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alexfla

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#1 alexfla
Member since 2010 • 393 Posts

[QUOTE="alexfla"]

[QUOTE="marchofthenoobs"]

you seem to forget that the X360 and PS3 have vastly different GPU's and CPU's. The coding for the two consoles is very different. Therefore, you can't make 1 set if code and expect it to work on both consoles. this requires building the game for one console and then adapting it to work with the other console. Obviously, this is a long, drawn-out process. during this process, some mistakes will be made, and the games will not be perfectly identical. Since the X360 has a larger fan base, and because MS spends some of the money they make with gold memberships, games are made for the X360 first and then ported to the PS3. this causes the 360 games to look better than PS3 games. If you look at exclusives, PS3 exclusives look better. and a port will never happen because A. the head companies (MS and Sony) paid big bucks for their exclusives and B. the ports wont look as good for the aforementioned reasons. Finally, if you look at the mathematical capabilities of the PS3 and the X360, the PS3 has more power. once again, this is not debatable, it is fact. The X360 may look more powerful in a fair comparison, but the PS3 is the more powerful system.

Martin_G_N



Of course you have to adapt a game to run on a specific console. The PS3 is a lot more powerful than the last gen Xbox. Does that mean that Ninja Gaiden code could be transfered with no optimization? No, every game has to be adapted to the console it will run on. And because the PS3 is a lot more powerful than the Xbox, Ninja Gaiden Sigma looks much better than the old Ninja Gaiden.

It doesn't matter if the CPUs and GPUs are different. The 360 could have a little hamster running in it for all I care. What matters is the real world results. 5 years into this gen we know that 90% of multiplats run better on the 360.

Let me put this another way. Every game that has ever run on the PS3 will run better on the 360 9 out of 10 times. No matter if it's a shooting game, a fish game or a tree climbing game, the game runs better on the 360.

Your argument is that the few games that you know will never be ported to the 360(to make it untestable) are just loads better than everything on 360 and can't run on the 360?

The Saturn is considered much less powerful than the PS1 even though on paper it was more powerful. The reason it is considered less powerful is due to the fact that most of the multiplats looked worse than the PS1 counterparts. The Saturn exclusives were hot but that didn't matter.

So looking at last gen, was the GC the least powerfull console just because it had the worst multiplat version?? Or was it one of the most powerfull one since it had the best looking exclusives alongside the Xbox?



The GC did not have the worst looking multiplats. Most of the time it beat the PS2 and came second to the Xbox. Sure, there were exceptions to this. It definitely traded blows with the PS2 more often than the Xbox but overall I think most would say it ran multiplats better.

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alexfla

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#2 alexfla
Member since 2010 • 393 Posts

[QUOTE="alexfla"]

[QUOTE="Espada12"]

Probably older than you, but instead of addressing my point you question my age, that makes you sound like the young one here.

Espada12



You use a silly analogy. No offense.

Explain how?

Because you simplify to the point that it doesn't make sense. You say when the creators of P use it, but you're talking about different development houses. The developers of UC2 and GOW3 have nothing to do with each other and can't be considered creators of P or PS3.

If you would say something like the creators of UC2 that powers P to the Sun are not allowed to use X so we'll never know if they could use X to reach the same distance as P.

We do know for a fact that the creators of ALL Multiplats that use P and X, are able to go closer to the Sun with X 90% of the time.

This translates to X going farther than P if you run both of them with the same software or creators of whatever you want to call it.

In conclusion, X is more powerful than P.

