[QUOTE="chubz256"][QUOTE="emotions"][QUOTE="vaderhater"][QUOTE="emotions"]lol to the topic creater dont listen to these lemmingBut why does the RSX need help to begin with??
GPU 360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."
http://www.beyond3d.com/forum/showthread.php?t=37033&page=3
from the Heavenly sword devs
oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)
/ thread
Me-Ur-Daddy
Its not helping it, its speeding it up..think of a turbo in a car and you get the idea
...what ever way you people try to spin it at the end of the day the RSX is superior
tho the 360 is alot easy to develop for
Wow, you are just a fanboy to the max, obviously u didn't read that 11 page article, did you? Xenos is superior against RSX in every way, I'm not bsing, allow me to explain. RSX is equal to the geforce 7800, downgraded to 500 MHZ, 32 pixel pipelines, 8 vertex pipelines, and 256 mb VRAM downgraded to 650 MHZ. Xenos is almost(but not all) equal to the ATI R600 coming next month, 500 MHZ, 48 shader pipelines, unified shader architecture, and 10 mb eDRAM, plus it can access total 480 mb RAM from the unified RAM. First, Xenos, being almost equal to the R600 because of the unified shader architecture and stream out capability, is soo much more superior to the RSX being only a 7800. Xenos even has DX10 features because it has that unified shader architecture and the stream out capability thx to the memexport allowing it to be mostly qualified as a dx10 chip, RSX, being equal to the 7800, doesn't have the unified shaders nor does it have stream out. RSX can't do dx10 at all. BTW, the 7800 was released last year before the ps3, while the R600 will arrive next month while the 360 was released 2005, pretty impressive on the 360's part. Secondly, 48 shader pipelines(xenos)>32 shader pipelines(rsx), not only does it have 16 more pipes but they're all unified making each pipe support both pixels and vertex's while the RSX pipes are only 24 pixel pipes and 8 vertex pipes, that's it, xenos has more and can have max performance because of the unified pipes unlike RSX. Lastly, xenos has the 10 megs of eDRAM for frame buffer. This eDRAM can handle 4xAA with no cost for the main GPU. It also has an internal bandwith of 256 GB/s. RSX doesn't have this eDRAM, with that said xenos can do 4xAA and HDR at the same time while RSX can't, also xenos, having the way higher bandwith, can output 1080p better than RSX. This is why games like motorstorm was downgraded to 720p because of RSX. The 360 can output 1080p way better thx to Xenos. So, in conclusion, RSX is inferior in everyway. This can be proven by 8 games that all look better on the 360, plus FEAR looks better on the 360 as well. About oblivion, they had a year to make it for the ps3 and even then it won't look better because the makers are releasing a graphics patch for the 360 version via xbox live. Don't be soo fanboyish and let it make you foolish. Xenos is next gen, RSX isn't.that was so much bs i almost threw up, xenos is nowhere close to dx10 just because it has a couple of the features, you completely omitted the fact that cell works in conjunction with rsx, 360 CANNOT do better 1080p theres not even any games in native 1080p except what a tennis game LOL, the 360 was never intended to run 1080p and worse yet it has an anolog scaler :lol:i dont see forza 2 in 1080p or i for that matter ;) the cell is so much more advanced than the xenon its sad, and it works in conjunction with rsx unlike 360 gpu and cpu fighting for bandwith. multiplat games look better cus they were deved on 360 of course they will run better DURRRRRR and 360 gpu was outdone lasty year buddy stop spewing lies through ur teeth Don't forget that the ps3 doesn't have alot of games in 1080p neither. Both consoles will probably stick with 1080i or 720p just like I stated with motorstorm being downgraded to 720p. But it's a fact that xenos can output 1080p better. This is because of the eDRAM that is used for framebuffer alone and extremely high bandwith that doesn't stress the main GPU at all. As for you cpu statement, cell has twice the amount of floating point performance, xenon has 3 times the amount of general purpose power. Which one is more important? Games require 90% general purpose power and 10% floating point performance. Xenon wins, although cell is faster ;) . You also pulled this out of your ass right here- "and it works in conjunction with rsx unlike 360 gpu and cpu fighting for bandwith" quoted by you. That is bs in a nutshell! Xenos has that framebuffer eDRAM with an internal bandwith of 256 GB/s which means the GPU doesn't need alot of RAM to do it's work, also, xenon and xenos work together way better than cell and rsx working together. This is because xenon and xenos share the same memory pool so it can change info. in the same memory pool which doesn't hurt bandwith, unlike cell having it's own RAM and RSX having it's own VRAM. If RSX needs more RAM, which it probably will because it only has 192 free VRAM it has to borrow RAM from Cell which will choke Cell soo much. Xenos is better, stop denying this fact.
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