"Very few games transcend their medium and their genre to truly become a part of popular culture; to belong in the time capsule as something that we can all share. And we believe Destiny could become one of those games,"
i think they've secretly got peter molyneux writing their lines.
Samus Aran is a great example, she was the perfect strong female lead, because she just was, no one had to point to her and tell us how strong she was, because her actions spoke for herself.
i don't believe the industry is sexist, like you say.
i believe that they act purely business-like. you can argue and argue, at the end of the day, a majority of gamers and game developers is male. in order to better identify yourself with a character, gender and gender-specific behaviour goes a long way. it sells better that way.
i know it's special, as in, it doesn't happen much in games,
but i meant they treat it as something special, something that is abnormal, different, which in the strict definition it is, but really there's nothing weird about a strong female lead in games.
true, you said it very well, it starts being slightly sexist when it's that articulated that it's a female, like it's something special that a woman can also be the heroine of a story.
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