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Terminator: Salvation Review

Terminator: Salvation

Terminator Salvation

I may or may not have said this in one of my previous blog posts: I'm a pretty big fan of the Terminator series. The original concept of having two terminators enter a normal world was intriguing to me, which, in turn, was one of the reasons I liked those films so much. Now we have the new Terminator film, Salvation. Somehow, it takes these people at least five years to make one film while the third Pirates of the Caribbean movie and the Lord of the Rings films, all over two and a half hours long, were all made in under two years, and Terminator: Salvation barely hits the two hour mark. It's just weird to me. Anyway, this particular Terminator was by far the worst of the four so far. The year is 2018 and humanity is at its last edge for survival. Right off the bat this tells you that there probably won't be that Terminator-on-Terminator action that you've gotten used to from this series, which is a bad thing. Secondly, Christian Bale's acting is complete garbage. Even though I think he's really British, he whispers in a hushed voice for the majority of the film. There is a new character who turned out to be half terminator half human, also. Some things I just don't understand. John Connor (Christian Bale) apparently finds it important to single-handedly chase after a huge ship while he has merely a submachine gun. When he crashes hishelicopter, he says there was a huge explosion from the abyss he was in with his soldiers and they all apparently died, even though the "huge explosion" happened to be about a mile away, and he says he's the last survivor while there are, like, thirty people surrounding him. What the heck? The one big surprise was at the end when Arnold Scharwzenegger punched open a door in Connor's face while naked. Arnold is currently around 55 years old, yet he doesn't have one wrinkle on his body and he looks exactly the same as he did in the first Terminator film. Also, they find it neat to make him take a crapload of damage, including molten lava being poured onto him. He looks no different than the other Terminators, yet he takes about 1000% more damage. What's up with that? Anyway, I wouldn't recommend seeing this unless you're a die-hard fan of this series.

Score - 4

Terminator: Salvation - Thoughts

Okay, sorry I haven't posted a blog in a while, but what can I do? I have lacrosse practice twice a week now, which eats up even more of my time. Anyway, just recently I purchased the Godfather II and The Lord of the Rings: Conquest. My Halo Wars review has finally been finished, if you want to check that out. The Godfather II has an awkward control scheme--basically the opposite of Saints Row 2's. Your health goes down a bit too quickly and melee combat involves a lot of button mashing, nothing more. The cars also aren't very fast, so, yeah, I can kind of see why this game got a 4.5.

Lord of the Rings Conquest is basically like battlefront. I've only played the single player, but I like it because it replicas the feel of the movies. Terminator: Salvation just came out yesterday. THe critics have been giving it bad reviews, so I'm wondering whether or not I should get it. Apparently it's just repetitive gameplay followed by cutscenes, apparently. The enemies also seem to lack in variety, and the weapons just seem so typical that they're boring to use. Keep in mind that this is what GameSpot said. So, I don't think I'll be buying it anytime soon, that's for sure.

I'm Back

Okay, I've finally returned home from Washington, D.C. We visited not only there but also Virginia and Baltimore. Unfortunately, I'm a bit behind in my sleeping pattern since we went to bed at around 12:00 P.M. and got up the following morning at 6:30. The trip was pretty fun--we saw all the Washingtonmonuments and the National Archives, which has the Declaration of Independence. I'll review NBA 2K9 and Halo Wars as soon as possible (I'm about halfway through it). I managed to catch the first half of the finale of Hell's Kitchen, and I need to get up to speed with 24 and Heroes. I'm not sure whether I should get the Godfather II or Lord of the Rings Conquest. Anyway, happy mothers' day!

Gone For A Week

Well, it looks like I won't be able to finish my Halo Wars review before leaving for Washington, D.C. We have a class trip to D.C. until late next Thursday and I have to be at the airport at 5:00 A.M.! Another bummer? No Iphones allowed! It's a complete BS rule. I can understand to a limited amount because it has access to the internet, but no cell phones allowed? C'mon! Who do they think we're going to call besides our parents when we're already with our classmates?! I guess I'm gonna have to bring my Ipod instead because of the stupid phone rule.

