.
For example, by the above criterion, I thought The Sly Collection was awesome. Even though it was easy, sometimes silly and unsophisticated. I still couldn't wait to play it every evening. I also thought Plants vs. Zombies was awesome. I thought Critter Crunch was awesome. I thought Dante's Inferno was awesome.
But then there are games I was completely expecting to find awesome, but am only finding to be great at best. Like Half-Life 2. I haven't even finished HL2 yet, although I started it last Fall. And, so far, StarCraft II. And Torchlight. And Flower. I want to like Flower more, but I don't. (Although, in Flower's case, I think I'd like it more if I could use the analog stick instead of the tilt sensor. That tilt sensor drives me a bit nuts.)
When I am playing an awesome game, I don't feel the need to buy new games, because I am happy with what I have; however, when I play less than awesome games, that's when the desire to buy new games really starts to kick in. I guess I just need to start thinking one of my current games is awesome fast, or else these next 10 months are really going to suck.
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