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Quantum of Solace - Review

Quantum of Solace - Review

Quantum of Solace

After finishing Quantum of Solace for the Xbox 360, I felt that it was severely lacking in the story department (much like most movie-based games), so I thought that the movie would be a lot better. Unfortunately, that's not the case. From a James Bond movie, you'd probably expect some hot babes, fancy sports cars and numerous car chases and action sequences. However, Quantum of Solace either doesn't have some of these crucial aspects or, while they're in the movie, they're severely lacking on pretty much all levels. Every one of my friends who'd seen the movie said James Bond drove in an Aston Martin throughout most of the film. While there was a cool-looking Italian sports car in the first scene of the movie that eventually lost a door and got shot up to kingdom come, there is no Aston Martin in the movie whatsoever. The opening song, performed by Jack White and Alicia Keys, is an abysmal introduction to the movie. The first chase scene featuring the Italian sports car is fast and thrilling, but the other action scenes are mostly a mixed bag. They're mostly spread out due to the bad pacing of the movie and aren't exciting at all. The movie's plot is also pretty terrible, since it doesn't really make any sense. The only thing that made sense was that M, played by Judi Dench, is angry at Bond because he keeps killing off every possible lead to, well, I'm not exactly sure. The acting was sub-par at best, and Bond's sidekick, Camille, isn't attractive in the slightest. Anyone who saw Casino Royale and loved it will surely find this pathetic excuse for a James Bond film disappointing.

Score - 3

Mirror's Edge - Review

Mirror's Edge tries to make a bold leap in the platformer genre, but unfortunately, it doesn't always have a smooth landing. The game does offer the occasional sense of thrill and momentum while you slide under pipes, bound over objects and leap over chasms. However, Mirror's Edge more often than not tends to trip over its own feet when it throws you a tedious jumping puzzle or the sense of confusion. There isn't anything quite like Mirror's Edge, and it deserves a rather cautious look by anyone who enjoys platformer games.

In the fictitious, totalitarian-governed society of Mirror's Edge, you play as Faith, a female runner who delivers messages from sender to receiver. What these messages are about is never made clear (much like the rest of the plot), nor does it matter much; the conflict revolves around Faith's sister, Kate, a cop who's been framed for murdering a mayoral candidate promising to bring change to the totalitarian government. Faith tries to get to the bottom of this murder and clear her sister's name. The plot itself is bland, boring, and entirely forgettable. None of the characters are interesting (including Faith, who lacks any sort of personality) and why you're sent to do something or chase after someone is never really explained. The story is told through either animated cutscenes that look like the animated show featuring Jackie Chan or through in-game cutscenes. Can't they just pick one type of cutscene and stick with it, for crying out loud?

For the majority of the game, you'll be running across rooftops, jumping across chasms, rebounding off walls, and just about anything else a runner can do. The main twist here is that all this is done in a first-person perspective rather than the third-person camera view featured in the Prince of Persia series. As you run, you start to gain momentum. Once you gain momentum, you'll be able to jump farther or wall-run for a longer amount of time. Things like sliding down the side of a building, balancing on a narrow beam, and jumping on top of objects in a rapid succession are all fun to perform and look neat, but it would've been nice to see what Faith looks like during these stunts, and that isn't possible in the game.

It's very exhilarating to sprint across rooftops and leap on top of various objects. However, Mirror's Edge has a tendency to bring the sense of exhilaration you experienced just a few seconds ago to a halt with a simple tedious jumping puzzle or sense of confusion. One simple mistake can send you plummeting down to the street below to your death, or it'll at the very least interrupt your momentum. A good example of a tedious jumping puzzle is when you have to get onto a ledge in an indoor environment. Most of the time you encounter these puzzles, the solution will be to wall-run and leap in mid-air onto a pole of some sort and then to leap onto the ledge from the pole. If you're confused on where to go next, there's always the option of Runner Vision. This centers the camera on where you're supposed to go next. Unfortunately, it isn't all that helpful because it often points you to a long-term or short-term objective.

Another inconsistently helpful tool is the game's art design. It does have a too-clean-to-be-good feel to it, which is largely due to the amount of white walls and surfaces you'll see. Nevertheless, everything looks sleek and impressive. Important ramps, doorways, ladders, boxes, poles and other objects are painted in a bright red color, which is an important visual tip. However, the color sometimes won't fade in until you're extremely close to the object, and in other situations, Mirror's Edge expects you to figure things out on your own without the visual assistance.

For a game that relies so heavily on momentum, Mirror's Edge has a way of bringing the speedy pace to an unexpected halt in more ways than one. Some of this is due to the game's simple trial-and-error design: fall, die, and start again. Thankfully, the checkpoint is usually right where you died, which is extremely helpful. Some jumping puzzles remove the sense of speed entirely, like the one where you descend into the depths of the water supply system, and then come back up again (which doesn't make a whole lot of sense). Other times you'll be running down a hallway inside a building (which is usually painted in either, green, orange, red, or blue) and end up inside an elevator, reading the news on the wall's electronic panel while the level loads. These sequences aren't terrible, but they're not particularly engaging, either.

