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cratecruncher

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Edited By cratecruncher

Planescape Torment was more about the story than combat. It was a weird place that took every notion of reality, turned it upside down, and made up new rules. This new game feels similar judging by the trailer. I'm psyched!

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cratecruncher

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Edited By cratecruncher

This commentary is shallow and pedantic.

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cratecruncher

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I want my VR headset first. Only then I'll consider this quantum chip you speak of.

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cratecruncher

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Another nice article. I didn't realize my stutters were related to refresh rate/fps matching. I plan to look further into that.


Just a niggling aside. When listing the different resolution options in the graphics settings I wish these programmers would include the aspect ratio in parenthesis. My mental fraction simplifying isn't as fast as it used to be so I guess and half the time end up with a funhouse mirror, lol!

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cratecruncher

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Edited By cratecruncher

@Metalnoid "Did we travel back in time?" capriciously asks the dude with a 43 year old movie reference for an avatar.........

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cratecruncher

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@Darkangel2154 The ends justify the means, heehee.

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cratecruncher

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Most modern games start from the assumption gamers are dumb/lazy and want/need to be told exactly what to do next for 12 boring hours. The only real challenge is to endure such a repetitive slog for that long. Chris Avellone's projects begin with a different premise: gamers are smarter than average and enjoy a chance to match their wits against the game. Those are the kinds of "hard" games I enjoy, not just dying a lot. They are in the games I reinstall years later to try out a totally different character. I enjoyed Fallout 1/2 because of the interesting quests, the story, and the dark humor. I also enjoyed Fallout 3 and New Vegas for the same reasons. Isometric turn-based whatever is irrelevant for me.

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cratecruncher

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Edited By cratecruncher

@DAOWAce @longestsprout Yea that turn-based stuff is awful until you try it. Divinity: Original Sin was terrible up until people actually played it and discovered turn-based offers a much richer, strategic combat experience than real time with pause. But you'd probably hate it so don't bother.

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cratecruncher

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I played Doom 3 when it first came out and thought it was too dark and a bit claustrophobic. I much prefer the open sky feel of HL2, Far Cry and Crysis.

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cratecruncher

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Finally, a new game I want to play! I hope the mountain of praise for this "old school game" (meant w/sarcasm) will be noticed by the corporate formula followers. Bioware: "But we have gays and dragons!?"