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allnamestaken

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#1 allnamestaken
Member since 2003 • 6618 Posts

[QUOTE="allnamestaken"] About your last point, this is something I've seen people ask for, for years. Developers seem to love to give us the choice do behave either in a good or evil maner, but haven't quite developed this concept as fully as I think they could. It would be cool to see some morally complex decisions that have deeper and more specific consequences than the usual 'if you choose the good path X will happen, if you choose the evil path Y will happen", cause and effect realations we have now.Cow-Juice

Totally agree. I didn't play much of Knights of the Old Republic (one of the first games to have the good/evil story paths that I can think of) but I remember all of the dialogue choices you were given and at the time I assumed that each choice would have a deeper effect on the branching story than it actually did. I'm not sure if Mass Effect has nailed the neutral aspect either (don't have a 360 or good PC), but definitely look forward to a truly choice driven RPG-esque game in the future.

I`m interested to see if Bioshock 2 expands upon its predecessors ethical choices. I haven`t read any previews of the game so I`m not sure what to expect, but I think the original`s sheer emotional depth, created I think, by its incredible setting and immersive story driven gameplay, made the ethical decision of whether to harvest or save the little sisters that much more important to me. This is the only moral decision I can remember from the game. Maybe it`s more the quality and immersive value of the game as opposed to the complexity of the moral decisions that make the decisions themselves important and powerful? Probably a bit of both though!
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allnamestaken

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#2 allnamestaken
Member since 2003 • 6618 Posts

I usually do both. Generally Good first, so I can used to the game and then Evil so I can just let loose.

For example, in inFamous, I played good then restarted on Hard as Evil. Being Evil is a lot easier than being Good (which involves hard work and sacrifice, not unlike the real world) whereas being Evil limits the amount of compromising you must endure because you are rewarded for being a selfish ***ck.

Using my example, as a Good guy in inFamous you have to carefully pick off your enemies, avoiding civilian casualties, the power upgrades are generally less appealing, and you actually have to give up some Blast Shards (items that increase your energy meter) to maintain a Good reputation.

I wish the game weren't so blunt though. So black and white. When games have a neutral aspect too it makes the descisions all the more powerful to you.

Cow-Juice
About your last point, this is something I've seen people ask for, for years. Developers seem to love to give us the choice do behave either in a good or evil maner, but haven't quite developed this concept as fully as I think they could. It would be cool to see some morally complex decisions that have deeper and more specific consequences than the usual 'if you choose the good path X will happen, if you choose the evil path Y will happen", cause and effect realations we have now.
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allnamestaken

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#3 allnamestaken
Member since 2003 • 6618 Posts
when you say under your eye, do you mean under your eyelid? Or below your eye?
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#4 allnamestaken
Member since 2003 • 6618 Posts

A lot of games are giving us the choice between playing as either a good or an evil character. What do you guys usually choose? Personally, I usually play through the campaign on the ethically good side, then if I liked the game enough I'll go back and do it again as an evil character.

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#5 allnamestaken
Member since 2003 • 6618 Posts
lol yeah, I remember when people were complaining about this when it first shut down.
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allnamestaken

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#6 allnamestaken
Member since 2003 • 6618 Posts
That's crazy bones. How could anyone get struck by lightning 7 times!?
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#7 allnamestaken
Member since 2003 • 6618 Posts
Yeah, I read an article on it yesterday. Apparently yesterday was the anniversary of the Tianamen square massacre. The "tank man" picture was taken by four seperate journalists all staying in the same hotel overlooking the square. They haven't been able to locate the guy since the incident, so who knows where he is now.
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#8 allnamestaken
Member since 2003 • 6618 Posts
I loved her status: "Mood: Busy"
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#9 allnamestaken
Member since 2003 • 6618 Posts

Kind of random, but did any of you guys play Test Drive: Eve of Destruction? That game was awesome.

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#10 allnamestaken
Member since 2003 • 6618 Posts

lol, yeah I do. I also chew ice cream.