Things really start to go downhill when the men in blue make their debut. The best strategy is to just run right past these guys whenever possible, but occasionally be forced into combat. Some foe-heavy scenarios are particularly annoying and frustrating, such as the sniper sequence in the last level. If you feel it's necessary, you can engage in melee combat, but it requires careful decisions and perfect timing. You can perform jump-kicks, slide-kicks and punches, but these are best used as hit-and-run tactics for escaping. Somehow punching dudes in the face ultimately seems awkward and incorrect. Trying to melee down more than one or two enemies will result in an automatic death. You can disarm an enemy by pressing Y when their weapon flashes red, but this is best done when you enter a limited slow-motion mode, and this makes it easier to disarm an enemy. Obviously you weren't intended to use guns in the game, because the aiming is imprecise, you don't know how much ammo is left, and the enemy AI is atrociously bad.

Once you beat the game's story mode, which lasts about 6 hours (and it somehow felt way too long), you can participate in speed runs and beat-your-record races. I'd imagine that only a small percentage of people would actually enjoy these race modes. When you really think about it, the single player story mode is merely practice for being a show-off on Youtube, but those people will most likely see Mirror's Edge at its best, unlike casual players.

The visuals in Mirror's Edge are far from cutting-edge. They're far less impressive than what I saw in various Youtube videos and video reviews. There are often times aliasing issues, along with various clipping issues, on doors, character models and buildings. Some surfaces are pretty impressive with divots and scarring, while others look extremely bland. The character models for enemies can use some work, but Faith and other characters look good, and the draw distance is significant. The audio department is overall better than the visuals. The sound effects, such as Faith breathing and her footsteps on the ground, heighten the sense of speed and exhilaration. The voice acting could've been better, but it's not cheesy or anything. The musical soundtrack is also great.

Mirror's Edge is the perfect example of awesome ideas that didn't come out the way they were intended to. The world is a bit too restricting, along with the amount of combat attacks, and that hinders the experience. Even with its various flaws and frustrations, Mirror's Edge does make some great leaps; it just doesn't quite nail the landing.

Mass Effect - Hands-On Impression

With so many new games coming out these days, it's hard to believe that I would want to play a game that was releases about a year and a half ago. I've always been a fan of the Star Wars saga, so when I heard that Mass Effect was at least somewhat related to it, I immediately went to Gamestop to buy it. After playing the game for around four or five hours, I realized that it was my kind of game. You play as Commander Shepard, and although you can create a first name, no one ever says it in the game, so it doesn't really matter. The character customization system is somewhat limited, but it's still rather robust with the various classes to choose from, such as being a solider or a person with powers. After a brief half hour on your ship, you and your fellow squadmates get thrust into battle. The gameplay feels somewhat similar to that of Gears of War, with a cover system and various guns to choose from, all with infinite ammo. The technical power of the visuals also seem to borrow a bit from the Gears of War series, and the art design looks like a mixture of Star Wars and Halo. It does take a bit of time to kill your enemies, and you die rather quickly, even with your regenerating health bar, but these are small flaws. The various dialogue sequences are great, even though they are often times repeated. You'll get to know the characters' backstories and opinions on political topics. One serious flaw, however, is the rover you drive around called the Mako. It drives terribly, aims atrociously, and can't seem to turn around for its life. The visuals in Mass Effect look better than even some games today, and the audio is also very well done. Based on my experiences with it so far, I fully recommend getting Mass Effect if you're an RPG fan.

Score - 9

Resident Evil 5 - Hands-On Impression

As some of you may already know, Resident Evil 4 was my favorite last-gen game. The combat was always intense and almost non-stop, and the atmosphere was spot-on as a horror game. Now we have a new Resident Evil game after four years. I've only played the demo for about 10-15 minutes, so this blog probably won't be that long.

You play as some guy named Chris who looks a lot like Leon Kennedy from Resident Evil 4, and who's also accompanied by a female woman who's name I don't remember. The controls feel very similar to RE4's, but I think the control scheme worked considerably better for the Wii, but I did happen to use a Zelda Wii Gun when I played RE4. The first cutscene consists of a bunch of African people gathering around a platform as some guy getsexecuted. The gameplay generally remains the same as RE4, except you now have a partner. You can heal each other and command the AI to push forward. You can still access your weapons cache, but it's now done in real time, which I hate. When at least 20 different enemies are sprinting towards you, how are you supposed to access the weapons cache during the middle of it? And even scrolling through it appears to be a difficult task, since the analog stick isn't very effective at remaining in one place. The aiming is also a bit clunky. In terms of any new or tougher enemies, I've seen videos of another classic Dr. Salvador with a chainsaw, but I happened to encounter the executioner, or the big axe man who covers his face and body with black cloths. He seems to take a never ending amount of damage, but he's slow and clumsy with the axe. The visuals do look great, though there are some clipping issues, but they're only noticeable because everything else looks so great. Resident Evil 5 is set to hit the market on March 13, and I'm definitely picking this game up.