Resident Evil 5 Multiplayer Review

As you know, I'm a huge fan of Resident Evil 5, so I decided to try out its versus mode for 400 microsoft points. Unfortunately it isn't nearly as good as Resident Evil 5's story mode. There are a few different modes to play, but most of them are relatively the same. You play 2 vs. 2 on several different maps with enemies on the map to kill for weapons and ammunition. However, the matchmaking system is totally unbalanced. Someone could be playing as Albert Wesker with a .50 caliber magnum and kill you in two shots while you play as Chris Redfield with a crappy pistol. Plus you can't actually see your enemy's health, which is quite annoying. Overall, I wouldn't recommend blowing 400 microsoft points for it.

24 2:00 A.M. to 3.00 A.M. Review

First off, I didn't get a chance to watch American Idol, so I'll write a review of tonight's episode of it. My favorite by far is Adam. Anyway, 24 has gone down a bit since previous seasons. After the exciting episode of Tony Almaeda blowing up the missiles in the Starkwood compound, I didn't think any episode could top that. Unfortunately, Tony's killed Larry, head of FBI, so now we know he's a bad guy. The FBI tracks an African-American into an abandoned apartment building, not knowing that he'd planted C4 inside. Dozens of soldiers are dead and injured, and Jack realizes that Tony is behind it. He finds Tony shutting the door of an ambulance in which in the African-American terrorist is in, who later kills the medic inside of it. Jack threatens Tony with a pistol but suffers an attack from being exposed to a missile canister. This episode was pretty boring and lacked much variety. Hopefully the next episode will be better.

Score - 6.5

Mass Effect Review

Okay, so I've finally been able to play Mass Effect for a considerable amount of time and review it. I felt like posting this because I haven't posted a review for quite some time. Just to let whoever's already played Mass Effect know, I have yet to test out the biotic powers, so I'm not sure if they add to the overall experience or not.

Having never played a game made by BioWare before, I wasn't exactly sure if I should purchase Mass Effect. However, since it looked from the various reviews I saw of it like a combination of Star Wars and Halo, I was absolutely intrigued by its premise. While the story mainly revolves around you chasing the bad guy across the galaxy, Mass Effect has managed to squeeze in many twists, interesting characters and dialogue sequences that make it worth playing-and replaying, for that matter. When you add an exciting combat system into the mix, you're looking at a great role-playing game that just about anyone can enjoy, even with its small annoyances.

You'll get to choose what your character looks like--even adding scars.

Not unlike most RPGs, Mass Effect starts out with you customizing your character. In the game you play as Commander Shepard, known for your bravery, heroicness and such (don't worry: you'll be able to change that in the dialogue sequences). The customization system isn't as deep as, say, Saints Row 2's, but it does feel somewhat deep with a decent variety of faces to choose from (you can also have a scar and choose to be either a male or female). You do have the option to create a first name for your character, but it hardly matters because no one refers to you by it. More interestingly, you'll be able to choose from several "****s," most of which include your character harnessing special abilities, such as telekinesis. These ****s also affect what type of background your character has, which may make your decisions a bit difficult.


The story itself isn't exactly 100% comprehendible. There are so many different characters and locales that it's hard to keep track of. A Spectre (some elite ****of warriors I think) named Saren is going across the galaxy stealing artifacts and plans on releasing the ancient Geth race (a race of powerful creatures that's thought not to exist) on the entire galaxy. You'll mainly be going from one planet to another trying to tack him down. He disappears for a good portion of the game, making the search for him feel a little less urgent, and, quite frankly, he's just not that good of a villain. The Council won't listen to you and refuses to help you on your search. Other than that, the story's nearly incomprehensible. Fortunately, the various dialogue sequences (more on these later) make the story more interesting and exciting.

Speaking of dialogue sequences, you'll encounter numerous characters to interact with them-and how you respond can actually mean life or death. But that doesn't mean you should be worried about what you say during every conversation. Unlike most other RPGs, Shepard actually has full voice while interacting with someone, making the game as a whole more immersive. Usually there will be three or four different dialogue options that resemble what you would want to say, but when you select it, Shepard responds by saying something else that means the same thing you selected but is altered considerably. Multiple dialogue options usually have the same results, making you feel like you have more variety in the dialogue than you really do. You'll be earning either paragon or renegade points, similar to a light vs. dark system, and these points are actually treated separately and affect gameplay indirectly.

