Unfortunately, yes, everything comes back to rock paper scissors, it is, after all, the gold standard in balanced randomness. Well, the spell combinations are where the fun is probably going to be, but you don't want a constant stream of effects with no damage dealt.
Okay, here's what I'm thinking. We do Ball, Beam and Wall.
2 balls collide and explode creating a combination effect.
2 beams collide and backfire. Or maybe one element overpowers the other and hits.
a ball and beam will hit their targets.
a ball hits a wall and may destroy it depening on the elements.
a beam hits a wall and will destroy it, and may effect the target depending on elements.
Walls last 2 turns unless destroyed.
As for elements, Fire, Water and.......um, Lightning, I guess, so being wet has a downside.
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