Upcoming Videos

As you may have noticed, I've been doing some video reviews on popular games. My reviews are on Youtube. My username is NBAmaster2. I will be posting a Gears of War 2 Multiplayer Review, but I'll have to cut the profanity out. Anway, I'll be doing one on five games you didn't miss out on.

5. Far Cry 2 - The world is far too big, the missions are repetitive, everyone wants to kill you, and enemies take far too long to kill.

4. Fallout 3 - The world is boring, the combat sucks, and nothing in the game really makes any sense.

3. Marvel Ultimate Alliance - Terrible graphics, and all you do is press the A button, frustrating gameplay mechanics, and it lasts for 25 hours.

2. Fantastic Four: Rise of the Silver Surfer - Everything about the game sucks.

1. Turning Point: Fall of Liberty - three words: WORST. GAME. EVER.

These are just brief descriptions of the games I absolutely hate, and of what I'll be talking about, since I'll be doing short reviews in a span of ten minutes.

Upcoming New Games

Sorry that I haven't had the chance to post a blog entry for a while. As you may have noticed, I've finally found a way to upload my video reviews onto GameSpot. Unfortunately, I only had those two reviews left on my computer. My username on Youtube is NBAmaster2 for anyone who wants to see all of my videos (I uploaded somewhere around 30 of them.) I'll be uploading a glitch in Gears of War 2 that my friend and I found about three weeks ago. Also, my neighbor/friend had to ruin my entire week by telling me about this video he watched. I watched it yesterday, and I nearly puked--it's the most disgusting thing EVER--message me if you want to know what it is or if you think you have the guts to watch it, because I don't want to tell anyone who doesn't want to know. Anyway, there's two games that are coming out within the next two months that I'm really excited for: The Godfather II and Resident Evil 5.

The Godfather II

I bought the original Godfather sometime around early November, but I hadn't really had a chance to play it due to big game releases such as Call of Duty: World at War and Gears of War 2. During the time that I had played it, The Godfather was a great game. I absolutely love free-roaming games like Saints Row and Grand Theft Auto, and The Godfather was no exception. The Godfather II looks like it'll be really fun, but it also visually looks a lot like Saints Row 2, which I loved, but the audiovisual presentation was a bit...muddy. Take a look at some of the videos of Saints Row 2 and the Godfather II and you'll see what I mean. Overall, this is a game I'll definitely be picking up.

Resident Evil 5

Resident Evil 4 was one of the best games I've ever played before. It basically reset the bar for what we expected out of a game back at its release date in 2005. Resident Evil 5 takes place somewhere in Africa with more modern weapons like an AK-47 and an MP5. There's also a 2 player co-op mode, which is great. Visually, the game looks stunning from what I've seen in videos (I haven't actually played the demo yet). The game seems like it keeps the gameplay mechanics from RE4, which is a very good thing. If you liked RE4 like myself, you should probably take a look at RE5.

My Impression on Fallout 3

Here's my Fallout 3 review:

I've never played a Fallout game before, so I'm not exactly sure if the story carries on from those games. This game is supposedly all about choice, and I have to admit, they do a great job in this game on the character interaction. If you strip that and the neat VATS system, the overall game design and combat just isn't that much fun to play [through] in my opinion. I feel that this game is remarkably similar to Oblivion, and also Bioshock (except on the Earth's surface). When you really play Fallout 3, it starts to feel less like an RPG and more like an out-of-the-ordinary first-person shooter like Bioshock that tries to have a unique atmosphere but ultimately ends up being a mediocre game. Fallout 3 is no exception, but die-hard RPG fans that have played and loved Oblivion will probably grow to love this, despite one I'm about to say.

The first hour of the game is focused primarily on character and story development. Like Oblivion, you can customize what your character will look like with a somewhat limited supply of options. It's the year 2277. You and your father are residents of Vault 101, one of many constructs that shelter some humans from the post-nuclear destruction. Your character will become older in the course of about 20 minutes. You wake up as a nineteen-year-old, and you've been informed by your best friend that your father somehow escaped the Vault and that the head of the Vault wants to kill you. After leaving the Vault, you're thrust into the harsh wasteland of Washington, DC.

