Chippiez's comments

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Chippiez

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@chris120379 Let me bring you back to reality for a second: Bloodborne 5, UC4 8, MGS V 7.5. Bookmark this and come back at each release so you can say, "DAMN, CHIPPIEZ WUZ RITE, YO!"

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Chippiez

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@justbefahad @raphael_if Kenway says hi, too. As does Rayman!

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Chippiez

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@top_lel @futureops Yeah, you get that 120 fps at 4k, at console level quality and well, I'll buy you another graphics card to throw into your SLI to get you to 130 fps...

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Chippiez

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@Lunastra78 These games are suffering due to overworked staff. Key players have left all of these studios and the junior guys are having to step up. Results are crap like DRIVECHUB!

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Chippiez

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@23Jarek23 @4kgamer_lmxxx No... it's not. It's not even the same ballpark. It's the same gameplay style. The engine has a ton of features not available in the Black Flag enginer, such as environment mapping on metallic surfaces. Subsurface scattering, object-dependent back and front-face culling, Support for more than 256 animated objects on screen (including foliage). Realtime HDR, support for 4k normal maps in addition to 4k texture and bump maps. The list goes on. The fact they were able to make these changes in a two year period and deliver any game at all is a really amazing accomplishment.

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Chippiez

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Rogue will be out on New Gen with a Black Flag port quality in May. Unity, however, will not be coming out on Old gen.

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Chippiez

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@Daian @megakick Xbone runs three O/Ses. One is a bare-metal Hypervisor that is invisible to the user. The interface you see, that manages everything and handles TV, Kinect, etc, does so from a virtualized Kernel capable of making direct calls to hardware (like Mantle, but not just for GPU calls). The third O/S is a very slim Virtualized Kernel with the bare metal access paired with libraries for games. This O/S actually ships on disc with every game. The "Game" frame is this third O/S. This is why you can switch between functions so easily, both the UI and the Game interface are virtual machines essentially (though with far greater direct hardware access than Server/Windows-based VMs). It's a beautiful move that will allow Microsoft to fairly easily address backwards compatibility in the future, so long as they stick with x86 and don't go back to PowerPC. They could theoretically add 360 backwards compatibility, but the update to the bare metal O/S would require more memory than it is allowed to access.

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Chippiez

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@tinmann840 Maybe it's the PC gamers out of touch with the gaming world.

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Chippiez

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@pistonsfan2004 @Cpt_Cosmonaut @Liquid_ That was all pre- Vincexodus, though. Now, IW is a husk of its' former glory.

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Chippiez

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Does the whole think look like you're in a cave with black fog on the ceiling and a flat floor? :\