I'm not so sure about the adventure elements being implemented in monster rancher, because from what I see in monster rancher 4, it turns out to be very boring adventure - probably because tecmo didn't put enough effort to really optimize every aspect in the adventures such as the enviroments, the events, etc. Again, I still don't know about evo because I haven't had the chance to play it. But it's still kinda hard for me to imagine combining the idea of breeding and adventuring into one game.
I like what your ideas about the battle. The battle can be a lot more interactive if more actions are available. Instead of the 2D-view battle, a 3D arena battle would be awesome. Something like royal rumble will also be interesting. But I will disagree about direct control of monsters. In fact, the game is about us, as breeder, raising monsters, not actually being them. It will make sense if we give the commands. I was thinking about a feature where a battle habit/instinct of the monster can actually be trained. So the battles will not only be a matter of stats and techniques, but also the inner battle instinct of the monster itself. For example, we can train a golem to most of the time battle more defensely, always prioriting defense over offense.
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