I've noticed that Fallout 3, Oblivion, Far Cry 2, Saints Row and GTA IV are essentially the same game but in different settings. Think about it: All the games present you with the freedom to approach whichever mission you want at any given time. But it's the atmosphere (or setting) that really makes or breaks a game, and I feel strongly that that factor has a negative impact in this case. Why would I want to explore a vast wasteland and the ruins of Washington, DC? The landscape isn't terribly varied, and it's flat-out uninteresting to explore. There isn't any efficient way to travel around besides walking, except for the teleporting option, which is neat, but the game requires you to have already explored that specific area to teleport there.

I'll move onto some things I don't hate about this game. Like I said before, the character interaction is great. There are also different perks and skill levels to add additional dialogue sequences with specific kinds of people. There are numerous ways to alter conversations and questions to ask. Each character you meet in the game seems to have their own daily schedule, so you can follow them around all day if you really want to. There are different items to buy from various vendors in the cities you discover. This interaction between characters adds at least some depth to the game, and it gave me an additional two or so hours of playing before I really got bored with it.

Probably the worst part about this game for me is the combat. Throughout the game, you'll be fighting raiders, large mutants, giant insects, scorpions, centaurs and some other weird enemies. The one cool thing about the combat system that I mentioned before is the VATS system. This allows you to freeze time and target specific body parts of your enemy, and there's a percentage on the body part that hints whether or not your bullet will hit. The first gripe I have is the weapons. Despite the fact that the game takes place in 2277, the people use guns straight from the 1940s. I don't really understand the point of that. The weapons don't seem to do that much damage, even on the easiest difficulty setting. Also, you rarely have any ammo at the beginning of the game. The game gives you around ten pistol rounds to kill three mutants, and each one takes at least twenty hits to kill.

The audiovisual presentation is severely lacking. The draw distance is quite impressive, but the visuals themselves just aren't that great. A lot of the time textures will look extremely blurry, even at long distances. The character models could've definitely been improved, and their animations almost always look jerky. The game's frame rate can occasionally dip, and sometimes the game will flat-out freeze to the point where I had to restard my console. The art design, again, just isn't for me. I'm not a big fan on exploring wastelands or crumpling cities. So the visuals overall aren't that impressive by today's standards. The audio is an improvement. The voice acting won't get any better, but the gun effects sound dull and uninspired.

The game's story mode will take you no more than a couple days' worth of steady progression, without doing the side missions. I could've actually liked Fallout 3 if it didn't remind me of Bioshock's nature of being very odd. The story in the game doesn't really pick up that much, and half the time I didn't know nor care about what was going on. The combat system is more frustrating than fun, the enemies are weird, but the dialogue sequences are great. The visuals are pretty poor, though. Fallout 3 feels like an unpolished game that doesn't feel like an RPG after awhile. I guess it just boils down to personal taste in atmosphere, but I'd definitely stick with Oblivion if you want an enjoyable RPG game.

Happy New Year!

I hope everyone's had a happy new year so far, because I certainly have! However, I haven't had the best start for school after Christmas break - here's why:

There's a sharp piece of wood about four inches long in my kitchen that can go through someone's foot. This happened to me maybe a year ago, and the piece of wood came out of the floor. Instead of filling the space up with some sort of filling, the same piece of wood was put back in. Yesterday night, while I walked back to the couch from the bathroom, that piece of wood went straight through my sock...all the way into my right foot. I pulled my sock up about halfway until I realized that about an inch of the wood was stuck in my sock, so I couldn't take it off. My mom arrived shortly after and took me to the ER. I wasn't sure how deep the wood was, but it started on the right side of the foot and down towards the heel. I waited in a wheelchair for about an hour before going into a room. The doctor numbed it and yanked it out of my foot. I'm taking the day off from school because of this, and I probably won't be going to P.E. for the rest of the week. I still can't put my heel down or else it'll hurt, so I have to tip-toe on my right foot to walk around. Hopefully my injury will be fully healed in a few days. This incident could've easily happened to someone else.

Xbox 360 Game of the Year

First off, Merry Christmas to everyone reading this blog. I hope everyone's had a great holiday, since I have. It's the end of the year, and that means another thing: game awards. I'll announce the Game of the Year on Christmas Day, but right now I'll just announce (in my opinion) the best game on the Xbox 360. Here's the nominees:

1. Gears of War 2

2. Call of Duty: World at War

3. Grand Theft Auto IV

And the winner is:

*Grand Theft Auto IV*

- Why this game? It offered the most amount of longevity of the three. There's an endless amount of entertainment out of exploring the unique atmosphere of Liberty City. While the single-player was solid, the multiplayer is what made me love this game more than the others. Call of Duty: World at War would've been my second choice, because, obviously, of the multiplayer. Gears of War 2 is a fantastic game, but it takes too long to enter a match, and the campaign's new environments are repeated several times. Be sure to comment on your favorite Xbox 360 game.