The difference would be the human factor. Good programmer can create reasonable efficient code, while ace/experienced programmer can create super efficient code.VLIW5 is very different to GCN so the tricks used to maximise the 360 GPU will not work on GCN. It is closer than the RSX though because atleast it is unified architecture rather than a split Vertex/Pixel shader design of RSX. The performance advantage of the PS4 is such that even with relatively sloppy code when comparing 1st party exclusives I cannot see the Xbox1 being better on a technical level than PS4. They might have a better artistic design which enables a game to look better subjectively while still being behind on a purely technical standpoint (id Tech 4 vs Source when Doom 3 and HL2 came out. Doom 3 was superior technically but the artistic design of HL meant that to me I preferred the look). When comparing to multiplats though there is no situation in which the code will run faster on the Xbox vs the PS4. It will not happen without purposeful sabotage which also will not happen. Even if the xbox compiler is better than the PS4 compiler it will not make enough of a difference for the Xbox to be ahead. Especially with the more complicated memory architecture that is going to require a lot of optimisation to maximise compared to the incredibly simple PS4 memory system.In regards to commercial level AMD GPU experience, Sony has about 7 year deficit compared to Turn10.
ronvalencia
btk2k2's forum posts
The gap between PS4 and X1 would be minor i.e. PS4 is not sporting 7970 type GPU.ronvalenciaIt is the practically the same as a Radeon 7770 vs a Radeon 7850. On the same PC the 7850 is 50% faster at the same quality settings. The performance difference is there and it will be noticeable unless the devs lock the frame rate and the quality settings to be the same on both.
I dunno about that... DR3 looked worse than current-gen corridor games and ran at 15 FPS... The difference seems to be much, much larger than I originally thought it would be.CallOfDutyRulezThat will be because the game is not finished yet. Same with DriveClub on the PS4. It is not fair to make judgements on the performance of the games when they are unfinished and unoptimised.
In the end, the ONE's method of achieving parity is costly and raises the complexity of the architecture.The One is not even at parity with the memory subsystem. It is still behind, just less so than if they had gone with a single pool of DDR3. It is a more complex and weaker architecture though so it depends on how good the Xbox dev tools are as to how far behind it will be in the multiplats. I still think it will be High vs Very High though which in some games you can barely tell the difference.At least with the PS3, its CELL processor was actually more powerful than the XENOS. In this case, not only is the ONE's hardware much weaker than the PS4's across the board, it's also far more complex to develop for. That's why open-world games like crap graphics run at 15 FPS with tons of pop-ins on the ONE.
CallOfDutyRulez
It is that simple in this particular case. The PS4 will be easier to develop on because once you have loaded your data into main memory you have full speed access to all of it all of the time. With the Xbox you have to manage what is in the eSRAM and move stuff around. Even if a dev manages to get it 100% perfect so stuff is in the right place at the right time every single time the Xbox still has less bandwidth. The uarch is the same in both for the CPU and GPU but the PS4 has more GPU grunt (50% more shader, 100% more fillrate), It has higher bandwidth and it is easier to use that bandwidth because it does not require special management to get the best from it. The absolute best case for XBOX from day 1 is that the performance is the same because the developer locks the FPS and the GFX fidelity to be the same on both platforms. In this instance the PS4 will have unused resources.I think it's kind of ridiculous that people already claim to know which console will perform better. Yes, on paper the PS4 beats the Xbox One, but it's not that simple. What's also going to be a large factor is how efficient the OS is, and I think it's safe to say that Microsoft will probably have the superior OS. So with that in mind, the performance difference between the two will be negligible.Â
deeliman
[QUOTE="---OkeyDokey---"][QUOTE="rocktimusprime"][QUOTE="---OkeyDokey---"][QUOTE="rocktimusprime"]toss MP3 out, i believe youll need a 9.0 and above to even get in contention.rocktimusprime
it won't win, but a nomination is almost certain. zelda was nominated last year.
i dunno, lets check out some games that hit 9.0...
Halo 3, Bioshock, World in Conflict, Forza 2, and the almost guarenteed Mass Effect, SMG, Crysis, thats 6 there. I don't see the pool for GOTY getting bigger than 6, it will probably be narrowed to just 5,
MP3 will def be part of Wii GOTY though.
the pool has been around 10 games in the past.
stop poo pooing mp3 everyone :evil: I love it so much :cry:
OK Ok :)
OK So Here's the possible nominees..
360
Bioshock
Halo 3
Mass Effect
Forza 2
Wii
Super Smash Brothers Brawl
Super Mario Galaxy
Metroid Prime Corruption
PS3
.....
PS2
God of War 2
PC
Crysis
World in Conflict
Multi Plat
Call of Duty 4
Assassin's Creed
Half Life 2 Orange Box
Bioshock is Multiplat.... or atleast add it to the PC section also
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