I am just showing that a 40-50% increase in performance is associated with a generational leap on the PC. It used to be around 100% back in the Radeon 9700Pro days but back then you could increase power along with your process improvements where as now it is purely down to architectural efficiency and process improvements since we are close to the maximum of the ATX spec power for PCI-E cards. In any case that 40-50% difference between Xbox and PS4 will be noticed in games. There is no way around it because the PS4 is easier to program for as well.[QUOTE="btk2k2"][QUOTE="ronvalencia"]On the PC,
1. you have to factor in the PC driver issues and AMD GCN has a performance boost with recent drivers
2. you are dealing with legacy programs.
7970 murders 6970 in OpenCL.
OpenCL Compute Performance of AMD Radeon HD 6970 http://clbenchmark.com/device-info.jsp?config=11975403
OpenCL Compute Performance of AMD Radeon HD 7970 / 7970 GHz Edition http://clbenchmark.com/device-info.jsp?config=11905571
In Physics: SPH Fluid Simulation, 7970 / 7970 GHz Edition is about 4.3 times over 6970.
ronvalencia
Well, I'm showing massive difference for intended workload targets i.e. AMD made large investments for GpGPU workloads.
Xbox camp should be used to heterogeneous memory setup.
The intended workload is games. When comparing a set of fixed hardware where the difference in relative GPU performance is similar to the difference of the Xbox1 GPU compared to the PS4 GPU gives you the approximate level of scaling between the platforms. The rest of the system is close enough for this to be a valid comparison since I do not think the Xbox1 GPU or the PS4 GPU will be starved due to having insufficient bandwidth. This generation it is even easier because both systems have the same CPU and they are using the same GPU architecture. The PS4 will have an average 40-50% performance advantage over the Xbox1, the hardware bares out this fact and comparisons between PC's using GPU's with the same relative performance differences that are built on the same architecture show this to be the case. 50% more shader and 100% more fillrate performance with sufficient bandwidth = 40-50% more performance.
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