Most of your time will probably be exploring the Citadel, a gargantuan-like space station. While exploration options in the Citadel aren't entirely robust, there are numerous characters to interact with and shops to buy items at. Sometime people you meet have side quests for you to do, and these add a bit of variety to the game-for a while, that is. Sometimes you won't have to travel outside of the Citadel, instead meeting or killing a person for the person who assigned the quest to you. Most of the time, however, side missions will send you across the galaxy to unknown planets. This involves you going up to the docking bay to the Normandy (your ship), select a destination on your galactic map, and land on the planet. However, it isn't nearly as big as you'd think it would be-for each system you can usually only land on one planet. There isn't much to do on these planets, and aside from the annoying thresher maws, there usually aren't any hostiles. Basically, once you've accomplished your purpose for being on a planet, there's no reason to return to it.

Each and every time you land on a planet, you're forced to drive around in a rover called the Mako. The driving mechanics for it are very poor, unfortunately. You see, the Mako moves in whatever direction the camera's pointing to, so this means that you'll be driving backwards and trying to turn around. When you move the left stick down, the camera turns around and you drive backwards similarly to driving forwards. In other words, the left stick gets inverted; think of it as driving forward while pressing the left stick down-it's impossible to drive properly!

The Mako's poor driving mechanics and the rocky planetary design don't work well together when combined. You can use an automatic turret or use the Mako's cannon against the enemy. It's extremely satisfying to blow up an entire enemy base to kingdom come and watch numerous sniper towers being crumbled. This all works fine, provided you're on the same level as your enemy. The Mako's turret apparently lacks the ability to move up or down. While you can hit enemies above you with ease, most enemy bases are below mountains. The result is that your bullets won't hit where you're aiming at, and you can't hit enemies that are extremely close to you. This problem forces you to either go in close to the well-populated enemy base (which often results in a death) or to take out the enemies by foot. Unfortunately, your squad mates might accidentally get stuck in the planet's geometry, forcing you to either restart from the last checkpoint or to go back on the Normandy and re-land on the planet.

Thresher Maw battles are often times annoying.


The final issue on these planets is the appearance of thresher maws, giant worm-like beings that emerge from the ground, spew goo on you, submerge, and then reemerge somewhere else. The game doesn't check on the location of the thresher maw, so it'll sometimes emerge from directly underneath the Mako, resulting in an automatic death or being stuck in its geometry with the camera shaking frantically. This may make you want to avoid flat areas on planets to avoid these problems.

Thankfully, that's the biggest problem I have with Mass Effect. Everything else is good, such as the on-foot combat. You'll be able to have six teammates in your "collection" at one given time, two of whom can actually join you during gameplay and missions. There isn't much weapon variety- you'll wield an assault rifle, shotgun, sniper rifle, and pistol. Each weapon can be upgraded to have better ammo and such, and a helpful factor is that the guns have unlimited ammo, though they do tend to overheat.

The combat system is fun, unique, and offers the player challenge and strategy possibilities.

The combat feels just like that of something like Gears of War. I have yet to use the biotic powers, so I can't comment on that. You'll have the option to select commands to give to your squad mates, though you should probably let them act on their own. There is a cover system, but it is a bit clunky because it occasionally doesn't detect that you're trying to get into cover, and I assume this is because just walking against an object allows you to cover. Friendly AI is generally quite good, but the enemy AI is a bit weird. In most battles one stupid enemy will try to rush you, which may result in you dying just because it's unexpected.

Wrex's character model is excellently molded.

