it is NOT true, not even close... how can i argue against it? BECAUSE IT ISNT TRUE... that is how. you are saying that a GPU should ALWAYS run at 100% unless there is a bottleneck.... that SIMPLY IS NOT TRUE. as i said before, many games are CPU intense, placing a large load on the CPU and a medium load on the GPU. THIS IS RESULT IN A LOW % OF GPU USAGE AND HIGH % OF CPU USAGE..... it is NOT caused by a bottleneck, it is caused by PROGRAMMING. there is also not necessarily a problem with this, it is just how the developer chooses to handle resource management....[QUOTE="andy1992uk"]
Not true hey?
I said: "Did I ever say that GPUs should run 100% in every game? Please qoute me."
You said(qouting me):"""" ""???? Most games should indeed push the gpu to the limit if the fps is uncapped. You have just proved my point........ if the gpu is running at 100% , the gpu is RUNNING AS IT SHOULD!!"
"So infact it should be hovering around 100%"
ask and ye shall receive.... you have indeed said multiple times that his GPU should always be at 100% unless there is a bottleneck.""""""
Bit in blue: This is so true, how can you even argue against this? Lets say I have the fastest components in the world, with a gtx 460. Give me any game with no software bottleneck. The system will attempt to produce as many fps as possible and the gpu usage will be 100% because it is the slowest component.
Roland123_basic
you keep arguing that a GPU should always be at 100% unless there is a bottleneck. i keep telling you that is a complete FALLACY. you insist on pushing your false agenda.... how many people have to tell you that you are wrong?
Alright using your way. If a game is using 80% cpu and 60% gpu, with no software bottleneck. what is stopping the system from producing more frames?
Something has to stop it (ie a bottleneck). If there was no bottleneck (software or hardware) on the above example the cpu will be at 100% and is the bottleneck. (5th time ive said).
You are so fixated that you are right that you are neglecting simple logic.
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