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alexfla

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#3 alexfla
Member since 2010 • 393 Posts

you seem to forget that the X360 and PS3 have vastly different GPU's and CPU's. The coding for the two consoles is very different. Therefore, you can't make 1 set if code and expect it to work on both consoles. this requires building the game for one console and then adapting it to work with the other console. Obviously, this is a long, drawn-out process. during this process, some mistakes will be made, and the games will not be perfectly identical. Since the X360 has a larger fan base, and because MS spends some of the money they make with gold memberships, games are made for the X360 first and then ported to the PS3. this causes the 360 games to look better than PS3 games. If you look at exclusives, PS3 exclusives look better. and a port will never happen because A. the head companies (MS and Sony) paid big bucks for their exclusives and B. the ports wont look as good for the aforementioned reasons. Finally, if you look at the mathematical capabilities of the PS3 and the X360, the PS3 has more power. once again, this is not debatable, it is fact. The X360 may look more powerful in a fair comparison, but the PS3 is the more powerful system.

marchofthenoobs



Of course you have to adapt a game to run on a specific console. The PS3 is a lot more powerful than the last gen Xbox. Does that mean that Ninja Gaiden code could be transfered with no optimization? No, every game has to be adapted to the console it will run on. And because the PS3 is a lot more powerful than the Xbox, Ninja Gaiden Sigma looks much better than the old Ninja Gaiden.

It doesn't matter if the CPUs and GPUs are different. The 360 could have a little hamster running in it for all I care. What matters is the real world results. 5 years into this gen we know that 90% of multiplats run better on the 360.

Let me put this another way. Every game that has ever run on the PS3 will run better on the 360 9 out of 10 times. No matter if it's a shooting game, a fish game or a tree climbing game, the game runs better on the 360.

Your argument is that the few games that you know will never be ported to the 360(to make it untestable) are just loads better than everything on 360 and can't run on the 360?

The Saturn is considered much less powerful than the PS1 even though on paper it was more powerful. The reason it is considered less powerful is due to the fact that most of the multiplats looked worse than the PS1 counterparts. The Saturn exclusives were hot but that didn't matter.

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#4 alexfla
Member since 2010 • 393 Posts

[QUOTE="alexfla"]

[QUOTE="Espada12"]

How so?

I have two shuttles one called X and one called P

When the creators of P use the shuttle it goes all the way to the sun

When others try to use it they don't reach as far and sometimes fall short of what shuttle X can do with less effort

When the creators of shuttle X use it they reach close to the sun but don't quite make it there

When others try to use it they see similar results as the creators because unlike P shuttle X is easier to use and sometimes they do better with shuttle X than P while trying to perform the same task because X is so much easier to use.

Does that make P somehow less powerful than X? No it doesn't, infact P is still more powerful than X even though it's not as easy to use.

Espada12



How old are you? I'm sorry but you're using 15 year old logic.

Probably older than you, but instead of addressing my point you question my age, that makes you sound like the young one here.



You use a silly analogy. No offense.

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#6 alexfla
Member since 2010 • 393 Posts

[QUOTE="alexfla"]

Even if you go back to the Atari 2600. When a new system such as the Colecovision is released, gamers compared the multiplats between it, Atari and the intellivision to judge which system was the most powerful.

This happened with the NES vs Master System, the TG-16 vs Genesis vs SNES vs Neo Geo, the Saturn vs PS1 vs N64, the PS2 vs DreamCast vs GC vs Xbox and now with the PS3 vs 360, we are supposed to believe that this method is not valid anymore because Sony marketing says so.

...

ianuilliam

Really? People compared multiplats between NES and Sega MS? There weren't really many multiplats to compare, other than crappy movie spin-off games. And nobody really compared which was more powerful anyway. 8bit pretty much meant 8bit.

In the 16 bit era, it was all about Mascot vs. mascot. Either you liked Sonic, or you liked Mario.

It wasn't really till the PS1/N64 era when I first started hearing people make direct comparisons over which was more powerful within the same generation. And even then, it wasn't about comparing multiplats, it was all about the technical specs of the systems more than anything else.

In the PS2/xbox era, I started hearing people point out 'this game looks better on xbox', but the counterargument was that ps2 had a billion more great games, because there were so many exclusives for it vesus xbox having... Halo.

