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banjobear_basic

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#1 banjobear_basic
Member since 2002 • 2643 Posts

People he is talking about Unreal which came out in 1998, not Unreal Tournament in 1999.

Like Bioshock of today, people loved it because of its graphic and atmosphere. Gameplay be damned. I liked it mainly because of its music which really enhanced the atmosphere.

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banjobear_basic

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#2 banjobear_basic
Member since 2002 • 2643 Posts
Just finished the game. Not impressed with it. Wouldn't even say the game is good. Game is just like System Shock 2, but grossly dumbed down for the masses. Most of SS2's gameplay revolves around careful treading and resource management since even on the easiest setting, the game is really diffcult. Bioshock, even on the hard setting, is like playing ss2 with god mode on, with the added nuisance of backtracking from the vitra chambers. Everything else (plasmids, hacking, items, etc) are just tack-ons instead of being necessities like SS2. I don't mind easy games as long it contributes to fun factor, but for this game is does not, and actually broke the gameplay. In addition, enemies just keep coming in like doom 3, which removes any suspense, and it seems to me that they are randomly generated because the whole thing feels sloppy and breaks the immersion. Got tired of the game really quick despite its neat 50's set pieces. I think most people praises this game simply because they were suckered into its graphic style and immersion without much attention to its gameplay.
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#3 banjobear_basic
Member since 2002 • 2643 Posts
Sounds like Sony cut off all their funding to Factor 4.5. Desperate for financial support, Factor 4.5 resorts to cozy up an old friend whom they blew off years ago.
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#4 banjobear_basic
Member since 2002 • 2643 Posts
[QUOTE="CarnageHeart"]

[QUOTE="dvader654"]

Or you could buy the really great games like Bioshock orMetroid Prime 3 which are 20 hour games. Or wait for other excellent games like Halo 3, Ratchet, Mario Galaxy, Mass Effect, etc. all of which should easily have over 10 hours of gameplay.

Isn't it funny how so many of the best of the best have really great game lengths.

Blayde-

I've heard good things about MP3, but I heard good things about MP1, which I found disappointing because it suffered from excessive backtracking and annoying key hunts (also, I prefer manual targetting). Heavenly Sword not inflating its playtime by resorting to such tricks is fine by me. As for Mario Galaxy, it looks more inspired than Mario Sunshine, but I don't recall anyone telegraphing Mario's Sunshine's mediocrity before release.

Yes, thank you. So many of these supposedly great games inflate their gameplay time with tedious back tracking and powering up. It's tough to get only 6-8 hours out of a game but I have to tell you that if it plays well and has a great story I can live with it.

With story driven games lenght is going to continue to be an issue.

Lots of reviews have similar complaints that the game does inflate its already short gameplay time.

IGN states: " While the combat mechanics are generally quite strong, Heavenly Sword relies on them far too much to carry the excitement through to the end. You'll quickly find that you're fighting the same battles time and time again, and that there isn't much variety in what you need to do. Sure, you have a large number of combos at your disposal, but the actual battles are largely the same.

Part of the problem is that aside from the bosses, you really only fight the same soldier types for most of the game. There's the basic soldier, the heavily armored soldier, guys with bows and some ninjas. There are one or two other enemy types to fight at certain spots, but they're few and far between. Most of these enemies are introduced early on in the game, and you'll fight them until the very end.

Another issue is that a number of the skirmishes are essentially arena battles where you wind up trapped in a room and need to fend off swarm after swarm of enemies. This just makes it feel like you're trudging through that section of the game and that the designers are keeping you put for a while to rack up the overall game time. Whereas better-paced titles will have you constantly moving forward as you fight, or at least reward you with a new item in these cases, with Heavenly Sword it feels as if your progression is oftentimes paused as you fight off a number of enemies before progressing with nothing new to show for it."

After next week I'll know which review is more accurate.
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banjobear_basic

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#5 banjobear_basic
Member since 2002 • 2643 Posts
[QUOTE="rimnet00"]

Man, this is just another shotgun to the face by Sony. Yes, 8.0 is a good score generally, however not when it is supposed to be one of the system's highlight titles. I think just further proves to me that Sony didn't have a very good gameplan going into this generation, and makes me feel like they felt that they could take a backseat after the success of both the PS and the PS2, while Nintendo and Microsoft turned on their turbos.

dvader654

Are you really surprised this game turned out like this, I'm not. I find it extremely easy to tell what games are going to be the must have high quality games and which ones are borderline. Heavenly Sword never looked better than a second rate GoW clone, its actually seems a bit better than I thought it would be. The best two exclusives on the PS3 this year will be Ratchet and Uncharted, that has been clear for a long time now, just wait for those.

A lot of people are. Like Killzone 2 and Lair, this is a mega budget hyped game that will make you buy a $600 ps3 alone for :)

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#6 banjobear_basic
Member since 2002 • 2643 Posts

Beat the game on veteran with 93% in 15 hours first time through without using walkthrough or any other assistance, so it's not a long game. Fetch quest started on the 12th hour. Guess they must've play tested the game well to reduce excessive backtracking this time around.

Control is good but disappointing that it's just Red Steel with an optional lock-on and z button RE4wii free aiming (necessary for the advance control mode). The best part about control is mostly due to the game running in 60fps. Still, it took them a year to come up with this control scheme? And where's the mid-air quick turning? Was that just another blind BS typical in IGN previews?

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#7 banjobear_basic
Member since 2002 • 2643 Posts
remember the very positive previews EA was able to get publications to write about Goldeneye: Rogue Agent and Black? Or how next-gen Madden actually looks better than its CGI trailer?
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#8 banjobear_basic
Member since 2002 • 2643 Posts
Every next-gen game should follow Perfect Dark Zero by placing very thick layers of shiny wax on everything. Imagine a wwII game where all the mud and debris are super shiny :)
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#9 banjobear_basic
Member since 2002 • 2643 Posts
Don't deny it, A LOT of hype went into this game. Midway better hope this pays off considering how much money they've spent making and marketing this dud.
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#10 banjobear_basic
Member since 2002 • 2643 Posts
The gameplay footage reminds me of Superman 64. The RINGS!