The visuals in Mass Effect are nothing short of excellent, especially for its release date. The environments are well detailed and the draw distance is especially impressive, since you'll be able to see hundreds of feet into the distance. The art design does remind me of a mix between Halo and Star Wars, which makes it seem really neat. The game uses the Unreal Engine, so it'll look similar to Gears of War with the grain feature, but there is the occasional texture pop-in during cutscenes. Character models (especially aliens such as Wrex) look fantastic, and their lips move in sync with their voices. Speaking of the character's voices, the voice acting in Mass Effect is also great. Not one of the character's voices is bad throughout the entire game, and the in-game audio is also good.

Overall, Mass Effect is a great game and RPG that should satisfy both third-person shooter and RPG fans alike. If you overlook the Mako portions of the game, what you're looking at is a fun, creative, sci-fi adventure that you won't forget any time soon.

Score - 9.1

TV Show Reviews

Starting next week, I'll be reviewing movies and individual TV show episodes daily.

Here's the list of the five TV shows I'll be reviewing:

1. Hell's Kitchen -- 9:00 P.M. Eastern Time on Fox on Thursdays, which is tonight

2. Kitchen Nightmares -- 7:00 P.M.--9.00 P.M. Eastern Time on BBC America on Wednesdays

3. Heroes -- 8:00 P.M. Eastern Time on NBC on Mondays

4. 24 -- 8:00 P.M. Eastern Time on Fox on Mondays

5. American Idol -- 7:00 and 8:00 P.M. on Fox on Tuesdays and Wednesdays

The Godfather II gets a 4.5? What?

Okay, so I played the first Godfather game and thought it was great. While I eventually got caught up in a little game called Resident Evil 5 and stopped playing the Godfather, I thought it was really fun and well-designed. Now the Godfather II came out yesterday I think, and while I haven't had a chance to go out to Gamestop and buy it yet, I've been hearing mixed reviews about it, most surprisingly of them being that GameSpot gave it a 4.5.

Sure, these graphics look bad, but come on!

Now, I'm sure you're aware that I'm a strong critic in terms of graphics, and while they do look pretty bad, especially for its release date, that doesn't mean it'snecessarily a BAD game. GameSpot said that the missions were repetitive and the friendly AI stupid. While the reviewer clearly encountered severe AI issues, this doesn't mean that it'll happen for everyone. In the other two video reviews I saw, they mentioned nothing about the friendly AI being terrible. The combat looks fun, and so does the multiplayer, so I don't know how this game got such a low score. That's all I have to say for now. Post your feedback or what you thought of the game if you've already played it.

Here are the links to the two other reviews I saw:

Whity The Reviewer

http://www.youtube.com/watch?v=a3WulzicO1E&feature=channel_page

Golden Woozie

http://www.youtube.com/watch?v=m59Wm8Sz6CM

Resident Evil 5 Review

So here's my review of Resident EVil 5. It's the best game I've played all year and will probably be up there for game of the year, along with Modern Warfare 2.

Score - 9/10

The Resident Evil series has always been at the forefront for survival-horror games. That is, until Resident Evil 4 came out in 2005. It changed the series dramatically, being a more action-orientated game rather than focusing on the horror aspect. Now we have Resident Evil 5, a game that follows the same design as its forerunner but also supports cooperative play. Resident Evil 5 manages to capture the same type of tension and exciting action featured in Resident Evil 4, making it a fun, well-crafted game that any Resident Evil fan shouldn't miss out on.

You're accompanied by Sheva Alomar throughout the entire game.

Ten years have passed since the destruction of Raccoon City. You play as Chris Redfield, a B.S.A.A. agent that travels to a remote African nation called Kijuju to stop a big weapons deal and also to learn more about a project known as Uroboros. This time, however, you're not fighting alone. You're now accompanied by Sheva Alomar, a local B.S.A.A. agent, throughout the entire game. Similarly to Resident Evil 4, you'll be fighting infected villagers and native people, mutated creatures, and even the man behind the show, Albert Wesker, in his Matrix-inspired attire. The story is told like that of an action/adventure movie, featuring gorgeous cutscenes that help the narrative progress.


While there are numerous tense battle sequences, this game is by no means a survival-horror game. Gone is the sense of being by yourself in a dark hallway, not knowing what to expect around the corner. The African atmosphere just isn't scary, especially in broad daylight. You'll be fighting a lot of the same enemies, though there are a few mini-bosses, such as the chainsaw-wielding lunatic and a giant executioner from the game's demo that covers his face and body with a black cloth. While these enemies may take a while to kill, they're not all that smart, so you can rather easily avoid any of their attacks.