Finally, we have this generation, when more games are multiplat than not. Some multis are better on one system, some are better on the other, but in reality, the differences between those are minimal. Personally, I find the which controller you prefer to make a bigger difference between versions than any graphical differences. The only way to REALLY compare the systems performance is by comparing games that are built from the ground up to get the most from each machine. Of course, even then, art stile (miss-spelled intentionally because GS forums limitations) sometimes makes a bigger difference than technical graphics as far as how good a game looks anyway.

The point is, having been gaming since the 80's, I've never really experienced this comparing systems based on multiplats that you say has been the measuring stick since the dawn of video games.



You're simply flat out wrong. There were heated graphics debates even back in the atari, intellivision and Collecovision days. Remember, those systems were pretty much claiming you can play arcade games in your home. And then the question was, which console had the best arcade ports. Back then there was no difference between home gaming and arcade gaming. What I mean is most games were just straight arcade ports with no changes. Building specific games for the home that wouldn't work on the arcade came much later with the NES and Master System era.

On the NES vs Master System there were many graphics debates. Of course the NES was killing the Master System so badly, there weren't many people to argue on the other side. But Shinobi was compared to Ninja Gaiden, I remember those debates. Phantasy Star was considered the most advanced home game and not possible on the NES. Double Dragon was a multiplat that was much closer to the Arcade version on the Master System and the list goes on. There was a real graphics war back then.

The SNES vs Genesis vs TG-16 graphics war was EPIC! Mode 7 scaling and rotation vs the Genesis faster CPU. Sega even had commercials making fun of Nintendo's slow CPU speed and Sonic's fast gameplay was supposedly evidence of that. The SNES had a 3.57 Mhz CPU while the Genesis had like a 7.something MHz CPU. What's hilarious is that the CPU speed was the only thing the Genesis had over the SNES and with that they put up one hell of a fight.

Back then the Genesis was never considered overpowered by SNES. Now it's easy to look back and say SNES had more colors and scaling and rotation and of course it looked better. But you would be cooked alive if you said that back then in front of Sega fanboys.

The TG-16 failed in america mostly because it was revealed in Magazines that the system was not really 16-bit. It was a hybrid system with 2 - 8 bit CPUs. Of course it was powerful as hell and was extremely successful in Japan but here in the states a lot of gamers didn't want to pay big money for an 8-bit machine when there were 2 good 16-bit options. Talk about a graphics war.

Graphics wars were just as heated back then as they are now, maybe even moreso. I can't believe you think graphics wars began with the PS1, Saturn and N64. Maybe you grew up with the PS1 and that's all you remember so you think there was nothing before that.

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#7 alexfla
Member since 2010 • 393 Posts

[QUOTE="PAL360"]

I wont read that wall of text but yeah, it´s pretty obvious multiplats are the only way to compare consoles.

Uncharted2 does look a bit better than Gears2 but there are too many variables to compare them (diferent teams, MS vs Sony support/money, multiplat vs exclusive engine, etc).

There are also many examples of multiplats developed first on PS3 and then ported to 360 and the results are usually the same. 360 is indeed as powerfull as PS3 and it´s sad ppl prefer to close their eyes to the facts at keep supporting that "power of the PS3" myth :?

TintedEyes

Multiplats are usually not optimized to the fullest for both consoles so why would it the the obvious way to compare consoles power?



The old optimization excuse is just so old and tired by now. Don't you ever stop and think about it for a second to realize how dumb it is?

Even exclusives aren't optimized to the fullest. That's why in the 5th year games look better than in the first or second year. Even if we're only taking exclusives into account. You can optimize a game forever if you so wish. This doesn't change the fact that the system is only so powerful.

I remember when Street Fighter 2 was ported to the SNES and then the Genesis. They were good ports but nowhere near arcade perfect. All of the optimizing in the world was not going to fix that because both systems simply were not powerful enough to run the perfect arcade version. Of course Street Fighter 2 was ported to the 3DO and it was the first PERFECT Arcade translation and do you know why that happened? If your answer is optimization then you're WRONG. It was due to the raw power of the 3DO.

