Why is "addictive" gameplay considered a plus. FarmVille was addictive. It just wasn't good. Same with Clash of Clans or Candy Crush. They're designed to exploit flaws in our behavior. Shouldn't we be playing games for enjoyment, instead of using them like a drug?
@bubbs: Take a breath. It's a silly, pulpy, space western. Fun and entertaining, but nonetheless. Continuity has never been a hallmark of the Star Wars franchise.
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