For the most part, the core combat and gameplay mechanics are still the same. The action still unfolds in an over-the-shoulder view, certain battle sequences or cutscenes come with quick time button prompts, and you still have to stop moving to fire your weapon (thankfully your mobility isn't as restricting due to the ability to walk sideways). However, having a partner with you changes your encounters with enemies drastically. There are several instances where the game forces you to separate, but you never truly feel alone, which definitely degrades the fear factor. The friendly AI does an OK job controlling Sheva, but she often tends to waste precious ammo and heal you at the slightest sign of an injury. You can also play split-screen locally, but the game is truly meant to be played over Xbox Live. This allows you to be more focused on what you're doing and makes the experience a lot better.

Having a partner around makes sequences like this a lot less frustrating.

There have also been some significant changes to the inventory system. Gone is the attaché case from Resident Evil 4, and enemies no longer politely wait for you while you rummage through your things, and this does add a level of frustration. Each character has nine slots (unfortunately you can't upgrade it) and an inventory to store extra weapons and ammo for later chapters. You can give and items with your partner at any time throughout the game. You can bring up four items in your slots using the D-pad for easy access, but it does get annoying to rearrange your weapons for this. Also, there isn't any merchant like the last game, so you can only buy, sell and upgrade items at the beginning of a chapter or a checkpoint.


Despite how much fun it is to play the game cooperatively, there are some downfalls to it. When you play split-screen and someone joins in, you're immediately sent back to the last checkpoint to the inventory screen. Playing over Xbox Live is even more annoying. Co-op isn't drop-in, so if someone wants to join, they have to wait until the host either restarts from the last checkpoint or plays on until the next. Another problematic issue is that you cannot trade weapons or specific amounts of ammunition to your teammate, making some battles more difficult if your partner doesn't have, say, a shotgun with infinite ammo. Regardless, co-op is easy and fun to use due to the easy format for entering or hosting a session. There are custom options for searching for a session, and you can host a session with options such as no co-op limits or invite-only.

Image 63

Do yourself a favor and DON'T MESS WITH THIS GUY!

There are a variety of different environments and action sequences throughout the game. At one point, you can your partner man two turrets on the back of a military jeep while numerous zombies riding motorcycles are chucking Molotov cocktails at you; there is a sequence where you have to travel via motorboat to three different locales to gather pieces for a door; and there is also a puzzle sequence involving hot beams of light.


I beat Resident Evil 5 in about 5 ½ hours on my first playthrough. However, there are various unlimited ammo weapons to be unlocked and B.S.A.A. emblems to collect to unlock character figurines to view in the library. It's even more fun to play through the game on a harder difficulty with infinite ammo for all your guns with a partner. Once you beat the game's story, Mercenaries Mode is always cool to check out. You and a partner battle an endless amount of various zombies for the highest amount of points possible until you die. There are numerous clocks to extend the amount of time, giving you a better opportunity to get a higher score. However, with no achievements for it, Mercenaries Mode does become a bit boring after a while.

Resident Evil 5 is easily one of the best-looking games on the Xbox 360. There are a wide variety of locales and enemies to see throughout the game. The lighting is spot-on, and you can see every inch of detail in surfaces, on the ground, and on enemies. There isn't much normal enemy variety, and their animations tend to repeat rather often. Cutscenes look fantastic and replica that of a high budget action film. There is some screen tearing in the cutscenes, but it's not that big of a deal. The audio is also good. The enemy sounds are top-notch, along with the weapon effects, and the voice acting is generally good, though some of it is terrible.

Resident Evil 5 successfully copies the tension and high quality action as its predecessor while also taking it in a new direction. Having a partner with you adds a whole new layer of excitement and fun to the game. The slow movement and shooting mechanics may not appeal to everyone, but for what it is, Resident Evil 5 is simply a fantastic action game that you'll want to experience over and over again.