This day and age? I remember the 2D days, when things were really linear. Go right. The only guides you needed then were for point and click. It's an absurdity to complain about handholding for this era. There have always always always been highly linear games like uncharted. The purpose is to thrill, not to tax. But just as importantly there are still games which do leave you scratching your head or wondering whether you could be playing better. Dark Souls, Dragons Dogma, Civilization. It's just the way of things. Walkthroughs exist for the same reason they always have existed. To provide assistance to players finding a game difficult and to help maximise a game to players wanting to achieve perfection.[QUOTE="awakeningland"][QUOTE="Master_ShakeXXX"]
In this day and age most games are littered with so many prompts and hints telling you what to do, where to go, that you don't even need to think. And then you have games like Uncharted 3 that pretty much play themselves (and strangely enough still give you plenty of tips, which is downright insulting). Game guides should have gone the way of the dinosaur by now. They're worthless.
Master_ShakeXXX
It's not just about linearity, but the constant hints and prompts thrown your way. Games are much easier now.
But that only happens on some games. And the ones that do obviously don't prize puzzle elements that much. There are still plenty of games out there taxing enough to justify a walkthrough. And don't forget, adults and kids have different levels. I was once taxed a lot by a puzzle in shining force 2. I got stuck enough to ring a premium help number, which was not something that made my dad happy. The solution? Put a wooden panel in a tree. They exist because some still need them. I've given you examples, there are plenty more.
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