There have been many examples when a new gen hits, they port a last gen game to show how powerful the new console is. One example of this is Double Dragon. The Master System had a version of it but it was ported again to the Genesis. The same is true of Altered Beast. This game already was on the Master System but they ported it over to the Genesis just to show how strong the new system is. Let me guess, you think this was possible due to optimization?

The same thing happened this current gen with a few titles. For example Half Life 2 was already on the Xbox but was ported to the 360 and now it looked like the maxed out PC version. Ninja Gaiden was ported to the PS3 and it looked a lot better. Do you know why this was possible, do think it's because of optimization?

The bottom line is the games we can actually look at and compare, the 360 comes out on top 90% of the time. In my opinion this means it is the more powerful system.

Some of you are happy IGNORING all of the multiplats(due to lame excuses) only to look at a few exclusives and then speculate how poorly they would run on the 360. But you don't know how they would run on the 360. You have no clue so it's pointless. It's also pretty ridiculous that you just dismiss the many examples of multiplats that we can test just because of SPECULATION of poor optimization.

This reminds me of the old 'hidden power' argument with the PS2. It's just as ridiculous.

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#8 alexfla
Member since 2010 • 393 Posts

[QUOTE="ndawgdrake"][QUOTE="XboximusPrime"]

360 does however get the better lookign version of a multiplatform release 9 times out of 10, so that might be saying something. But I do agree that PS3 is the graphical leader for Exclusives. But when most of your games on the console (those being multiplatform) look worse then on the other console, how much does that actually matter?

XboximusPrime

Not trying to say the PS3 is the most powerful either. But both viewpoints are flawed.

I think these two console are probaly the closest two rival consoles have ever been in terms of tech power and potential power. We always heard that X console is undoubtably technically superior to Y console, because usually they were Technically more powerful. XBOX was undoubtably more advanced then PS2, SNES was undoubtably more tech advanced then Genesis, and Im pretty sure NES was technically more powerful then the master syestem.

But with these two consoles, for every dev saying X console is better, you have another one saying that Y is better.



I must correct, the Sega Master System was considerably more powerful than the NES.

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#9 alexfla
Member since 2010 • 393 Posts

It is not like the 360 is the primary development console for most multiplats, and the PS3 often gets a copy of that, oh wait.

A pure copy can never beat the original, just get to 99.99% of it.

dercoo



The PS2 was the lead platform 99% of the time last gen and still the Xbox ports were a lot better than the PS2 originals. Not only that but even the GC ports beat the PS2 original most of the time.

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#10 alexfla
Member since 2010 • 393 Posts

Console graphics king is on the PS3. Sure UC2 could be ported to the 360 and you could speculate that maybe it MIGHT even look the same or even better, but that's never going to happen and all you CAN do is speculate. The fact is the best looking PS3 game looks BETTER than the best looking 360 game, so how does that figure into your argument for the 360 winning "hands down?"ndawgdrake


In my opinion the console gameplay King is Super Mario Galaxy 2. This game will never be ported to the PS3 or 360. I know this is subjective(same as graphics king is sujective), but since there are no games on the PS3 or 360 that match SMG2's gameplay, should I and everyone else assume that the PS3 and 360 are technically not capable of producing such great gameplay?

If the PS3 is more powerful than the 360, then why is it the only system in the history of gaming that cannot match an inferior system in performance? I understand if there are some isolated cases with some pieces of software that just run better on a different architecture. But 90% of the time, the 360 performs better. Instead of trying to make excuses and justify this with lazy programmers or some other crap, let's just call it what it is, the 360 is the more powerful system.

And i'm not saying this is true on paper, remember I made the comparison with the Saturn and PS1. On Paper the Saturn killed the PS1. But in real world performance it was the other way around and everyone accepted that then and even moreso today.

Marketing is the only reason some people still refuse to see what is very clear and right in front of their faces.