[QUOTE="CarnageHeart"] [QUOTE="dvader654"]
Or you could buy the really great games like Bioshock orMetroid Prime 3 which are 20 hour games. Or wait for other excellent games like Halo 3, Ratchet, Mario Galaxy, Mass Effect, etc. all of which should easily have over 10 hours of gameplay.
Isn't it funny how so many of the best of the best have really great game lengths.
Blayde-
I've heard good things about MP3, but I heard good things about MP1, which I found disappointing because it suffered from excessive backtracking and annoying key hunts (also, I prefer manual targetting). Heavenly Sword not inflating its playtime by resorting to such tricks is fine by me. As for Mario Galaxy, it looks more inspired than Mario Sunshine, but I don't recall anyone telegraphing Mario's Sunshine's mediocrity before release.
Yes, thank you. So many of these supposedly great games inflate their gameplay time with tedious back tracking and powering up. It's tough to get only 6-8 hours out of a game but I have to tell you that if it plays well and has a great story I can live with it.
With story driven games lenght is going to continue to be an issue.
Lots of reviews have similar complaints that the game does inflate its already short gameplay time.
IGN states: " While the combat mechanics are generally quite strong, Heavenly Sword relies on them far too much to carry the excitement through to the end. You'll quickly find that you're fighting the same battles time and time again, and that there isn't much variety in what you need to do. Sure, you have a large number of combos at your disposal, but the actual battles are largely the same.
Part of the problem is that aside from the bosses, you really only fight the same soldier types for most of the game. There's the basic soldier, the heavily armored soldier, guys with bows and some ninjas. There are one or two other enemy types to fight at certain spots, but they're few and far between. Most of these enemies are introduced early on in the game, and you'll fight them until the very end.
Another issue is that a number of the skirmishes are essentially arena battles where you wind up trapped in a room and need to fend off swarm after swarm of enemies. This just makes it feel like you're trudging through that section of the game and that the designers are keeping you put for a while to rack up the overall game time. Whereas better-paced titles will have you constantly moving forward as you fight, or at least reward you with a new item in these cases, with Heavenly Sword it feels as if your progression is oftentimes paused as you fight off a number of enemies before progressing with nothing new to show for it."
After next week I'll know which review is more accurate.
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