Planescape Torment was more about the story than combat. It was a weird place that took every notion of reality, turned it upside down, and made up new rules. This new game feels similar judging by the trailer. I'm psyched!
Another nice article. I didn't realize my stutters were related to refresh rate/fps matching. I plan to look further into that.
Just a niggling aside. When listing the different resolution options in the graphics settings I wish these programmers would include the aspect ratio in parenthesis. My mental fraction simplifying isn't as fast as it used to be so I guess and half the time end up with a funhouse mirror, lol!
Most modern games start from the assumption gamers are dumb/lazy and want/need to be told exactly what to do next for 12 boring hours. The only real challenge is to endure such a repetitive slog for that long. Chris Avellone's projects begin with a different premise: gamers are smarter than average and enjoy a chance to match their wits against the game. Those are the kinds of "hard" games I enjoy, not just dying a lot. They are in the games I reinstall years later to try out a totally different character. I enjoyed Fallout 1/2 because of the interesting quests, the story, and the dark humor. I also enjoyed Fallout 3 and New Vegas for the same reasons. Isometric turn-based whatever is irrelevant for me.
@DAOWAce @longestsprout Yea that turn-based stuff is awful until you try it. Divinity: Original Sin was terrible up until people actually played it and discovered turn-based offers a much richer, strategic combat experience than real time with pause. But you'd probably hate it so don't bother.
I played Doom 3 when it first came out and thought it was too dark and a bit claustrophobic. I much prefer the open sky feel of HL2, Far Cry and Crysis.
Finally, a new game I want to play! I hope the mountain of praise for this "old school game" (meant w/sarcasm) will be noticed by the corporate formula followers. Bioware: "But we have gays and dragons!?"
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